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wine
wine-winehq
Commits
06137243
Commit
06137243
authored
Dec 01, 2020
by
Nikolay Sivov
Committed by
Alexandre Julliard
Dec 01, 2020
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Plain Diff
dwrite/gdiinterop: Use consistent trace format for the bitmap render target.
Signed-off-by:
Nikolay Sivov
<
nsivov@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
5f219ecc
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1 changed file
with
63 additions
and
53 deletions
+63
-53
gdiinterop.c
dlls/dwrite/gdiinterop.c
+63
-53
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dlls/dwrite/gdiinterop.c
View file @
06137243
...
...
@@ -46,7 +46,7 @@ struct rendertarget
IDWriteFactory7
*
factory
;
DWRITE_TEXT_ANTIALIAS_MODE
antialiasmode
;
FLOAT
ppdip
;
float
ppdip
;
DWRITE_MATRIX
m
;
SIZE
size
;
HDC
hdc
;
...
...
@@ -149,20 +149,20 @@ static HRESULT WINAPI rendertarget_sink_QueryInterface(ID2D1SimplifiedGeometrySi
static
ULONG
WINAPI
rendertarget_sink_AddRef
(
ID2D1SimplifiedGeometrySink
*
iface
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
return
IDWriteBitmapRenderTarget1_AddRef
(
&
This
->
IDWriteBitmapRenderTarget1_iface
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
return
IDWriteBitmapRenderTarget1_AddRef
(
&
target
->
IDWriteBitmapRenderTarget1_iface
);
}
static
ULONG
WINAPI
rendertarget_sink_Release
(
ID2D1SimplifiedGeometrySink
*
iface
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
return
IDWriteBitmapRenderTarget1_Release
(
&
This
->
IDWriteBitmapRenderTarget1_iface
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
return
IDWriteBitmapRenderTarget1_Release
(
&
target
->
IDWriteBitmapRenderTarget1_iface
);
}
static
void
WINAPI
rendertarget_sink_SetFillMode
(
ID2D1SimplifiedGeometrySink
*
iface
,
D2D1_FILL_MODE
mode
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
SetPolyFillMode
(
This
->
hdc
,
mode
==
D2D1_FILL_MODE_ALTERNATE
?
ALTERNATE
:
WINDING
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
SetPolyFillMode
(
target
->
hdc
,
mode
==
D2D1_FILL_MODE_ALTERNATE
?
ALTERNATE
:
WINDING
);
}
static
void
WINAPI
rendertarget_sink_SetSegmentFlags
(
ID2D1SimplifiedGeometrySink
*
iface
,
D2D1_PATH_SEGMENT
vertexFlags
)
...
...
@@ -171,26 +171,28 @@ static void WINAPI rendertarget_sink_SetSegmentFlags(ID2D1SimplifiedGeometrySink
static
void
WINAPI
rendertarget_sink_BeginFigure
(
ID2D1SimplifiedGeometrySink
*
iface
,
D2D1_POINT_2F
startPoint
,
D2D1_FIGURE_BEGIN
figureBegin
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
MoveToEx
(
This
->
hdc
,
startPoint
.
x
,
startPoint
.
y
,
NULL
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
MoveToEx
(
target
->
hdc
,
startPoint
.
x
,
startPoint
.
y
,
NULL
);
}
static
void
WINAPI
rendertarget_sink_AddLines
(
ID2D1SimplifiedGeometrySink
*
iface
,
const
D2D1_POINT_2F
*
points
,
UINT32
count
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
while
(
count
--
)
{
LineTo
(
This
->
hdc
,
points
->
x
,
points
->
y
);
while
(
count
--
)
{
LineTo
(
target
->
hdc
,
points
->
x
,
points
->
y
);
points
++
;
}
}
static
void
WINAPI
rendertarget_sink_AddBeziers
(
ID2D1SimplifiedGeometrySink
*
iface
,
const
D2D1_BEZIER_SEGMENT
*
beziers
,
UINT32
count
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
POINT
points
[
3
];
while
(
count
--
)
{
while
(
count
--
)
{
points
[
0
].
x
=
beziers
->
point1
.
x
;
points
[
0
].
y
=
beziers
->
point1
.
y
;
points
[
1
].
x
=
beziers
->
point2
.
x
;
...
