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wine
wine-winehq
Commits
1021f644
Commit
1021f644
authored
Dec 19, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 20, 2006
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Plain Diff
wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
parent
72a4f6e1
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1 changed file
with
21 additions
and
8 deletions
+21
-8
state.c
dlls/wined3d/state.c
+21
-8
No files found.
dlls/wined3d/state.c
View file @
1021f644
...
...
@@ -1626,6 +1626,19 @@ static void tex_bumpenvlscale(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
}
static
void
tex_bumpenvloffset
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
union
{
DWORD
d
;
float
f
;
}
tmpvalue
;
tmpvalue
.
d
=
stateblock
->
textureState
[
stage
][
WINED3DTSS_BUMPENVLOFFSET
];
if
(
tmpvalue
.
f
!=
0
.
0
)
{
ERR
(
"WINED3DTSS_BUMPENVLOFFSET not supported yet
\n
"
);
}
}
const
struct
StateEntry
StateTable
[]
=
{
/* State name representative, apply function */
...
...
@@ -1865,7 +1878,7 @@ const struct StateEntry StateTable[] =
{
/*0, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*0, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*0, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*0, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*0, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1898,7 +1911,7 @@ const struct StateEntry StateTable[] =
{
/*1, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*1, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*1, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*1, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*1, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1931,7 +1944,7 @@ const struct StateEntry StateTable[] =
{
/*2, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*2, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*2, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*2, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*2, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1964,7 +1977,7 @@ const struct StateEntry StateTable[] =
{
/*3, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*3, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*3, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*3, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*3, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1997,7 +2010,7 @@ const struct StateEntry StateTable[] =
{
/*4, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*4, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*4, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*4, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*4, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2030,7 +2043,7 @@ const struct StateEntry StateTable[] =
{
/*5, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*5, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*5, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*5, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*5, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2063,7 +2076,7 @@ const struct StateEntry StateTable[] =
{
/*6, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*6, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*6, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*6, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*6, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2096,7 +2109,7 @@ const struct StateEntry StateTable[] =
{
/*7, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*7, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLOFFSET
),
state_undefined
},
{
/*7, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*7, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
state_undefined
},
{
/*7, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
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