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wine
wine-winehq
Commits
0cf49767
Commit
0cf49767
authored
Jun 04, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 04, 2009
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wined3d: Remove entries without an internal format from the GL formats template.
parent
37bdcd6b
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1 changed file
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4 additions
and
48 deletions
+4
-48
utils.c
dlls/wined3d/utils.c
+4
-48
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dlls/wined3d/utils.c
View file @
0cf49767
...
...
@@ -182,9 +182,6 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
/* WINED3DFORMAT internal srgbInternal rtInternal
format type
flags */
{
WINED3DFMT_UNKNOWN
,
0
,
0
,
0
,
0
,
0
,
0
},
/* FourCC formats */
/* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
* is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
...
...
@@ -216,15 +213,6 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
{
WINED3DFMT_DXT5
,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
},
{
WINED3DFMT_MULTI2_ARGB8
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_G8R8_G8B8
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_R8G8_B8G8
,
0
,
0
,
0
,
0
,
0
,
0
},
/* IEEE formats */
{
WINED3DFMT_R32_FLOAT
,
GL_RGB32F_ARB
,
GL_RGB32F_ARB
,
0
,
GL_RED
,
GL_FLOAT
,
...
...
@@ -235,10 +223,6 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
{
WINED3DFMT_R32G32B32A32_FLOAT
,
GL_RGBA32F_ARB
,
GL_RGBA32F_ARB
,
0
,
GL_RGBA
,
GL_FLOAT
,
WINED3DFMT_FLAG_RENDERTARGET
},
/* Hmm? */
{
WINED3DFMT_CxV8U8
,
0
,
0
,
0
,
0
,
0
,
0
},
/* Float */
{
WINED3DFMT_R16_FLOAT
,
GL_RGB16F_ARB
,
GL_RGB16F_ARB
,
0
,
GL_RED
,
GL_HALF_FLOAT_ARB
,
...
...
@@ -250,9 +234,6 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
GL_RGBA
,
GL_HALF_FLOAT_ARB
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_RENDERTARGET
},
/* Palettized formats */
{
WINED3DFMT_A8P8
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_P8
,
GL_COLOR_INDEX8_EXT
,
GL_COLOR_INDEX8_EXT
,
0
,
GL_COLOR_INDEX
,
GL_UNSIGNED_BYTE
,
0
},
...
...
@@ -284,9 +265,6 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
{
WINED3DFMT_A8_UNORM
,
GL_ALPHA8
,
GL_ALPHA8
,
0
,
GL_ALPHA
,
GL_UNSIGNED_BYTE
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
},
{
WINED3DFMT_A8R3G3B2
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_X4R4G4B4
,
GL_RGB4
,
GL_RGB4
,
0
,
GL_BGRA
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
},
...
...
@@ -334,12 +312,6 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
{
WINED3DFMT_R16G16_SNORM
,
GL_SIGNED_HILO16_NV
,
GL_SIGNED_HILO16_NV
,
0
,
GL_HILO_NV
,
GL_SHORT
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
},
{
WINED3DFMT_W11V11U10
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_A2W10V10U10
,
0
,
0
,
0
,
0
,
0
,
0
},
/* Depth stencil formats */
{
WINED3DFMT_D16_LOCKABLE
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_SHORT
,
...
...
@@ -371,29 +343,9 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
{
WINED3DFMT_D24FS8
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_FLOAT
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
},
/* Is this a vertex buffer? */
{
WINED3DFMT_VERTEXDATA
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_R16_UINT
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_R32_UINT
,
0
,
0
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_R16G16B16A16_SNORM
,
GL_COLOR_INDEX
,
GL_COLOR_INDEX
,
0
,
GL_COLOR_INDEX
,
GL_UNSIGNED_SHORT
,
0
},
/* Vendor-specific formats */
{
WINED3DFMT_ATI2N
,
0
,
0
,
0
,
GL_LUMINANCE_ALPHA
,
GL_UNSIGNED_BYTE
,
0
},
{
WINED3DFMT_NVHU
,
0
,
0
,
0
,
GL_LUMINANCE_ALPHA
,
GL_UNSIGNED_BYTE
,
0
},
{
WINED3DFMT_NVHS
,
0
,
0
,
0
,
GL_LUMINANCE_ALPHA
,
GL_UNSIGNED_BYTE
,
0
}
};
static
inline
int
getFmtIdx
(
WINED3DFORMAT
fmt
)
{
...
...
@@ -616,6 +568,8 @@ static void apply_format_fixups(WineD3D_GL_Info *gl_info)
idx
=
getFmtIdx
(
WINED3DFMT_ATI2N
);
gl_info
->
gl_formats
[
idx
].
glInternal
=
GL_COMPRESSED_RED_GREEN_RGTC2_EXT
;
gl_info
->
gl_formats
[
idx
].
glGammaInternal
=
GL_COMPRESSED_RED_GREEN_RGTC2_EXT
;
gl_info
->
gl_formats
[
idx
].
glFormat
=
GL_LUMINANCE_ALPHA
;
gl_info
->
gl_formats
[
idx
].
glType
=
GL_UNSIGNED_BYTE
;
gl_info
->
gl_formats
[
idx
].
color_fixup
=
create_color_fixup_desc
(
0
,
CHANNEL_SOURCE_Y
,
0
,
CHANNEL_SOURCE_X
,
0
,
CHANNEL_SOURCE_ONE
,
0
,
CHANNEL_SOURCE_ONE
);
}
...
...
@@ -624,6 +578,8 @@ static void apply_format_fixups(WineD3D_GL_Info *gl_info)
idx
=
getFmtIdx
(
WINED3DFMT_ATI2N
);
gl_info
->
gl_formats
[
idx
].
glInternal
=
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
;
gl_info
->
gl_formats
[
idx
].
glGammaInternal
=
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
;
gl_info
->
gl_formats
[
idx
].
glFormat
=
GL_LUMINANCE_ALPHA
;
gl_info
->
gl_formats
[
idx
].
glType
=
GL_UNSIGNED_BYTE
;
gl_info
->
gl_formats
[
idx
].
color_fixup
=
create_color_fixup_desc
(
0
,
CHANNEL_SOURCE_X
,
0
,
CHANNEL_SOURCE_W
,
0
,
CHANNEL_SOURCE_ONE
,
0
,
CHANNEL_SOURCE_ONE
);
}
...
...
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