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wine
wine-winehq
Commits
09315227
Commit
09315227
authored
Oct 04, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 08, 2012
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wined3d: Implement WINED3DSIH_AND in the GLSL shader backend.
parent
8e24dbb6
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1 changed file
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7 additions
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7 deletions
+7
-7
glsl_shader.c
dlls/wined3d/glsl_shader.c
+7
-7
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dlls/wined3d/glsl_shader.c
View file @
09315227
...
...
@@ -2184,8 +2184,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
* Begin processing individual instruction opcodes
****************************************************************************/
/* Generate GLSL arithmetic functions (dst = src1 + src2) */
static
void
shader_glsl_arith
(
const
struct
wined3d_shader_instruction
*
ins
)
static
void
shader_glsl_binop
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
wined3d_shader_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
struct
glsl_src_param
src0_param
;
...
...
@@ -2196,8 +2195,9 @@ static void shader_glsl_arith(const struct wined3d_shader_instruction *ins)
/* Determine the GLSL operator to use based on the opcode */
switch
(
ins
->
handler_idx
)
{
case
WINED3DSIH_MUL
:
op
=
'*'
;
break
;
case
WINED3DSIH_ADD
:
op
=
'+'
;
break
;
case
WINED3DSIH_AND
:
op
=
'&'
;
break
;
case
WINED3DSIH_MUL
:
op
=
'*'
;
break
;
case
WINED3DSIH_SUB
:
op
=
'-'
;
break
;
default:
op
=
' '
;
...
...
@@ -5126,8 +5126,8 @@ static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup)
static
const
SHADER_HANDLER
shader_glsl_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
{
/* WINED3DSIH_ABS */
shader_glsl_map2gl
,
/* WINED3DSIH_ADD */
shader_glsl_
arith
,
/* WINED3DSIH_AND */
NULL
,
/* WINED3DSIH_ADD */
shader_glsl_
binop
,
/* WINED3DSIH_AND */
shader_glsl_binop
,
/* WINED3DSIH_BEM */
shader_glsl_bem
,
/* WINED3DSIH_BREAK */
shader_glsl_break
,
/* WINED3DSIH_BREAKC */
shader_glsl_breakc
,
...
...
@@ -5190,7 +5190,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_MOV */
shader_glsl_mov
,
/* WINED3DSIH_MOVA */
shader_glsl_mov
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_MUL */
shader_glsl_
arith
,
/* WINED3DSIH_MUL */
shader_glsl_
binop
,
/* WINED3DSIH_NOP */
shader_glsl_nop
,
/* WINED3DSIH_NRM */
shader_glsl_nrm
,
/* WINED3DSIH_PHASE */
shader_glsl_nop
,
...
...
@@ -5209,7 +5209,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SINCOS */
shader_glsl_sincos
,
/* WINED3DSIH_SLT */
shader_glsl_compare
,
/* WINED3DSIH_SQRT */
NULL
,
/* WINED3DSIH_SUB */
shader_glsl_
arith
,
/* WINED3DSIH_SUB */
shader_glsl_
binop
,
/* WINED3DSIH_TEX */
shader_glsl_tex
,
/* WINED3DSIH_TEXBEM */
shader_glsl_texbem
,
/* WINED3DSIH_TEXBEML */
shader_glsl_texbem
,
...
...
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