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wine
wine-winehq
Commits
0d18e35b
Commit
0d18e35b
authored
Jul 21, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Jul 23, 2010
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Plain Diff
d3d10: Add a stub ID3D10ReflectShader implementation.
parent
d2469219
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6 changed files
with
170 additions
and
1 deletion
+170
-1
Makefile.in
dlls/d3d10/Makefile.in
+1
-0
d3d10.spec
dlls/d3d10/d3d10.spec
+1
-1
d3d10_main.c
dlls/d3d10/d3d10_main.c
+23
-0
d3d10_private.h
dlls/d3d10/d3d10_private.h
+8
-0
shader.c
dlls/d3d10/shader.c
+135
-0
d3d10shader.h
include/d3d10shader.h
+2
-0
No files found.
dlls/d3d10/Makefile.in
View file @
0d18e35b
...
...
@@ -9,6 +9,7 @@ IMPORTS = dxguid uuid d3d10core dxgi
C_SRCS
=
\
d3d10_main.c
\
effect.c
\
shader.c
\
utils.c
RC_SRCS
=
version.rc
...
...
dlls/d3d10/d3d10.spec
View file @
0d18e35b
...
...
@@ -17,7 +17,7 @@
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stub D3D10PreprocessShader
@ st
ub D3D10ReflectShader
@ st
dcall D3D10ReflectShader(ptr long ptr)
@ stub D3D10RegisterLayers
@ stub D3D10StateBlockMaskDifference
@ stub D3D10StateBlockMaskDisableAll
...
...
dlls/d3d10/d3d10_main.c
View file @
0d18e35b
...
...
@@ -262,3 +262,26 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
return
"ps_4_0"
;
}
HRESULT
WINAPI
D3D10ReflectShader
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10ShaderReflection
**
reflector
)
{
struct
d3d10_shader_reflection
*
object
;
FIXME
(
"data %p, data_size %lu, reflector %p stub!
\n
"
,
data
,
data_size
,
reflector
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 shader reflection object memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
vtbl
=
&
d3d10_shader_reflection_vtbl
;
object
->
refcount
=
1
;
*
reflector
=
(
ID3D10ShaderReflection
*
)
object
;
TRACE
(
"Created ID3D10ShaderReflection %p
\n
"
,
object
);
return
S_OK
;
}
dlls/d3d10/d3d10_private.h
View file @
0d18e35b
...
...
@@ -212,6 +212,14 @@ struct d3d10_effect
struct
d3d10_effect_technique
*
techniques
;
};
/* ID3D10ShaderReflection */
extern
const
struct
ID3D10ShaderReflectionVtbl
d3d10_shader_reflection_vtbl
DECLSPEC_HIDDEN
;
struct
d3d10_shader_reflection
{
const
struct
ID3D10ShaderReflectionVtbl
*
vtbl
;
LONG
refcount
;
};
HRESULT
d3d10_effect_parse
(
struct
d3d10_effect
*
This
,
const
void
*
data
,
SIZE_T
data_size
)
DECLSPEC_HIDDEN
;
/* D3D10Core */
...
...
dlls/d3d10/shader.c
0 → 100644
View file @
0d18e35b
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d10
);
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_reflection_QueryInterface
(
ID3D10ShaderReflection
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10ShaderReflection
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_shader_reflection_AddRef
(
ID3D10ShaderReflection
*
iface
)
{
struct
d3d10_shader_reflection
*
This
=
(
struct
d3d10_shader_reflection
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_shader_reflection_Release
(
ID3D10ShaderReflection
*
iface
)
{
struct
d3d10_shader_reflection
*
This
=
(
struct
d3d10_shader_reflection
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* ID3D10ShaderReflection methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_reflection_GetDesc
(
ID3D10ShaderReflection
*
iface
,
D3D10_SHADER_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
struct
ID3D10ShaderReflectionConstantBuffer
*
STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByIndex
(
ID3D10ShaderReflection
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10ShaderReflectionConstantBuffer
*
STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByName
(
ID3D10ShaderReflection
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_reflection_GetResourceBindingDesc
(
ID3D10ShaderReflection
*
iface
,
UINT
index
,
D3D10_SHADER_INPUT_BIND_DESC
*
desc
)
{
FIXME
(
"iface %p, index %u, desc %p stub!
\n
"
,
iface
,
index
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_reflection_GetInputParameterDesc
(
ID3D10ShaderReflection
*
iface
,
UINT
index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
{
FIXME
(
"iface %p, index %u, desc %p stub!
\n
"
,
iface
,
index
,
desc
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_shader_reflection_GetOutputParameterDesc
(
ID3D10ShaderReflection
*
iface
,
UINT
index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
{
FIXME
(
"iface %p, index %u, desc %p stub!
\n
"
,
iface
,
index
,
desc
);
return
E_NOTIMPL
;
}
const
struct
ID3D10ShaderReflectionVtbl
d3d10_shader_reflection_vtbl
=
{
/* IUnknown methods */
d3d10_shader_reflection_QueryInterface
,
d3d10_shader_reflection_AddRef
,
d3d10_shader_reflection_Release
,
/* ID3D10Effect methods */
d3d10_shader_reflection_GetDesc
,
d3d10_shader_reflection_GetConstantBufferByIndex
,
d3d10_shader_reflection_GetConstantBufferByName
,
d3d10_shader_reflection_GetResourceBindingDesc
,
d3d10_shader_reflection_GetInputParameterDesc
,
d3d10_shader_reflection_GetOutputParameterDesc
,
};
include/d3d10shader.h
View file @
0d18e35b
...
...
@@ -277,4 +277,6 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
);
HRESULT
WINAPI
D3D10ReflectShader
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10ShaderReflection
**
reflector
);
#endif
/* __WINE_D3D10SHADER_H */
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