Commit 06ca9e22 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Add ID3D11Texture2D stub interface.

parent 7f2ebb33
......@@ -87,6 +87,7 @@ HRESULT parse_dxbc(const char *data, SIZE_T data_size,
/* ID3D10Texture2D */
struct d3d10_texture2d
{
ID3D11Texture2D ID3D11Texture2D_iface;
ID3D10Texture2D ID3D10Texture2D_iface;
LONG refcount;
......@@ -97,6 +98,11 @@ struct d3d10_texture2d
ID3D10Device1 *device;
};
static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
}
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
......
......@@ -2888,6 +2888,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
struct wined3d_resource *sub_resource;
struct d3d10_texture2d *texture;
ID3D10Texture2D *texture_iface;
D3D10_TEXTURE2D_DESC desc;
HRESULT hr;
......@@ -2909,16 +2910,18 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
desc.MiscFlags = 0;
if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
&desc, NULL, (ID3D10Texture2D **)&texture)))
&desc, NULL, &texture_iface)))
{
ERR("CreateTexture2D failed, returning %#x\n", hr);
return hr;
}
texture = impl_from_ID3D10Texture2D(texture_iface);
sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
*surface = wined3d_surface_from_resource(sub_resource);
wined3d_surface_incref(*surface);
ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
ID3D10Texture2D_Release(texture_iface);
return S_OK;
}
......
......@@ -24,81 +24,80 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
/* ID3D11Texture2D methods */
static inline struct d3d10_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D11Texture2D_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
{
struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
|| IsEqualGUID(riid, &IID_ID3D10Resource)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
|| IsEqualGUID(riid, &IID_ID3D11Resource)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
*object = &texture->ID3D11Texture2D_iface;
IUnknown_AddRef((IUnknown *)*object);
return S_OK;
}
else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
|| IsEqualGUID(riid, &IID_ID3D10Resource)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
*object = &texture->ID3D10Texture2D_iface;
IUnknown_AddRef((IUnknown *)*object);
return S_OK;
}
if (This->dxgi_surface)
if (texture->dxgi_surface)
{
TRACE("Forwarding to dxgi surface\n");
return IUnknown_QueryInterface(This->dxgi_surface, riid, object);
TRACE("Forwarding to dxgi surface.\n");
return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
{
struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
if (refcount == 1)
{
ID3D10Device1_AddRef(This->device);
ID3D10Device1_AddRef(texture->device);
wined3d_mutex_lock();
wined3d_texture_incref(This->wined3d_texture);
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return refcount;
}
static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
{
struct d3d10_texture2d *This = parent;
if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
wined3d_private_store_cleanup(&This->private_store);
HeapFree(GetProcessHeap(), 0, This);
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
if (!refcount)
{
ID3D10Device1 *device = This->device;
ID3D10Device1 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(This->wined3d_texture);
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
......@@ -108,6 +107,117 @@ static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
return refcount;
}
static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
D3D11_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
*resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
}
static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
{
/* IUnknown methods */
d3d11_texture2d_QueryInterface,
d3d11_texture2d_AddRef,
d3d11_texture2d_Release,
/* ID3D11DeviceChild methods */
d3d11_texture2d_GetDevice,
d3d11_texture2d_GetPrivateData,
d3d11_texture2d_SetPrivateData,
d3d11_texture2d_SetPrivateDataInterface,
/* ID3D11Resource methods */
d3d11_texture2d_GetType,
d3d11_texture2d_SetEvictionPriority,
d3d11_texture2d_GetEvictionPriority,
/* ID3D11Texture2D methods */
d3d11_texture2d_GetDesc,
};
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p.\n", iface);
return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
}
static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
{
struct d3d10_texture2d *This = parent;
if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
wined3d_private_store_cleanup(&This->private_store);
HeapFree(GetProcessHeap(), 0, This);
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p.\n", iface);
return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
......@@ -317,6 +427,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device
unsigned int levels;
HRESULT hr;
texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
texture->refcount = 1;
wined3d_mutex_lock();
......
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