Commit 08aded43 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Reject wined3d_texture_create() calls without explicit level count.

parent be6575ef
......@@ -1022,18 +1022,11 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
if (levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(desc->width) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
......@@ -1168,18 +1161,11 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
if (levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(max(desc->width, desc->height)) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, desc,
......@@ -1366,18 +1352,11 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
if (levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(max(max(desc->width, desc->height), desc->depth)) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
......@@ -1456,6 +1435,12 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, surface_flags, parent, parent_ops, texture);
if (!level_count)
{
WARN("Invalid level count.\n");
return WINED3DERR_INVALIDCALL;
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
......
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