Commit 0fe75804 authored by Bruno Jesus's avatar Bruno Jesus Committed by Alexandre Julliard

xinput1_3: Stub XInputGetStateEx.

parent f097399a
......@@ -24,6 +24,7 @@
#include "wine/test.h"
static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
static DWORD (WINAPI *pXInputGetStateEx)(DWORD, XINPUT_STATE_EX*);
static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
static void (WINAPI *pXInputEnable)(BOOL);
......@@ -62,41 +63,63 @@ static void test_set_state(void)
static void test_get_state(void)
{
XINPUT_STATE controllerState;
DWORD controllerNum;
union
{
XINPUT_STATE state;
XINPUT_STATE_EX state_ex;
} xinput;
DWORD controllerNum, i;
DWORD result;
for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
for (i = 0; i < (pXInputGetStateEx ? 2 : 1); i++)
{
for (controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
ZeroMemory(&xinput, sizeof(xinput));
result = pXInputGetState(controllerNum, &controllerState);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result);
if (i == 0)
result = pXInputGetState(controllerNum, &xinput.state);
else
result = pXInputGetStateEx(controllerNum, &xinput.state_ex);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
"%s failed with (%d)\n", i == 0 ? "XInputGetState" : "XInputGetStateEx", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
continue;
}
else
{
trace("-- Results for controller %d --\n", controllerNum);
if (i == 0)
trace("XInputGetState: %d\n", result);
trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber);
else
trace("XInputGetStateEx: %d\n", result);
trace("State->dwPacketNumber: %d\n", xinput.state.dwPacketNumber);
trace("Gamepad Variables --\n");
trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons);
trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger);
trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger);
trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX);
trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY);
trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX);
trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY);
trace("Gamepad.wButtons: %#x\n", xinput.state.Gamepad.wButtons);
trace("Gamepad.bLeftTrigger: 0x%08x\n", xinput.state.Gamepad.bLeftTrigger);
trace("Gamepad.bRightTrigger: 0x%08x\n", xinput.state.Gamepad.bRightTrigger);
trace("Gamepad.sThumbLX: %d\n", xinput.state.Gamepad.sThumbLX);
trace("Gamepad.sThumbLY: %d\n", xinput.state.Gamepad.sThumbLY);
trace("Gamepad.sThumbRX: %d\n", xinput.state.Gamepad.sThumbRX);
trace("Gamepad.sThumbRY: %d\n", xinput.state.Gamepad.sThumbRY);
}
}
ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState);
result = pXInputGetState(XUSER_MAX_COUNT, &xinput.state);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
result = pXInputGetState(XUSER_MAX_COUNT+1, &xinput.state);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
if (pXInputGetStateEx)
{
result = pXInputGetStateEx(XUSER_MAX_COUNT, &xinput.state_ex);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
result = pXInputGetStateEx(XUSER_MAX_COUNT+1, &xinput.state_ex);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
}
}
static void test_get_keystroke(void)
......@@ -196,6 +219,7 @@ static void test_get_batteryinformation(void)
START_TEST(xinput)
{
HMODULE hXinput;
void *pXInputGetStateEx_Ordinal;
hXinput = LoadLibraryA( "xinput1_3.dll" );
if (!hXinput)
......@@ -207,11 +231,18 @@ START_TEST(xinput)
pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
pXInputGetStateEx = (void*)GetProcAddress(hXinput, "XInputGetStateEx"); /* Win >= 8 */
pXInputGetStateEx_Ordinal = (void*)GetProcAddress(hXinput, (LPCSTR) 100);
pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids");
pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation");
if (pXInputGetStateEx_Ordinal)
ok (pXInputGetStateEx_Ordinal == pXInputGetStateEx, "XInputGetStateEx in the wrong ordinal\n");
else
ok (broken(1), "XInputGetStateEx not found in this dll version\n");
test_set_state();
test_get_state();
test_get_keystroke();
......
......@@ -6,3 +6,4 @@
6 stdcall XInputGetDSoundAudioDeviceGuids(long ptr ptr)
7 stdcall XInputGetBatteryInformation(long long ptr)
8 stdcall XInputGetKeystroke(long long ptr)
100 stdcall XInputGetStateEx(long ptr)
......@@ -85,6 +85,21 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
return ERROR_NOT_SUPPORTED;
}
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE_EX* state_ex)
{
static int warn_once;
if (!warn_once++)
FIXME("(index %u, state %p) Stub!\n", index, state_ex);
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
}
DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
{
FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke);
......
......@@ -170,11 +170,27 @@ typedef struct _XINPUT_GAMEPAD {
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_GAMEPAD_EX {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
DWORD dwPaddingReserved;
} XINPUT_GAMEPAD_EX, *PXINPUT_GAMEPAD_EX;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_STATE_EX {
DWORD dwPacketNumber;
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX, *PXINPUT_STATE_EX;
/*
* Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360
......@@ -232,6 +248,8 @@ DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE_EX*);
#ifdef __cplusplus
}
#endif
......
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