Commit 076697e3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.

parent 228c0608
...@@ -4563,7 +4563,7 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state, ...@@ -4563,7 +4563,7 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
/* This forces all local boolean constants to 1 to make them stateblock independent */ /* This forces all local boolean constants to 1 to make them stateblock independent */
args->bools = shader->reg_maps.local_bool_consts; args->bools = shader->reg_maps.local_bool_consts;
for(i = 0; i < MAX_CONST_B; i++) for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
{ {
if (state->ps_consts_b[i]) if (state->ps_consts_b[i])
args->bools |= ( 1u << i); args->bools |= ( 1u << i);
...@@ -4645,7 +4645,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state, ...@@ -4645,7 +4645,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
/* This forces all local boolean constants to 1 to make them stateblock independent */ /* This forces all local boolean constants to 1 to make them stateblock independent */
args->clip.boolclip.bools = shader->reg_maps.local_bool_consts; args->clip.boolclip.bools = shader->reg_maps.local_bool_consts;
/* TODO: Figure out if it would be better to store bool constants as bitmasks in the stateblock */ /* TODO: Figure out if it would be better to store bool constants as bitmasks in the stateblock */
for(i = 0; i < MAX_CONST_B; i++) for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
{ {
if (state->vs_consts_b[i]) if (state->vs_consts_b[i])
args->clip.boolclip.bools |= (1u << i); args->clip.boolclip.bools |= (1u << i);
......
...@@ -2376,13 +2376,13 @@ static void device_invalidate_shader_constants(const struct wined3d_device *devi ...@@ -2376,13 +2376,13 @@ static void device_invalidate_shader_constants(const struct wined3d_device *devi
HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count) UINT start_register, const BOOL *constants, UINT bool_count)
{ {
UINT count = min(bool_count, MAX_CONST_B - start_register); UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
UINT i; UINT i;
TRACE("device %p, start_register %u, constants %p, bool_count %u.\n", TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
device, start_register, constants, bool_count); device, start_register, constants, bool_count);
if (!constants || start_register >= MAX_CONST_B) if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
memcpy(&device->update_state->vs_consts_b[start_register], constants, count * sizeof(BOOL)); memcpy(&device->update_state->vs_consts_b[start_register], constants, count * sizeof(BOOL));
...@@ -2405,12 +2405,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, ...@@ -2405,12 +2405,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device, HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count) UINT start_register, BOOL *constants, UINT bool_count)
{ {
UINT count = min(bool_count, MAX_CONST_B - start_register); UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
TRACE("device %p, start_register %u, constants %p, bool_count %u.\n", TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
device, start_register, constants, bool_count); device, start_register, constants, bool_count);
if (!constants || start_register >= MAX_CONST_B) if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
memcpy(constants, &device->state.vs_consts_b[start_register], count * sizeof(BOOL)); memcpy(constants, &device->state.vs_consts_b[start_register], count * sizeof(BOOL));
...@@ -2605,13 +2605,13 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3 ...@@ -2605,13 +2605,13 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count) UINT start_register, const BOOL *constants, UINT bool_count)
{ {
UINT count = min(bool_count, MAX_CONST_B - start_register); UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
UINT i; UINT i;
TRACE("device %p, start_register %u, constants %p, bool_count %u.\n", TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
device, start_register, constants, bool_count); device, start_register, constants, bool_count);
if (!constants || start_register >= MAX_CONST_B) if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
memcpy(&device->update_state->ps_consts_b[start_register], constants, count * sizeof(BOOL)); memcpy(&device->update_state->ps_consts_b[start_register], constants, count * sizeof(BOOL));
...@@ -2634,12 +2634,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, ...@@ -2634,12 +2634,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device, HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count) UINT start_register, BOOL *constants, UINT bool_count)
{ {
UINT count = min(bool_count, MAX_CONST_B - start_register); UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
TRACE("device %p, start_register %u, constants %p, bool_count %u.\n", TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
device, start_register, constants, bool_count); device, start_register, constants, bool_count);
if (!constants || start_register >= MAX_CONST_B) if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
memcpy(constants, &device->state.ps_consts_b[start_register], count * sizeof(BOOL)); memcpy(constants, &device->state.ps_consts_b[start_register], count * sizeof(BOOL));
......
