Commit 081a2891 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope).

parent aba20b06
......@@ -5604,7 +5604,6 @@ static void test_windows_gaming_input(void)
.report_id = 10,
.report_len = 6,
.report_buf = {10,0x01,0xc8,0x00,0x20,0x03},
.todo = TRUE,
},
/* set envelope */
{
......@@ -5612,14 +5611,13 @@ static void test_windows_gaming_input(void)
.report_id = 8,
.report_len = 8,
.report_buf = {8,0x01,0x19,0x4c,0x14,0x00,0x3c,0x00},
.todo = TRUE,
},
/* update effect */
{
.code = IOCTL_HID_WRITE_REPORT,
.report_id = 3,
.report_len = 18,
.report_buf = {3,0x01,0x05,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x5a,0x00,0x00,0x00},
.report_buf = {3,0x01,0x05,0x08,0x5a,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0xff,0xff,0xce,0x00,0x00,0x00},
.wine_only = TRUE,
.todo = TRUE,
},
......@@ -6399,11 +6397,9 @@ static void test_windows_gaming_input(void)
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
hr = IRampForceEffect_SetParameters( ramp_effect, direction, end_direction, duration );
todo_wine
ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
hr = IRampForceEffect_SetParametersWithEnvelope( ramp_effect, direction, end_direction, 0.1, 0.2, 0.3,
delay, attack_duration, duration, release_duration, 1 );
todo_wine
ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
IRampForceEffect_Release( ramp_effect );
......
......@@ -131,7 +131,14 @@ static HRESULT WINAPI effect_impl_put_Parameters( IWineForceFeedbackEffectImpl *
break;
case WineForceFeedbackEffectType_Ramp:
FIXME("stub!\n");
impl->repeat_count = params.ramp.repeat_count;
impl->ramp_force.lStart = round( params.ramp.gain * params.ramp.start_vector.X * 10000 );
impl->ramp_force.lEnd = round( params.ramp.gain * params.ramp.end_vector.X * 10000 );
impl->params.dwDuration = params.ramp.duration.Duration / 10;
impl->params.dwStartDelay = params.ramp.start_delay.Duration / 10;
impl->directions[0] = round( -params.ramp.start_vector.X * 10000 );
impl->directions[1] = round( -params.ramp.start_vector.Y * 10000 );
impl->directions[2] = round( -params.ramp.start_vector.Z * 10000 );
break;
case WineForceFeedbackEffectType_Periodic_SineWave:
......
......@@ -38,6 +38,7 @@ namespace Windows.Gaming.Input.Custom {
typedef struct WineGameControllerState WineGameControllerState;
typedef struct WineGameControllerVibration WineGameControllerVibration;
typedef struct WineConstantEffectParameters WineConstantEffectParameters;
typedef struct WineRampEffectParameters WineRampEffectParameters;
typedef struct WineForceFeedbackEffectEnvelope WineForceFeedbackEffectEnvelope;
typedef union WineForceFeedbackEffectParameters WineForceFeedbackEffectParameters;
interface IWineGameControllerProvider;
......@@ -100,6 +101,17 @@ namespace Windows.Gaming.Input.Custom {
FLOAT gain;
};
struct WineRampEffectParameters
{
WineForceFeedbackEffectType type;
Windows.Foundation.Numerics.Vector3 start_vector;
Windows.Foundation.Numerics.Vector3 end_vector;
Windows.Foundation.TimeSpan duration;
Windows.Foundation.TimeSpan start_delay;
UINT32 repeat_count;
FLOAT gain;
};
struct WineForceFeedbackEffectEnvelope
{
FLOAT attack_gain;
......@@ -112,6 +124,7 @@ namespace Windows.Gaming.Input.Custom {
{
WineForceFeedbackEffectType type;
WineConstantEffectParameters constant;
WineRampEffectParameters ramp;
};
[
......
......@@ -99,9 +99,23 @@ static HRESULT WINAPI effect_GetTrustLevel( IRampForceEffect *iface, TrustLevel
static HRESULT WINAPI effect_SetParameters( IRampForceEffect *iface, Vector3 start_vector, Vector3 end_vector, TimeSpan duration )
{
FIXME( "iface %p, start_vector %s, end_vector %s, duration %I64u stub!\n", iface,
WineForceFeedbackEffectParameters params =
{
.ramp =
{
.type = WineForceFeedbackEffectType_Ramp,
.start_vector = start_vector,
.end_vector = end_vector,
.duration = duration,
.repeat_count = 1,
},
};
struct ramp_effect *impl = impl_from_IRampForceEffect( iface );
TRACE( "iface %p, start_vector %s, end_vector %s, duration %I64u.\n", iface,
debugstr_vector3( &start_vector ), debugstr_vector3( &end_vector ), duration.Duration );
return E_NOTIMPL;
return IWineForceFeedbackEffectImpl_put_Parameters( impl->IWineForceFeedbackEffectImpl_inner, params, NULL );
}
static HRESULT WINAPI effect_SetParametersWithEnvelope( IRampForceEffect *iface, Vector3 start_vector, Vector3 end_vector, FLOAT attack_gain,
......@@ -109,11 +123,34 @@ static HRESULT WINAPI effect_SetParametersWithEnvelope( IRampForceEffect *iface,
TimeSpan attack_duration, TimeSpan sustain_duration,
TimeSpan release_duration, UINT32 repeat_count )
{
FIXME( "iface %p, start_vector %s, end_vector %s, attack_gain %f, sustain_gain %f, release_gain %f, start_delay %I64u, attack_duration %I64u, "
"sustain_duration %I64u, release_duration %I64u, repeat_count %u stub!\n", iface, debugstr_vector3( &start_vector ), debugstr_vector3( &end_vector ),
WineForceFeedbackEffectParameters params =
{
.ramp =
{
.type = WineForceFeedbackEffectType_Ramp,
.start_vector = start_vector,
.end_vector = end_vector,
.duration = {attack_duration.Duration + sustain_duration.Duration + release_duration.Duration},
.start_delay = start_delay,
.repeat_count = repeat_count,
.gain = sustain_gain,
},
};
WineForceFeedbackEffectEnvelope envelope =
{
.attack_gain = attack_gain,
.release_gain = release_gain,
.attack_duration = attack_duration,
.release_duration = release_duration,
};
struct ramp_effect *impl = impl_from_IRampForceEffect( iface );
TRACE( "iface %p, start_vector %s, end_vector %s, attack_gain %f, sustain_gain %f, release_gain %f, start_delay %I64u, attack_duration %I64u, "
"sustain_duration %I64u, release_duration %I64u, repeat_count %u.\n", iface, debugstr_vector3( &start_vector ), debugstr_vector3( &end_vector ),
attack_gain, sustain_gain, release_gain, start_delay.Duration, attack_duration.Duration, sustain_duration.Duration,
release_duration.Duration, repeat_count );
return E_NOTIMPL;
return IWineForceFeedbackEffectImpl_put_Parameters( impl->IWineForceFeedbackEffectImpl_inner, params, &envelope );
}
static const struct IRampForceEffectVtbl effect_vtbl =
......
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