Commit 0ce39d58 authored by Fabian Bieler's avatar Fabian Bieler Committed by Alexandre Julliard

wined3d: Fix GLSL cnd instruction.

According to MSDN the cnd instruction should translate: dst = src0 > 0.5 ? src1 : src2;
parent fd6395f0
...@@ -1148,7 +1148,7 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) { ...@@ -1148,7 +1148,7 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) {
} }
} }
/** Process the CND opcode in GLSL (dst = (src0 < 0.5) ? src1 : src2) */ /** Process the CND opcode in GLSL (dst = (src0 > 0.5) ? src1 : src2) */
/* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4 /* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4
* the compare is done per component of src0. */ * the compare is done per component of src0. */
void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) { void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
...@@ -1164,7 +1164,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) { ...@@ -1164,7 +1164,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, &src0_param); shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, &src0_param);
shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param); shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param); shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n", shader_addline(arg->buffer, "%s > 0.5 ? %s : %s);\n",
src0_param.param_str, src1_param.param_str, src2_param.param_str); src0_param.param_str, src1_param.param_str, src2_param.param_str);
return; return;
} }
...@@ -1185,7 +1185,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) { ...@@ -1185,7 +1185,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param); shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param);
shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param); shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param);
shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n", shader_addline(arg->buffer, "%s > 0.5 ? %s : %s);\n",
src0_param.param_str, src1_param.param_str, src2_param.param_str); src0_param.param_str, src1_param.param_str, src2_param.param_str);
} }
} }
......
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