Commit 0a3f4173 authored by Markus Amsler's avatar Markus Amsler Committed by Alexandre Julliard

d3d8: Handle volume refcount forwarding in d3d8.

parent 0d725490
......@@ -196,6 +196,9 @@ struct IDirect3DVolume8Impl
/* IDirect3DVolume8 fields */
IWineD3DVolume *wineD3DVolume;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
};
/* ------------------- */
......@@ -598,4 +601,6 @@ extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface
extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3DX8_PRIVATE_H */
......@@ -41,15 +41,13 @@ static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 ifac
static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
IUnknown *containerParent = NULL;
TRACE("(%p)\n", This);
IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
if (containerParent) {
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, containerParent);
return IUnknown_AddRef(containerParent);
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
......@@ -60,15 +58,13 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
IUnknown *containerParent = NULL;
TRACE("(%p)\n", This);
IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
if (containerParent) {
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, containerParent);
return IUnknown_Release(containerParent);
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
}
else {
/* No container, handle our own refcounting */
......@@ -227,7 +223,18 @@ HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT
*ppVolume = NULL;
} else {
*ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
object->forwardReference = pSuperior;
}
TRACE("(%p) Created volume %p\n", This, *ppVolume);
return hrc;
}
ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume8Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
}
......@@ -57,7 +57,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......
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