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wine
wine-winehq
Commits
0dc3208c
Commit
0dc3208c
authored
Oct 23, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 24, 2007
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d3dx8: Implement D3DXPlaneColorScale.
parent
03e92443
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2 changed files
with
20 additions
and
0 deletions
+20
-0
math.c
dlls/d3dx8/tests/math.c
+10
-0
d3dx8math.inl
include/d3dx8math.inl
+10
-0
No files found.
dlls/d3dx8/tests/math.c
View file @
0dc3208c
...
@@ -86,6 +86,16 @@ static void D3DXColorTest(void)
...
@@ -86,6 +86,16 @@ static void D3DXColorTest(void)
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
funcpointer
=
D3DXColorNegative
(
NULL
,
NULL
);
funcpointer
=
D3DXColorNegative
(
NULL
,
NULL
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
/*_______________D3DXColorScale________________*/
expected
.
r
=
0
.
06
f
;
expected
.
g
=
0
.
225
f
;
expected
.
b
=
0
.
123
f
;
expected
.
a
=
0
.
279
f
;
D3DXColorScale
(
&
got
,
&
color
,
scale
);
expect_color
(
expected
,
got
);
/* Test the NULL case */
funcpointer
=
D3DXColorScale
(
&
got
,
NULL
,
scale
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
funcpointer
=
D3DXColorScale
(
NULL
,
NULL
,
scale
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
}
}
static
void
D3DXPlaneTest
(
void
)
static
void
D3DXPlaneTest
(
void
)
...
...
include/d3dx8math.inl
View file @
0dc3208c
...
@@ -51,6 +51,16 @@ static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
...
@@ -51,6 +51,16 @@ static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
return pout;
return pout;
}
}
static inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
{
if ( !pout || !pc ) return NULL;
pout->r = s* (pc->r);
pout->g = s* (pc->g);
pout->b = s* (pc->b);
pout->a = s* (pc->a);
return pout;
}
/*_______________D3DXVECTOR2________________________*/
/*_______________D3DXVECTOR2________________________*/
static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
...
...
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