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wine
wine-winehq
Commits
0df3db37
Commit
0df3db37
authored
Jul 05, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 06, 2011
Browse files
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Plain Diff
wined3d: Explicitly pass device and state to gen_ffp_frag_op().
parent
3ccf12a7
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
38 additions
and
38 deletions
+38
-38
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+5
-3
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+1
-1
utils.c
dlls/wined3d/utils.c
+30
-32
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
No files found.
dlls/wined3d/arb_program_shader.c
View file @
0df3db37
...
...
@@ -6257,9 +6257,11 @@ static void fragment_prog_arbfp(DWORD state_id, struct wined3d_stateblock *state
return
;
}
if
(
!
use_pshader
)
{
/* Find or create a shader implementing the fixed function pipeline settings, then activate it */
gen_ffp_frag_op
(
stateblock
,
&
settings
,
FALSE
);
if
(
!
use_pshader
)
{
/* Find or create a shader implementing the fixed function pipeline
* settings, then activate it. */
gen_ffp_frag_op
(
device
,
state
,
&
settings
,
FALSE
);
desc
=
(
const
struct
arbfp_ffp_desc
*
)
find_ffp_frag_shader
(
&
priv
->
fragment_shaders
,
&
settings
);
if
(
!
desc
)
{
struct
arbfp_ffp_desc
*
new_desc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
new_desc
));
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
0df3db37
...
...
@@ -806,7 +806,7 @@ static void set_tex_op_atifs(DWORD state, struct wined3d_stateblock *stateblock,
DWORD
mapped_stage
;
unsigned
int
i
;
gen_ffp_frag_op
(
stateblock
,
&
settings
,
TRUE
);
gen_ffp_frag_op
(
device
,
&
stateblock
->
state
,
&
settings
,
TRUE
);
desc
=
(
const
struct
atifs_ffp_desc
*
)
find_ffp_frag_shader
(
&
priv
->
fragment_shaders
,
&
settings
);
if
(
!
desc
)
{
struct
atifs_ffp_desc
*
new_desc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
new_desc
));
...
...
dlls/wined3d/utils.c
View file @
0df3db37
...
...
@@ -2749,7 +2749,8 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
return
size
;
}
void
gen_ffp_frag_op
(
struct
wined3d_stateblock
*
stateblock
,
struct
ffp_frag_settings
*
settings
,
BOOL
ignore_textype
)
void
gen_ffp_frag_op
(
const
struct
wined3d_device
*
device
,
const
struct
wined3d_state
*
state
,
struct
ffp_frag_settings
*
settings
,
BOOL
ignore_textype
)
{
#define ARG1 0x01
#define ARG2 0x02
...
...
@@ -2786,8 +2787,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
unsigned
int
i
;
DWORD
ttff
;
DWORD
cop
,
aop
,
carg0
,
carg1
,
carg2
,
aarg0
,
aarg1
,
aarg2
;
struct
wined3d_device
*
device
=
stateblock
->
device
;
struct
wined3d_surface
*
rt
=
device
->
fb
.
render_targets
[
0
];
const
struct
wined3d_surface
*
rt
=
device
->
fb
.
render_targets
[
0
];
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
for
(
i
=
0
;
i
<
gl_info
->
limits
.
texture_stages
;
++
i
)
...
...
@@ -2795,7 +2795,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
const
struct
wined3d_texture
*
texture
;
settings
->
op
[
i
].
padding
=
0
;
if
(
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_COLOROP
]
==
WINED3DTOP_DISABLE
)
if
(
state
->
texture_states
[
i
][
WINED3DTSS_COLOROP
]
==
WINED3DTOP_DISABLE
)
{
settings
->
op
[
i
].
cop
=
WINED3DTOP_DISABLE
;
settings
->
op
[
i
].
aop
=
WINED3DTOP_DISABLE
;
...
...
@@ -2809,7 +2809,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
break
;
}
if
((
texture
=
state
block
->
state
.
textures
[
i
]))
if
((
texture
=
state
->
textures
[
i
]))
{
settings
->
op
[
i
].
color_fixup
=
texture
->
resource
.
format
->
color_fixup
;
if
(
ignore_textype
)
...
...
@@ -2842,14 +2842,14 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
settings
->
op
[
i
].
tex_type
=
tex_1d
;
}
cop
=
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_COLOROP
];
aop
=
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_ALPHAOP
];
cop
=
state
->
texture_states
[
i
][
WINED3DTSS_COLOROP
];
aop
=
state
->
texture_states
[
i
][
WINED3DTSS_ALPHAOP
];
carg1
=
(
args
[
cop
]
&
ARG1
)
?
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_COLORARG1
]
:
ARG_UNUSED
;
carg2
=
(
args
[
cop
]
&
ARG2
)
?
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_COLORARG2
]
:
ARG_UNUSED
;
carg0
=
(
args
[
cop
]
&
ARG0
)
?
