Commit 10ede933 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Get rid of shader_get_shader_type().

Use the shader frontend to get the shader type. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 137f8f30
......@@ -419,15 +419,6 @@ static const struct wined3d_shader_frontend *shader_select_frontend(enum wined3d
}
}
static enum wined3d_shader_type shader_get_shader_type(const struct wined3d_shader_desc *desc)
{
if (desc->format == WINED3D_SHADER_BYTE_CODE_FORMAT_SM4)
return wined3d_get_sm4_shader_type(desc->byte_code, desc->byte_code_size);
FIXME("Could not get shader type for byte code format %#x.\n", desc->format);
return WINED3D_SHADER_TYPE_INVALID;
}
void string_buffer_clear(struct wined3d_string_buffer *buffer)
{
buffer->buffer[0] = '\0';
......@@ -3755,16 +3746,13 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
byte_code_size = (ptr - desc->byte_code) * sizeof(*ptr);
}
if (desc->byte_code && byte_code_size)
if (!(shader->function = heap_alloc(byte_code_size)))
{
if (!(shader->function = heap_alloc(byte_code_size)))
{
shader_cleanup(shader);
return E_OUTOFMEMORY;
}
memcpy(shader->function, desc->byte_code, byte_code_size);
shader->functionLength = byte_code_size;
shader_cleanup(shader);
return E_OUTOFMEMORY;
}
memcpy(shader->function, desc->byte_code, byte_code_size);
shader->functionLength = byte_code_size;
return hr;
}
......@@ -3804,43 +3792,69 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
return WINED3D_OK;
}
static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
void *parent, const struct wined3d_parent_ops *parent_ops)
static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
const struct wined3d_stream_output_desc *so_desc)
{
struct wined3d_shader_desc shader_desc = *desc;
const struct wined3d_shader_frontend *fe = shader->frontend;
struct wined3d_stream_output_element *elements;
enum wined3d_shader_type shader_type;
HRESULT hr;
struct wined3d_shader_version shader_version;
const DWORD *ptr;
void *fe_data;
if (so_desc)
if (!so_desc)
return WINED3D_OK;
if (!(fe_data = fe->shader_init(shader->function, shader->functionLength, &shader->output_signature)))
{
shader_type = shader_get_shader_type(desc);
switch (shader_type)
{
case WINED3D_SHADER_TYPE_VERTEX:
shader_desc.byte_code = NULL;
shader_desc.byte_code_size = 0;
break;
case WINED3D_SHADER_TYPE_DOMAIN:
FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_type));
return E_NOTIMPL;
default:
break;
}
WARN("Failed to initialise frontend data.\n");
return WINED3DERR_INVALIDCALL;
}
fe->shader_read_header(fe_data, &ptr, &shader_version);
fe->shader_free(fe_data);
switch (shader_version.type)
{
case WINED3D_SHADER_TYPE_VERTEX:
heap_free(shader->function);
shader->function = NULL;
shader->functionLength = 0;
break;
case WINED3D_SHADER_TYPE_DOMAIN:
FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_version.type));
return E_NOTIMPL;
case WINED3D_SHADER_TYPE_GEOMETRY:
break;
default:
WARN("Wrong shader type %s.\n", debug_shader_type(shader_version.type));
return E_INVALIDARG;
}
if (FAILED(hr = shader_init(shader, device, &shader_desc, parent, parent_ops)))
if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
return E_OUTOFMEMORY;
shader->u.gs.so_desc = *so_desc;
shader->u.gs.so_desc.elements = elements;
memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
return WINED3D_OK;
}
static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
HRESULT hr;
if (FAILED(hr = shader_init(shader, device, desc, parent, parent_ops)))
return hr;
if (shader_desc.byte_code)
if (FAILED(hr = geometry_shader_init_stream_output(shader, so_desc)))
goto fail;
if (shader->function)
{
if (FAILED(hr = shader_set_function(shader, device, WINED3D_SHADER_TYPE_GEOMETRY, 0)))
{
WARN("Failed to set function, hr %#x.\n", hr);
shader_cleanup(shader);
return hr;
}
goto fail;
}
else
{
......@@ -3850,26 +3864,14 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
shader_set_limits(shader);
if (FAILED(hr = shader_scan_output_signature(shader)))
{
shader_cleanup(shader);
return hr;
}
}
if (so_desc)
{
if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
{
shader_cleanup(shader);
return E_OUTOFMEMORY;
}
shader->u.gs.so_desc = *so_desc;
shader->u.gs.so_desc.elements = elements;
memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
goto fail;
}
return WINED3D_OK;
fail:
shader_cleanup(shader);
return hr;
}
void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
......
......@@ -1222,7 +1222,7 @@ static enum wined3d_data_type map_data_type(char t)
}
}
enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code, size_t byte_code_size)
static enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code, size_t byte_code_size)
{
DWORD shader_type;
......
......@@ -1253,9 +1253,6 @@ struct wined3d_shader_frontend
extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code,
size_t byte_code_size) DECLSPEC_HIDDEN;
typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
#define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
......
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