Commit 11516e7c authored by Jeff Smith's avatar Jeff Smith Committed by Alexandre Julliard

d3dx10_43/tests: Use compare_uint() in compare_float() instead of abs().

The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
parent c449da64
......@@ -1120,6 +1120,13 @@ static ULONG get_refcount(void *iface)
return IUnknown_Release(unknown);
}
static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
{
unsigned int diff = x > y ? x - y : y - x;
return diff <= max_diff;
}
static BOOL compare_float(float f, float g, unsigned int ulps)
{
int x = *(int *)&f;
......@@ -1130,10 +1137,7 @@ static BOOL compare_float(float f, float g, unsigned int ulps)
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
return compare_uint(x, y, ulps);
}
static char *get_str_a(const WCHAR *wstr)
......
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