...@@ -119,7 +119,7 @@ struct glsl_vs_program ...@@ -119,7 +119,7 @@ struct glsl_vs_program
GLenum vertex_color_clamp; GLenum vertex_color_clamp;
GLint uniform_f_locations[WINED3D_MAX_VS_CONSTS_F]; GLint uniform_f_locations[WINED3D_MAX_VS_CONSTS_F];
GLint uniform_i_locations[WINED3D_MAX_CONSTS_I]; GLint uniform_i_locations[WINED3D_MAX_CONSTS_I];
GLint uniform_b_locations[MAX_CONST_B]; GLint uniform_b_locations[WINED3D_MAX_CONSTS_B];
GLint pos_fixup_location; GLint pos_fixup_location;
GLint modelview_matrix_location[MAX_VERTEX_BLENDS]; GLint modelview_matrix_location[MAX_VERTEX_BLENDS];
...@@ -167,7 +167,7 @@ struct glsl_ps_program ...@@ -167,7 +167,7 @@ struct glsl_ps_program
GLuint id; GLuint id;
GLint uniform_f_locations[WINED3D_MAX_PS_CONSTS_F]; GLint uniform_f_locations[WINED3D_MAX_PS_CONSTS_F];
GLint uniform_i_locations[WINED3D_MAX_CONSTS_I]; GLint uniform_i_locations[WINED3D_MAX_CONSTS_I];
GLint uniform_b_locations[MAX_CONST_B]; GLint uniform_b_locations[WINED3D_MAX_CONSTS_B];
GLint bumpenv_mat_location[MAX_TEXTURES]; GLint bumpenv_mat_location[MAX_TEXTURES];
GLint bumpenv_lum_scale_location[MAX_TEXTURES]; GLint bumpenv_lum_scale_location[MAX_TEXTURES];
GLint bumpenv_lum_offset_location[MAX_TEXTURES]; GLint bumpenv_lum_offset_location[MAX_TEXTURES];
...@@ -759,7 +759,7 @@ static void shader_glsl_load_constants_i(const struct wined3d_shader *shader, co ...@@ -759,7 +759,7 @@ static void shader_glsl_load_constants_i(const struct wined3d_shader *shader, co
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info,
const GLint locations[MAX_CONST_B], const BOOL *constants, WORD constants_set) const GLint locations[WINED3D_MAX_CONSTS_B], const BOOL *constants, WORD constants_set)
{ {
unsigned int i; unsigned int i;
struct list* ptr; struct list* ptr;
...@@ -7026,7 +7026,7 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info * ...@@ -7026,7 +7026,7 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
vs->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer)); vs->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
} }
for (i = 0; i < MAX_CONST_B; ++i) for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
{ {
string_buffer_sprintf(name, "vs_b[%u]", i); string_buffer_sprintf(name, "vs_b[%u]", i);
vs->uniform_b_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer)); vs->uniform_b_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
...@@ -7108,7 +7108,7 @@ static void shader_glsl_init_ps_uniform_locations(const struct wined3d_gl_info * ...@@ -7108,7 +7108,7 @@ static void shader_glsl_init_ps_uniform_locations(const struct wined3d_gl_info *
ps->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer)); ps->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
} }
for (i = 0; i < MAX_CONST_B; ++i) for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
{ {
string_buffer_sprintf(name, "ps_b[%u]", i); string_buffer_sprintf(name, "ps_b[%u]", i);
ps->uniform_b_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer)); ps->uniform_b_locations[i] = GL_EXTCALL(glGetUniformLocation(program_id, name->buffer));
......
