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wine
wine-winehq
Commits
0a8610f9
Commit
0a8610f9
authored
Aug 02, 2023
by
Jeff Smith
Committed by
Alexandre Julliard
Aug 08, 2023
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Plain Diff
d3dcompiler_43/tests: Use compare_uint() in compare_float() instead of abs().
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
parent
11516e7c
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2 changed files
with
16 additions
and
8 deletions
+16
-8
hlsl_d3d11.c
dlls/d3dcompiler_43/tests/hlsl_d3d11.c
+8
-4
hlsl_d3d9.c
dlls/d3dcompiler_43/tests/hlsl_d3d9.c
+8
-4
No files found.
dlls/d3dcompiler_43/tests/hlsl_d3d11.c
View file @
0a8610f9
...
...
@@ -57,6 +57,13 @@ static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const
return
blob
;
}
static
BOOL
compare_uint
(
unsigned
int
x
,
unsigned
int
y
,
unsigned
int
max_diff
)
{
unsigned
int
diff
=
x
>
y
?
x
-
y
:
y
-
x
;
return
diff
<=
max_diff
;
}
static
BOOL
compare_float
(
float
f
,
float
g
,
unsigned
int
ulps
)
{
int
x
=
*
(
int
*
)
&
f
;
...
...
@@ -67,10 +74,7 @@ static BOOL compare_float(float f, float g, unsigned int ulps)
if
(
y
<
0
)
y
=
INT_MIN
-
y
;
if
(
abs
(
x
-
y
)
>
ulps
)
return
FALSE
;
return
TRUE
;
return
compare_uint
(
x
,
y
,
ulps
);
}
static
BOOL
compare_vec4
(
const
struct
vec4
*
vec
,
float
x
,
float
y
,
float
z
,
float
w
,
unsigned
int
ulps
)
...
...
dlls/d3dcompiler_43/tests/hlsl_d3d9.c
View file @
0a8610f9
...
...
@@ -326,6 +326,13 @@ static struct vec4 get_color_vec4(IDirect3DDevice9 *device, unsigned int x, unsi
return
ret
;
}
static
BOOL
compare_uint
(
unsigned
int
x
,
unsigned
int
y
,
unsigned
int
max_diff
)
{
unsigned
int
diff
=
x
>
y
?
x
-
y
:
y
-
x
;
return
diff
<=
max_diff
;
}
static
BOOL
compare_float
(
float
f
,
float
g
,
unsigned
int
ulps
)
{
int
x
=
*
(
int
*
)
&
f
;
...
...
@@ -336,10 +343,7 @@ static BOOL compare_float(float f, float g, unsigned int ulps)
if
(
y
<
0
)
y
=
INT_MIN
-
y
;
if
(
abs
(
x
-
y
)
>
ulps
)
return
FALSE
;
return
TRUE
;
return
compare_uint
(
x
,
y
,
ulps
);
}
static
BOOL
compare_vec4
(
const
struct
vec4
*
vec
,
float
x
,
float
y
,
float
z
,
float
w
,
unsigned
int
ulps
)
...
...
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