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wine
wine-winehq
Commits
1014d9a1
Commit
1014d9a1
authored
Apr 24, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 27, 2015
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Plain Diff
d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
parent
247275ae
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Showing
2 changed files
with
44 additions
and
25 deletions
+44
-25
brush.c
dlls/d2d1/brush.c
+43
-25
d2d1_private.h
dlls/d2d1/d2d1_private.h
+1
-0
No files found.
dlls/d2d1/brush.c
View file @
1014d9a1
...
@@ -499,7 +499,8 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_brush_Release(ID2D1BitmapBrush *iface)
...
@@ -499,7 +499,8 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_brush_Release(ID2D1BitmapBrush *iface)
if
(
!
refcount
)
if
(
!
refcount
)
{
{
ID3D10SamplerState_Release
(
brush
->
u
.
bitmap
.
sampler_state
);
if
(
brush
->
u
.
bitmap
.
sampler_state
)
ID3D10SamplerState_Release
(
brush
->
u
.
bitmap
.
sampler_state
);
HeapFree
(
GetProcessHeap
(),
0
,
brush
);
HeapFree
(
GetProcessHeap
(),
0
,
brush
);
}
}
...
@@ -565,7 +566,16 @@ static void STDMETHODCALLTYPE d2d_bitmap_brush_SetExtendModeY(ID2D1BitmapBrush *
...
@@ -565,7 +566,16 @@ static void STDMETHODCALLTYPE d2d_bitmap_brush_SetExtendModeY(ID2D1BitmapBrush *
static
void
STDMETHODCALLTYPE
d2d_bitmap_brush_SetInterpolationMode
(
ID2D1BitmapBrush
*
iface
,
static
void
STDMETHODCALLTYPE
d2d_bitmap_brush_SetInterpolationMode
(
ID2D1BitmapBrush
*
iface
,
D2D1_BITMAP_INTERPOLATION_MODE
mode
)
D2D1_BITMAP_INTERPOLATION_MODE
mode
)
{
{
FIXME
(
"iface %p, mode %#x stub!
\n
"
,
iface
,
mode
);
struct
d2d_brush
*
brush
=
impl_from_ID2D1BitmapBrush
(
iface
);
TRACE
(
"iface %p, mode %#x.
\n
"
,
iface
,
mode
);
brush
->
u
.
bitmap
.
interpolation_mode
=
mode
;
if
(
brush
->
u
.
bitmap
.
sampler_state
)
{
ID3D10SamplerState_Release
(
brush
->
u
.
bitmap
.
sampler_state
);
brush
->
u
.
bitmap
.
sampler_state
=
NULL
;
}
}
}
static
void
STDMETHODCALLTYPE
d2d_bitmap_brush_SetBitmap
(
ID2D1BitmapBrush
*
iface
,
ID2D1Bitmap
*
bitmap
)
static
void
STDMETHODCALLTYPE
d2d_bitmap_brush_SetBitmap
(
ID2D1BitmapBrush
*
iface
,
ID2D1Bitmap
*
bitmap
)
...
@@ -627,35 +637,16 @@ static const struct ID2D1BitmapBrushVtbl d2d_bitmap_brush_vtbl =
...
@@ -627,35 +637,16 @@ static const struct ID2D1BitmapBrushVtbl d2d_bitmap_brush_vtbl =
HRESULT
d2d_bitmap_brush_init
(
struct
d2d_brush
*
brush
,
struct
d2d_d3d_render_target
*
render_target
,
ID2D1Bitmap
*
bitmap
,
HRESULT
d2d_bitmap_brush_init
(
struct
d2d_brush
*
brush
,
struct
d2d_d3d_render_target
*
render_target
,
ID2D1Bitmap
*
bitmap
,
const
D2D1_BITMAP_BRUSH_PROPERTIES
*
bitmap_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
)
const
D2D1_BITMAP_BRUSH_PROPERTIES
*
bitmap_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
)
{
{
D3D10_SAMPLER_DESC
sampler_desc
;
HRESULT
hr
;
FIXME
(
"Ignoring brush properties.
\n
"
);
FIXME
(
"Ignoring brush properties.
\n
"
);
d2d_brush_init
(
brush
,
&
render_target
->
ID2D1RenderTarget_iface
,
D2D_BRUSH_TYPE_BITMAP
,
d2d_brush_init
(
brush
,
&
render_target
->
ID2D1RenderTarget_iface
,
D2D_BRUSH_TYPE_BITMAP
,
brush_desc
,
(
ID2D1BrushVtbl
*
)
&
d2d_bitmap_brush_vtbl
);
brush_desc
,
(
ID2D1BrushVtbl
*
)
&
d2d_bitmap_brush_vtbl
);
brush
->
u
.
bitmap
.
bitmap
=
unsafe_impl_from_ID2D1Bitmap
(
bitmap
);
brush
->
u
.
bitmap
.
bitmap
=
unsafe_impl_from_ID2D1Bitmap
(
bitmap
);
if
(
bitmap_brush_desc
)
sampler_desc
.
