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wine
wine-winehq
Commits
0ffda86f
Commit
0ffda86f
authored
Dec 13, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 14, 2012
Browse files
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Plain Diff
d3d10core: Only create unique depthstencil state objects.
parent
d1582890
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Showing
3 changed files
with
58 additions
and
7 deletions
+58
-7
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+4
-1
device.c
dlls/d3d10core/device.c
+40
-1
state.c
dlls/d3d10core/state.c
+14
-5
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
0ffda86f
...
...
@@ -232,10 +232,12 @@ struct d3d10_depthstencil_state
ID3D10DepthStencilState
ID3D10DepthStencilState_iface
;
LONG
refcount
;
struct
d3d10_device
*
device
;
D3D10_DEPTH_STENCIL_DESC
desc
;
struct
wine_rb_entry
entry
;
};
HRESULT
d3d10_depthstencil_state_init
(
struct
d3d10_depthstencil_state
*
state
,
HRESULT
d3d10_depthstencil_state_init
(
struct
d3d10_depthstencil_state
*
state
,
struct
d3d10_device
*
device
,
const
D3D10_DEPTH_STENCIL_DESC
*
desc
)
DECLSPEC_HIDDEN
;
struct
d3d10_depthstencil_state
*
unsafe_impl_from_ID3D10DepthStencilState
(
ID3D10DepthStencilState
*
iface
)
DECLSPEC_HIDDEN
;
...
...
@@ -288,6 +290,7 @@ struct d3d10_device
struct
wined3d_device
*
wined3d_device
;
struct
wine_rb_tree
blend_states
;
struct
wine_rb_tree
depthstencil_states
;
struct
wine_rb_tree
sampler_states
;
struct
d3d10_blend_state
*
blend_state
;
...
...
dlls/d3d10core/device.c
View file @
0ffda86f
...
...
@@ -82,6 +82,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
if
(
device
->
wined3d_device
)
wined3d_device_decref
(
device
->
wined3d_device
);
wine_rb_destroy
(
&
device
->
sampler_states
,
NULL
,
NULL
);
wine_rb_destroy
(
&
device
->
depthstencil_states
,
NULL
,
NULL
);
wine_rb_destroy
(
&
device
->
blend_states
,
NULL
,
NULL
);
}
...
...
@@ -1430,7 +1431,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState
(
ID3D10Device
*
iface
,
const
D3D10_DEPTH_STENCIL_DESC
*
desc
,
ID3D10DepthStencilState
**
depth_stencil_state
)
{
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d10_depthstencil_state
*
object
;
struct
wine_rb_entry
*
entry
;
HRESULT
hr
;
TRACE
(
"iface %p, desc %p, depth_stencil_state %p.
\n
"
,
iface
,
desc
,
depth_stencil_state
);
...
...
@@ -1438,6 +1441,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
if
(
!
desc
)
return
E_INVALIDARG
;
if
((
entry
=
wine_rb_get
(
&
device
->
depthstencil_states
,
desc
)))
{
object
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
d3d10_depthstencil_state
,
entry
);
TRACE
(
"Returning existing depthstencil state %p.
\n
"
,
object
);
*
depth_stencil_state
=
&
object
->
ID3D10DepthStencilState_iface
;
ID3D10DepthStencilState_AddRef
(
*
depth_stencil_state
);
return
S_OK
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
...
...
@@ -1445,7 +1459,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
return
E_OUTOFMEMORY
;
}
if
(
FAILED
(
hr
=
d3d10_depthstencil_state_init
(
object
,
desc
)))
if
(
FAILED
(
hr
=
d3d10_depthstencil_state_init
(
object
,
de
vice
,
de
sc
)))
{
WARN
(
"Failed to initialize depthstencil state, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
@@ -1987,6 +2001,23 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
d3d10_blend_state_compare
,
};
static
int
d3d10_depthstencil_state_compare
(
const
void
*
key
,
const
struct
wine_rb_entry
*
entry
)
{
const
D3D10_DEPTH_STENCIL_DESC
*
ka
=
key
;
const
D3D10_DEPTH_STENCIL_DESC
*
kb
=
&
WINE_RB_ENTRY_VALUE
(
entry
,
const
struct
d3d10_depthstencil_state
,
entry
)
->
desc
;
return
memcmp
(
ka
,
kb
,
sizeof
(
*
ka
));
}
static
const
struct
wine_rb_functions
d3d10_depthstencil_state_rb_ops
=
{
d3d10_rb_alloc
,
d3d10_rb_realloc
,
d3d10_rb_free
,
d3d10_depthstencil_state_compare
,
};
HRESULT
d3d10_device_init
(
struct
d3d10_device
*
device
,
void
*
outer_unknown
)
{
device
->
ID3D10Device_iface
.
lpVtbl
=
&
d3d10_device_vtbl
;
...
...
@@ -2003,9 +2034,17 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
return
E_FAIL
;
}
if
(
wine_rb_init
(
&
device
->
depthstencil_states
,
&
d3d10_depthstencil_state_rb_ops
)
==
-
1
)
{
WARN
(
"Failed to initialize depthstencil state rbtree.
\n
"
);
wine_rb_destroy
(
&
device
->
blend_states
,
NULL
,
NULL
);
return
E_FAIL
;
}
if
(
wine_rb_init
(
&
device
->
sampler_states
,
&
d3d10_sampler_state_rb_ops
)
==
-
1
)
{
WARN
(
"Failed to initialize sampler state rbtree.
\n
"
);
wine_rb_destroy
(
&
device
->
depthstencil_states
,
NULL
,
NULL
);
wine_rb_destroy
(
&
device
->
blend_states
,
NULL
,
NULL
);
return
E_FAIL
;
}
...
...
dlls/d3d10core/state.c
View file @
0ffda86f
...
...
@@ -202,14 +202,15 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
static
ULONG
STDMETHODCALLTYPE
d3d10_depthstencil_state_Release
(
ID3D10DepthStencilState
*
iface
)
{
struct
d3d10_depthstencil_state
*
This
=
impl_from_ID3D10DepthStencilState
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
struct
d3d10_depthstencil_state
*
state
=
impl_from_ID3D10DepthStencilState
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
state
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
state
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
wine_rb_remove
(
&
state
->
device
->
depthstencil_states
,
&
state
->
desc
);
HeapFree
(
GetProcessHeap
(),
0
,
state
);
}
return
refcount
;
...
...
@@ -275,12 +276,20 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
d3d10_depthstencil_state_GetDesc
,
};
HRESULT
d3d10_depthstencil_state_init
(
struct
d3d10_depthstencil_state
*
state
,
const
D3D10_DEPTH_STENCIL_DESC
*
desc
)
HRESULT
d3d10_depthstencil_state_init
(
struct
d3d10_depthstencil_state
*
state
,
struct
d3d10_device
*
device
,
const
D3D10_DEPTH_STENCIL_DESC
*
desc
)
{
state
->
ID3D10DepthStencilState_iface
.
lpVtbl
=
&
d3d10_depthstencil_state_vtbl
;
state
->
refcount
=
1
;
state
->
device
=
device
;
state
->
desc
=
*
desc
;
if
(
wine_rb_put
(
&
device
->
depthstencil_states
,
desc
,
&
state
->
entry
)
==
-
1
)
{
ERR
(
"Failed to insert depthstencil state entry.
\n
"
);
return
E_FAIL
;
}
return
S_OK
;
}
...
...
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