Commit 0629585c authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Work around an ARBFP vs GLSL bug in Mac OS.

parent 64926223
......@@ -946,6 +946,24 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...\n");
}
}
if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
/* MacOS(radeon X1600 at least, but most likely others too) refuses to draw if GLSL and ARBFP are
* enabled, but the currently bound arbfp program is 0. Enabling ARBFP with prog 0 is invalid, but
* GLSL should bypass this. This causes problems in programs that never use the fixed function pipeline,
* because the ARBFP extension is enabled by the ARBFP pipeline at context creation, but no program
* is ever assigned.
*
* So make sure a program is assigned to each context. The first real ARBFP use will set a different
* program and the dummy program is destroyed when the context is destroyed.
*/
const char *dummy_program =
"!!ARBfp1.0\n"
"MOV result.color, fragment.color.primary;\n"
"END\n";
GL_EXTCALL(glGenProgramsARB(1, &ret->dummy_arbfp_prog));
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ret->dummy_arbfp_prog));
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(dummy_program), dummy_program));
}
for(s = 0; s < GL_LIMITS(point_sprite_units); s++) {
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s));
......@@ -1065,6 +1083,9 @@ void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context) {
TRACE("Destroy dst FBO %d\n", context->dst_fbo);
context_destroy_fbo(This, &context->dst_fbo);
}
if(context->dummy_arbfp_prog) {
GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog));
}
LEAVE_GL();
......
......@@ -1234,6 +1234,7 @@ struct WineD3DContext {
GLint gl_fog_source;
GLfloat fog_coord_value;
GLfloat color[4], fogstart, fogend, fogcolor[4];
GLuint dummy_arbfp_prog;
};
typedef enum ContextUsage {
......
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