...
@@ -198,15 +200,15 @@ static void WINAPI rendertarget_sink_AddBeziers(ID2D1SimplifiedGeometrySink *ifa
points
[
2
].
x
=
beziers
->
point3
.
x
;
points
[
2
].
y
=
beziers
->
point3
.
y
;
PolyBezierTo
(
This
->
hdc
,
points
,
3
);
PolyBezierTo
(
target
->
hdc
,
points
,
3
);
beziers
++
;
}
}
static
void
WINAPI
rendertarget_sink_EndFigure
(
ID2D1SimplifiedGeometrySink
*
iface
,
D2D1_FIGURE_END
figureEnd
)
{
struct
rendertarget
*
This
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
CloseFigure
(
This
->
hdc
);
struct
rendertarget
*
target
=
impl_from_ID2D1SimplifiedGeometrySink
(
iface
);
CloseFigure
(
target
->
hdc
);
}
static
HRESULT
WINAPI
rendertarget_sink_Close
(
ID2D1SimplifiedGeometrySink
*
iface
)
...
...
@@ -214,7 +216,8 @@ static HRESULT WINAPI rendertarget_sink_Close(ID2D1SimplifiedGeometrySink *iface
return
S_OK
;
}
static
const
ID2D1SimplifiedGeometrySinkVtbl
rendertargetsinkvtbl
=
{
static
const
ID2D1SimplifiedGeometrySinkVtbl
rendertargetsinkvtbl
=
{
rendertarget_sink_QueryInterface
,
rendertarget_sink_AddRef
,
rendertarget_sink_Release
,
...
...
@@ -229,9 +232,7 @@ static const ID2D1SimplifiedGeometrySinkVtbl rendertargetsinkvtbl = {
static
HRESULT
WINAPI
rendertarget_QueryInterface
(
IDWriteBitmapRenderTarget1
*
iface
,
REFIID
riid
,
void
**
obj
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"(%p)->(%s %p)
\n
"
,
This
,
debugstr_guid
(
riid
),
obj
);
TRACE
(
"%p, %s, %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
obj
);
if
(
IsEqualIID
(
riid
,
&
IID_IDWriteBitmapRenderTarget1
)
||
IsEqualIID
(
riid
,
&
IID_IDWriteBitmapRenderTarget
)
||
...
...
@@ -490,93 +491,101 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
static
HDC
WINAPI
rendertarget_GetMemoryDC
(
IDWriteBitmapRenderTarget1
*
iface
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"(%p)
\n
"
,
This
);
return
This
->
hdc
;
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"%p.
\n
"
,
iface
);
return
target
->
hdc
;
}
static
FLOAT
WINAPI
rendertarget_GetPixelsPerDip
(
IDWriteBitmapRenderTarget1
*
iface
)
static
float
WINAPI
rendertarget_GetPixelsPerDip
(
IDWriteBitmapRenderTarget1
*
iface
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"(%p)
\n
"
,
This
);
return
This
->
ppdip
;
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"%p.
\n
"
,
iface
);
return
target
->
ppdip
;
}
static
HRESULT
WINAPI
rendertarget_SetPixelsPerDip
(
IDWriteBitmapRenderTarget1
*
iface
,
FLOAT
ppdip
)
static
HRESULT
WINAPI
rendertarget_SetPixelsPerDip
(
IDWriteBitmapRenderTarget1
*
iface
,
float
ppdip
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"
(%p)->(%.2f)
\n
"
,
This
,
ppdip
);
TRACE
(
"
%p, %.2f.
\n
"
,
iface
,
ppdip
);
if
(
ppdip
<=
0
.
