Commit 0ceabaae authored by Jan Sikorski's avatar Jan Sikorski Committed by Alexandre Julliard

d3d8: Don't grab wined3d lock in vertex/indexbuffer AddRef/Release().

parent 154f612c
......@@ -54,12 +54,10 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
if (refcount == 1)
{
IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock();
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
else
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
......@@ -77,12 +75,10 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
else
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(device);
......@@ -381,12 +377,10 @@ static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
if (refcount == 1)
{
IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock();
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
else
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
......@@ -404,12 +398,10 @@ static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
else
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(device);
......
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