Commit 06010471 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

includes: Remove some double defines in d3d11.idl.

parent 832aa40a
......@@ -89,7 +89,6 @@ cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
const UINT D3D11_MAX_MAXANISOTROPY = 16;
const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
......@@ -156,18 +155,9 @@ const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
const UINT D3D11_SHADER_MAJOR_VERSION = 5;
const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
const UINT D3D11_SHADER_MAX_INTERFACES = 253;
const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
const UINT D3D11_SHADER_MAX_TYPES = 65535;
const UINT D3D11_SHADER_MINOR_VERSION = 0;
const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
......
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