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_COLORARG0
]
:
ARG_UNUSED
;
carg1
=
(
args
[
cop
]
&
ARG1
)
?
state
->
texture_states
[
i
][
WINED3DTSS_COLORARG1
]
:
ARG_UNUSED
;
carg2
=
(
args
[
cop
]
&
ARG2
)
?
state
->
texture_states
[
i
][
WINED3DTSS_COLORARG2
]
:
ARG_UNUSED
;
carg0
=
(
args
[
cop
]
&
ARG0
)
?
state
->
texture_states
[
i
][
WINED3DTSS_COLORARG0
]
:
ARG_UNUSED
;
if
(
is_invalid_op
(
&
stateblock
->
state
,
i
,
cop
,
carg1
,
carg2
,
carg0
))
if
(
is_invalid_op
(
state
,
i
,
cop
,
carg1
,
carg2
,
carg0
))
{
carg0
=
ARG_UNUSED
;
carg2
=
ARG_UNUSED
;
...
...
@@ -2868,16 +2868,16 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
}
else
{
aarg1
=
(
args
[
aop
]
&
ARG1
)
?
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_ALPHAARG1
]
:
ARG_UNUSED
;
aarg2
=
(
args
[
aop
]
&
ARG2
)
?
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_ALPHAARG2
]
:
ARG_UNUSED
;
aarg0
=
(
args
[
aop
]
&
ARG0
)
?
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_ALPHAARG0
]
:
ARG_UNUSED
;
aarg1
=
(
args
[
aop
]
&
ARG1
)
?
state
->
texture_states
[
i
][
WINED3DTSS_ALPHAARG1
]
:
ARG_UNUSED
;
aarg2
=
(
args
[
aop
]
&
ARG2
)
?
state
->
texture_states
[
i
][
WINED3DTSS_ALPHAARG2
]
:
ARG_UNUSED
;
aarg0
=
(
args
[
aop
]
&
ARG0
)
?
state
->
texture_states
[
i
][
WINED3DTSS_ALPHAARG0
]
:
ARG_UNUSED
;
}
if
(
!
i
&&
state
block
->
state
.
textures
[
0
]
&&
stateblock
->
state
.
render_states
[
WINED3DRS_COLORKEYENABLE
])
if
(
!
i
&&
state
->
textures
[
0
]
&&
state
->
render_states
[
WINED3DRS_COLORKEYENABLE
])
{
GLenum
texture_dimensions
;
texture
=
state
block
->
state
.
textures
[
0
];
texture
=
state
->
textures
[
0
];
texture_dimensions
=
texture
->
target
;
if
(
texture_dimensions
==
GL_TEXTURE_2D
||
texture_dimensions
==
GL_TEXTURE_RECTANGLE_ARB
)
...
...
@@ -2893,7 +2893,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
}
else
if
(
aop
==
WINED3DTOP_SELECTARG1
&&
aarg1
!=
WINED3DTA_TEXTURE
)
{
if
(
state
block
->
state
.
render_states
[
WINED3DRS_ALPHABLENDENABLE
])
if
(
state
->
render_states
[
WINED3DRS_ALPHABLENDENABLE
])
{
aarg2
=
WINED3DTA_TEXTURE
;
aop
=
WINED3DTOP_MODULATE
;
...
...
@@ -2902,7 +2902,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
}
else
if
(
aop
==
WINED3DTOP_SELECTARG2
&&
aarg2
!=
WINED3DTA_TEXTURE
)
{
if
(
state
block
->
state
.
render_states
[
WINED3DRS_ALPHABLENDENABLE
])
if
(
state
->
render_states
[
WINED3DRS_ALPHABLENDENABLE
])
{
aarg1
=
WINED3DTA_TEXTURE
;
aop
=
WINED3DTOP_MODULATE
;
...
...
@@ -2913,7 +2913,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
}
}
if
(
is_invalid_op
(
&
stateblock
->
state
,
i
,
aop
,
aarg1
,
aarg2
,
aarg0
))
if
(
is_invalid_op
(
state
,
i
,
aop
,
aarg1
,
aarg2
,
aarg0
))
{
aarg0
=
ARG_UNUSED
;
aarg2
=
ARG_UNUSED
;
...
...
@@ -2924,7 +2924,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
if
(
carg1
==
WINED3DTA_TEXTURE
||
carg2
==
WINED3DTA_TEXTURE
||
carg0
==
WINED3DTA_TEXTURE
||
aarg1
==
WINED3DTA_TEXTURE
||
aarg2
==
WINED3DTA_TEXTURE
||
aarg0
==
WINED3DTA_TEXTURE
)
{
ttff
=
state
block
->
state
.
texture_states
[
i
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
];
ttff
=
state
->
texture_states
[
i
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
];
if
(
ttff
==
(
WINED3DTTFF_PROJECTED
|
WINED3DTTFF_COUNT3
))
{
settings
->
op
[
i
].
projected
=
proj_count3
;
...
...
