Commit 12063259 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a wined3d_context_gl structure to context_enter().

parent ef4f0ebb
......@@ -1633,11 +1633,11 @@ void context_restore(struct wined3d_context *context, struct wined3d_texture *te
context_release(context);
}
static void context_enter(struct wined3d_context *context)
static void wined3d_context_gl_enter(struct wined3d_context_gl *context_gl)
{
TRACE("Entering context %p, level %u.\n", context, context->level + 1);
TRACE("Entering context %p, level %u.\n", context_gl, context_gl->c.level + 1);
if (!context->level++)
if (!context_gl->c.level++)
{
const struct wined3d_context *current_context = context_get_current();
HGLRC current_gl = wglGetCurrentContext();
......@@ -1646,13 +1646,13 @@ static void context_enter(struct wined3d_context *context)
{
TRACE("Another GL context (%p on device context %p) is already current.\n",
current_gl, wglGetCurrentDC());
context->restore_ctx = current_gl;
context->restore_dc = wglGetCurrentDC();
context->needs_set = 1;
context_gl->c.restore_ctx = current_gl;
context_gl->c.restore_dc = wglGetCurrentDC();
context_gl->c.needs_set = 1;
}
else if (!context->needs_set && !(context->hdc_is_private && context->hdc_has_format)
&& context->pixel_format != context->gl_info->gl_ops.wgl.p_wglGetPixelFormat(context->hdc))
context->needs_set = 1;
else if (!context_gl->c.needs_set && !(context_gl->c.hdc_is_private && context_gl->c.hdc_has_format)
&& context_gl->c.pixel_format != context_gl->c.gl_info->gl_ops.wgl.p_wglGetPixelFormat(context_gl->c.hdc))
context_gl->c.needs_set = 1;
}
}
......@@ -2113,7 +2113,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
if (!context->pixel_format)
return E_FAIL;
context_enter(context);
wined3d_context_gl_enter(context_gl);
if (!wined3d_context_gl_set_pixel_format(context_gl))
{
......@@ -4217,7 +4217,7 @@ static void context_activate(struct wined3d_context *context,
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
context_enter(context);
wined3d_context_gl_enter(context_gl);
wined3d_context_gl_update_window(context_gl);
context_setup_target(context, texture, sub_resource_idx);
if (!context->valid)
......
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