Filter
=
D3D10_FILTER_MIN_MAG_MIP_POINT
;
brush
->
u
.
bitmap
.
interpolation_mode
=
bitmap_brush_desc
->
interpolationMode
;
sampler_desc
.
AddressU
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
else
sampler_desc
.
AddressV
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
brush
->
u
.
bitmap
.
interpolation_mode
=
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
;
sampler_desc
.
AddressW
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
MipLODBias
=
0
.
0
f
;
sampler_desc
.
MaxAnisotropy
=
0
;
sampler_desc
.
ComparisonFunc
=
D3D10_COMPARISON_NEVER
;
sampler_desc
.
BorderColor
[
0
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
1
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
2
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
3
]
=
0
.
0
f
;
sampler_desc
.
MinLOD
=
0
.
0
f
;
sampler_desc
.
MaxLOD
=
0
.
0
f
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateSamplerState
(
render_target
->
device
,
&
sampler_desc
,
&
brush
->
u
.
bitmap
.
sampler_state
)))
{
ERR
(
"Failed to create sampler state, hr %#x.
\n
"
,
hr
);
return
hr
;
}
return
S_OK
;
return
S_OK
;
}
}
...
@@ -672,9 +663,36 @@ struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface)
...
@@ -672,9 +663,36 @@ struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface)
void
d2d_brush_bind_resources
(
struct
d2d_brush
*
brush
,
ID3D10Device
*
device
)
void
d2d_brush_bind_resources
(
struct
d2d_brush
*
brush
,
ID3D10Device
*
device
)
{
{
HRESULT
hr
;
if
(
brush
->
type
==
D2D_BRUSH_TYPE_BITMAP
)
if
(
brush
->
type
==
D2D_BRUSH_TYPE_BITMAP
)
{
{
ID3D10Device_PSSetShaderResources
(
device
,
0
,
1
,
&
brush
->
u
.
bitmap
.
bitmap
->
view
);
ID3D10Device_PSSetShaderResources
(
device
,
0
,
1
,
&
brush
->
u
.
bitmap
.
bitmap
->
view
);
if
(
!
brush
->
u
.
bitmap
.
sampler_state
)
{
D3D10_SAMPLER_DESC
sampler_desc
;
if
(
brush
->
u
.
bitmap
.
interpolation_mode
==
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR
)
sampler_desc
.
Filter
=
D3D10_FILTER_MIN_MAG_MIP_POINT
;
else
sampler_desc
.
Filter
=
D3D10_FILTER_MIN_MAG_MIP_LINEAR
;
sampler_desc
.
AddressU
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
AddressV
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
AddressW
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
MipLODBias
=
0
.
0
f
;
sampler_desc
.
MaxAnisotropy
=
0
;
sampler_desc
.
ComparisonFunc
=
D3D10_COMPARISON_NEVER
;
sampler_desc
.
BorderColor
[
0
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
1
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
2
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
3
]
=
0
.
0
f
;
sampler_desc
.
MinLOD
=
0
.
0
f
;
sampler_desc
.
MaxLOD
=
0
.
0
f
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateSamplerState
(
device
,
&
sampler_desc
,
&
brush
->
u
.
bitmap
.
sampler_state
)))
ERR
(
"Failed to create sampler state, hr %#x.
\n
"
,
hr
);
}
ID3D10Device_PSSetSamplers
(
device
,
0
,
1
,
&
brush
->
u
.
bitmap
.
sampler_state
);
ID3D10Device_PSSetSamplers
(
device
,
0
,
1
,
&
brush
->
u
.
bitmap
.
sampler_state
);
}
}
}
}
dlls/d2d1/d2d1_private.h
View file @
1014d9a1
...
@@ -125,6 +125,7 @@ struct d2d_brush
...
@@ -125,6 +125,7 @@ struct d2d_brush
struct
struct
{
{
struct
d2d_bitmap
*
bitmap
;
struct
d2d_bitmap
*
bitmap
;
D2D1_BITMAP_INTERPOLATION_MODE
interpolation_mode
;
ID3D10SamplerState
*
sampler_state
;
ID3D10SamplerState
*
sampler_state
;
}
bitmap
;
}
bitmap
;
}
u
;
}
u
;
...
...
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