0
f
)
return
E_INVALIDARG
;
This
->
ppdip
=
ppdip
;
target
->
ppdip
=
ppdip
;
return
S_OK
;
}
static
HRESULT
WINAPI
rendertarget_GetCurrentTransform
(
IDWriteBitmapRenderTarget1
*
iface
,
DWRITE_MATRIX
*
transform
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"
(%p)->(%p)
\n
"
,
This
,
transform
);
TRACE
(
"
%p, %p.
\n
"
,
iface
,
transform
);
*
transform
=
This
->
m
;
*
transform
=
target
->
m
;
return
S_OK
;
}
static
HRESULT
WINAPI
rendertarget_SetCurrentTransform
(
IDWriteBitmapRenderTarget1
*
iface
,
DWRITE_MATRIX
const
*
transform
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"
(%p)->(%p)
\n
"
,
This
,
transform
);
TRACE
(
"
%p, %p.
\n
"
,
iface
,
transform
);
This
->
m
=
transform
?
*
transform
:
identity
;
target
->
m
=
transform
?
*
transform
:
identity
;
return
S_OK
;
}
static
HRESULT
WINAPI
rendertarget_GetSize
(
IDWriteBitmapRenderTarget1
*
iface
,
SIZE
*
size
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
size
);
*
size
=
This
->
size
;
TRACE
(
"%p, %p.
\n
"
,
iface
,
size
);
*
size
=
target
->
size
;
return
S_OK
;
}
static
HRESULT
WINAPI
rendertarget_Resize
(
IDWriteBitmapRenderTarget1
*
iface
,
UINT32
width
,
UINT32
height
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"
(%p)->(%u %u)
\n
"
,
This
,
width
,
height
);
TRACE
(
"
%p, %u, %u.
\n
"
,
iface
,
width
,
height
);
if
(
This
->
size
.
cx
==
width
&&
This
->
size
.
cy
==
height
)
if
(
target
->
size
.
cx
==
width
&&
target
->
size
.
cy
==
height
)
return
S_OK
;
return
create_target_dibsection
(
This
,
width
,
height
);
return
create_target_dibsection
(
target
,
width
,
height
);
}
static
DWRITE_TEXT_ANTIALIAS_MODE
WINAPI
rendertarget_GetTextAntialiasMode
(
IDWriteBitmapRenderTarget1
*
iface
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"(%p)
\n
"
,
This
);
return
This
->
antialiasmode
;
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"%p.
\n
"
,
iface
);
return
target
->
antialiasmode
;
}
static
HRESULT
WINAPI
rendertarget_SetTextAntialiasMode
(
IDWriteBitmapRenderTarget1
*
iface
,
DWRITE_TEXT_ANTIALIAS_MODE
mode
)
{
struct
rendertarget
*
This
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
struct
rendertarget
*
target
=
impl_from_IDWriteBitmapRenderTarget1
(
iface
);
TRACE
(
"
(%p)->(%d)
\n
"
,
This
,
mode
);
TRACE
(
"
%p, %d.
\n
"
,
iface
,
mode
);
if
((
DWORD
)
mode
>
DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE
)
return
E_INVALIDARG
;
This
->
antialiasmode
=
mode
;
target
->
antialiasmode
=
mode
;
return
S_OK
;
}
static
const
IDWriteBitmapRenderTarget1Vtbl
rendertargetvtbl
=
{
static
const
IDWriteBitmapRenderTarget1Vtbl
rendertargetvtbl
=
{
rendertarget_QueryInterface
,
rendertarget_AddRef
,
rendertarget_Release
,
...
...
@@ -592,7 +601,8 @@ static const IDWriteBitmapRenderTarget1Vtbl rendertargetvtbl = {
rendertarget_SetTextAntialiasMode
};
static
HRESULT
create_rendertarget
(
IDWriteFactory7
*
factory
,
HDC
hdc
,
UINT32
width
,
UINT32
height
,
IDWriteBitmapRenderTarget
**
ret
)
static
HRESULT
create_rendertarget
(
IDWriteFactory7
*
factory
,
HDC
hdc
,
UINT32
width
,
UINT32
height
,
IDWriteBitmapRenderTarget
**
ret
)
{
struct
rendertarget
*
target
;
HRESULT
hr
;
...
...
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