...@@ -330,7 +330,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) ...@@ -330,7 +330,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
} }
} }
for (i = 0; i < MAX_CONST_B; ++i) for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
{ {
if (stateblock->changed.vertexShaderConstantsB & (1u << i)) if (stateblock->changed.vertexShaderConstantsB & (1u << i))
{ {
...@@ -357,7 +357,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) ...@@ -357,7 +357,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
} }
} }
for (i = 0; i < MAX_CONST_B; ++i) for (i = 0; i < WINED3D_MAX_CONSTS_B; ++i)
{ {
if (stateblock->changed.pixelShaderConstantsB & (1u << i)) if (stateblock->changed.pixelShaderConstantsB & (1u << i))
{ {
......
...@@ -510,8 +510,8 @@ enum wined3d_shader_rel_op ...@@ -510,8 +510,8 @@ enum wined3d_shader_rel_op
#define MAX_REG_TEXCRD 8 #define MAX_REG_TEXCRD 8
#define MAX_REG_INPUT 32 #define MAX_REG_INPUT 32
#define MAX_REG_OUTPUT 32 #define MAX_REG_OUTPUT 32
#define MAX_CONST_B 16
#define WINED3D_MAX_CBS 15 #define WINED3D_MAX_CBS 15
#define WINED3D_MAX_CONSTS_B 16
#define WINED3D_MAX_CONSTS_I 16 #define WINED3D_MAX_CONSTS_I 16
#define WINED3D_MAX_VS_CONSTS_F 256 #define WINED3D_MAX_VS_CONSTS_F 256
#define WINED3D_MAX_PS_CONSTS_F 224 #define WINED3D_MAX_PS_CONSTS_F 224
...@@ -763,9 +763,9 @@ struct wined3d_shader_reg_maps ...@@ -763,9 +763,9 @@ struct wined3d_shader_reg_maps
DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */ DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
DWORD output_registers; /* MAX_REG_OUTPUT, 32 */ DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */ WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
WORD boolean_constants; /* MAX_CONST_B, 16 */ WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */ WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
WORD local_bool_consts; /* MAX_CONST_B, 16 */ WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
UINT cb_sizes[WINED3D_MAX_CBS]; UINT cb_sizes[WINED3D_MAX_CBS];
struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
...@@ -2212,11 +2212,11 @@ struct wined3d_state ...@@ -2212,11 +2212,11 @@ struct wined3d_state
struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS]; struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS]; struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
BOOL vs_consts_b[MAX_CONST_B]; BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I]; struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
BOOL ps_consts_b[MAX_CONST_B]; BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I]; struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F]; struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
...@@ -2774,10 +2774,10 @@ struct wined3d_saved_states ...@@ -2774,10 +2774,10 @@ struct wined3d_saved_states
DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */ DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */ WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F]; BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
...@@ -2813,13 +2813,13 @@ struct wined3d_stateblock ...@@ -2813,13 +2813,13 @@ struct wined3d_stateblock
unsigned int num_contained_transform_states; unsigned int num_contained_transform_states;
DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I]; DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
unsigned int num_contained_vs_consts_i; unsigned int num_contained_vs_consts_i;
DWORD contained_vs_consts_b[MAX_CONST_B]; DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
unsigned int num_contained_vs_consts_b; unsigned int num_contained_vs_consts_b;
DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
unsigned int num_contained_vs_consts_f; unsigned int num_contained_vs_consts_f;
DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I]; DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
unsigned int num_contained_ps_consts_i; unsigned int num_contained_ps_consts_i;
DWORD contained_ps_consts_b[MAX_CONST_B]; DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
unsigned int num_contained_ps_consts_b; unsigned int num_contained_ps_consts_b;
DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F]; DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
unsigned int num_contained_ps_consts_f; unsigned int num_contained_ps_consts_f;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment