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wine
wine-winehq
Commits
07a3173b
Commit
07a3173b
authored
Jun 07, 2006
by
H. Verbeet
Committed by
Alexandre Julliard
Jun 07, 2006
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d3d9: Remove unused vshaderdeclaration.c.
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34e2e2bd
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vshaderdeclaration.c
dlls/d3d9/vshaderdeclaration.c
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dlls/d3d9/vshaderdeclaration.c
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34e2e2bd
/*
* vertex declaration implementation
*
* Copyright 2002-2003 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/**
* DirectX9 SDK download
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
*
* Exploring D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
*
* Using Vertex Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
*
* Dx9 New
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
*
* Dx9 Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
*
* Dx9 D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp
*
* NVIDIA: Memory Management with VAR
* http://developer.nvidia.com/view.asp?IO=var_memory_management
*/
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration
(
LPDIRECT3DDEVICE9
iface
,
CONST
D3DVERTEXELEMENT9
*
pVertexElements
,
IDirect3DVertexDeclaration9
**
ppDecl
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DVertexDeclaration9
*
pDecl
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DVertexDeclaration9
**
ppDecl
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
}
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