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wine
wine-winehq
Commits
0ce39d58
Commit
0ce39d58
authored
Apr 05, 2007
by
Fabian Bieler
Committed by
Alexandre Julliard
Apr 05, 2007
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wined3d: Fix GLSL cnd instruction.
According to MSDN the cnd instruction should translate: dst = src0 > 0.5 ? src1 : src2;
parent
fd6395f0
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1 changed file
with
3 additions
and
3 deletions
+3
-3
glsl_shader.c
dlls/wined3d/glsl_shader.c
+3
-3
No files found.
dlls/wined3d/glsl_shader.c
View file @
0ce39d58
...
@@ -1148,7 +1148,7 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) {
...
@@ -1148,7 +1148,7 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) {
}
}
}
}
/** Process the CND opcode in GLSL (dst = (src0
<
0.5) ? src1 : src2) */
/** Process the CND opcode in GLSL (dst = (src0
>
0.5) ? src1 : src2) */
/* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4
/* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4
* the compare is done per component of src0. */
* the compare is done per component of src0. */
void
shader_glsl_cnd
(
SHADER_OPCODE_ARG
*
arg
)
{
void
shader_glsl_cnd
(
SHADER_OPCODE_ARG
*
arg
)
{
...
@@ -1164,7 +1164,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
...
@@ -1164,7 +1164,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
WINED3DSP_WRITEMASK_0
,
&
src0_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
WINED3DSP_WRITEMASK_0
,
&
src0_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
shader_addline
(
arg
->
buffer
,
"%s
<
0.5 ? %s : %s);
\n
"
,
shader_addline
(
arg
->
buffer
,
"%s
>
0.5 ? %s : %s);
\n
"
,
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
return
;
return
;
}
}
...
@@ -1185,7 +1185,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
...
@@ -1185,7 +1185,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
shader_addline
(
arg
->
buffer
,
"%s
<
0.5 ? %s : %s);
\n
"
,
shader_addline
(
arg
->
buffer
,
"%s
>
0.5 ? %s : %s);
\n
"
,
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
}
}
}
}
...
...
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