winepulse.drv: Buffer data locally when needed.
PulseAudio doesn't make any buffer size guarantees. With some hardware
and some configurations, PulseAudio will fail to allocate the full
buffer requested by the application. So, we have to store the data
within winepulse until there is enough room in the PulseAudio buffer
to accept it.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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