@@ -2946,32 +2946,30 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
settings
->
op
[
i
].
aarg1
=
aarg1
;
settings
->
op
[
i
].
aarg2
=
aarg2
;
if
(
stateblock
->
state
.
texture_states
[
i
][
WINED3DTSS_RESULTARG
]
==
WINED3DTA_TEMP
)
{
if
(
state
->
texture_states
[
i
][
WINED3DTSS_RESULTARG
]
==
WINED3DTA_TEMP
)
settings
->
op
[
i
].
dst
=
tempreg
;
}
else
{
else
settings
->
op
[
i
].
dst
=
resultreg
;
}
}
/* Clear unsupported stages */
for
(;
i
<
MAX_TEXTURES
;
i
++
)
{
memset
(
&
settings
->
op
[
i
],
0xff
,
sizeof
(
settings
->
op
[
i
]));
}
if
(
!
state
block
->
state
.
render_states
[
WINED3DRS_FOGENABLE
])
if
(
!
state
->
render_states
[
WINED3DRS_FOGENABLE
])
{
settings
->
fog
=
FOG_OFF
;
}
else
if
(
state
block
->
state
.
render_states
[
WINED3DRS_FOGTABLEMODE
]
==
WINED3DFOG_NONE
)
else
if
(
state
->
render_states
[
WINED3DRS_FOGTABLEMODE
]
==
WINED3DFOG_NONE
)
{
if
(
use_vs
(
&
stateblock
->
state
)
||
stateblock
->
state
.
vertex_declaration
->
position_transformed
)
if
(
use_vs
(
state
)
||
state
->
vertex_declaration
->
position_transformed
)
{
settings
->
fog
=
FOG_LINEAR
;
}
else
{
switch
(
state
block
->
state
.
render_states
[
WINED3DRS_FOGVERTEXMODE
])
switch
(
state
->
render_states
[
WINED3DRS_FOGVERTEXMODE
])
{
case
WINED3DFOG_NONE
:
case
WINED3DFOG_LINEAR
:
...
...
@@ -2988,7 +2986,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
}
else
{
switch
(
state
block
->
state
.
render_states
[
WINED3DRS_FOGTABLEMODE
])
switch
(
state
->
render_states
[
WINED3DRS_FOGTABLEMODE
])
{
case
WINED3DFOG_LINEAR
:
settings
->
fog
=
FOG_LINEAR
;
...
...
@@ -3001,15 +2999,15 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
break
;
}
}
if
(
state
block
->
state
.
render_states
[
WINED3DRS_SRGBWRITEENABLE
]
if
(
state
->
render_states
[
WINED3DRS_SRGBWRITEENABLE
]
&&
rt
->
resource
.
format
->
flags
&
WINED3DFMT_FLAG_SRGB_WRITE
)
{
settings
->
sRGB_write
=
1
;
}
else
{
settings
->
sRGB_write
=
0
;
}
if
(
device
->
vs_clipping
||
!
use_vs
(
&
stateblock
->
state
)
||
!
stateblock
->
state
.
render_states
[
WINED3DRS_CLIPPING
]
||
!
state
block
->
state
.
render_states
[
WINED3DRS_CLIPPLANEENABLE
])
if
(
device
->
vs_clipping
||
!
use_vs
(
state
)
||
!
state
->
render_states
[
WINED3DRS_CLIPPING
]
||
!
state
->
render_states
[
WINED3DRS_CLIPPLANEENABLE
])
{
/* No need to emulate clipplanes if GL supports native vertex shader clipping or if
* the fixed function vertex pipeline is used(which always supports clipplanes), or
...
...
dlls/wined3d/wined3d_private.h
View file @
0df3db37
...
...
@@ -1591,8 +1591,8 @@ struct ffp_frag_desc
extern
const
struct
wine_rb_functions
wined3d_ffp_frag_program_rb_functions
DECLSPEC_HIDDEN
;
extern
const
struct
wined3d_parent_ops
wined3d_null_parent_ops
DECLSPEC_HIDDEN
;
void
gen_ffp_frag_op
(
struct
wined3d_stateblock
*
stateblock
,
struct
ffp_frag_settings
*
settings
,
BOOL
ignore_textype
)
DECLSPEC_HIDDEN
;
void
gen_ffp_frag_op
(
const
struct
wined3d_device
*
device
,
const
struct
wined3d_state
*
state
,
struct
ffp_frag_settings
*
settings
,
BOOL
ignore_textype
)
DECLSPEC_HIDDEN
;
const
struct
ffp_frag_desc
*
find_ffp_frag_shader
(
const
struct
wine_rb_tree
*
fragment_shaders
,
const
struct
ffp_frag_settings
*
settings
)
DECLSPEC_HIDDEN
;
void
add_ffp_frag_shader
(
struct
wine_rb_tree
*
shaders
,
struct
ffp_frag_desc
*
desc
)
DECLSPEC_HIDDEN
;
...
...
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