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wine
wine-winehq
Commits
1249976e
Commit
1249976e
authored
Jan 17, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 17, 2013
Browse files
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Plain Diff
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
parent
ce912d51
Hide whitespace changes
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Side-by-side
Showing
9 changed files
with
48 additions
and
64 deletions
+48
-64
directx.c
dlls/d3d8/directx.c
+1
-1
directx.c
dlls/d3d9/directx.c
+1
-1
ddraw.c
dlls/ddraw/ddraw.c
+15
-19
ddraw_private.h
dlls/ddraw/ddraw_private.h
+7
-7
device.c
dlls/ddraw/device.c
+7
-10
main.c
dlls/ddraw/main.c
+5
-5
directx.c
dlls/wined3d/directx.c
+10
-12
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-8
No files found.
dlls/d3d8/directx.c
View file @
1249976e
...
...
@@ -254,7 +254,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
wined3d_mutex_lock
();
hr
=
wined3d_check_device_format
(
d3d8
->
wined3d
,
adapter
,
device_type
,
wined3dformat_from_d3dformat
(
adapter_format
),
usage
,
wined3d_rtype
,
wined3dformat_from_d3dformat
(
format
)
,
WINED3D_SURFACE_TYPE_OPENGL
);
usage
,
wined3d_rtype
,
wined3dformat_from_d3dformat
(
format
));
wined3d_mutex_unlock
();
return
hr
;
...
...
dlls/d3d9/directx.c
View file @
1249976e
...
...
@@ -264,7 +264,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
wined3d_mutex_lock
();
hr
=
wined3d_check_device_format
(
d3d9
->
wined3d
,
adapter
,
device_type
,
wined3dformat_from_d3dformat
(
adapter_format
),
usage
,
wined3d_rtype
,
wined3dformat_from_d3dformat
(
format
)
,
WINED3D_SURFACE_TYPE_OPENGL
);
usage
,
wined3d_rtype
,
wined3dformat_from_d3dformat
(
format
));
wined3d_mutex_unlock
();
return
hr
;
...
...
dlls/ddraw/ddraw.c
View file @
1249976e
...
...
@@ -366,7 +366,7 @@ void ddraw_destroy_swapchain(struct ddraw *ddraw)
wined3d_swapchain_decref
(
ddraw
->
wined3d_swapchain
);
ddraw
->
wined3d_swapchain
=
NULL
;
if
(
DefaultSurfaceType
==
WINED3D
_SURFACE_TYPE_OPENGL
)
if
(
DefaultSurfaceType
==
DDRAW
_SURFACE_TYPE_OPENGL
)
{
UINT
i
;
...
...
@@ -629,7 +629,7 @@ static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL win
swapchain_desc
.
device_window
=
window
;
swapchain_desc
.
windowed
=
windowed
;
if
(
DefaultSurfaceType
==
WINED3D
_SURFACE_TYPE_OPENGL
)
if
(
DefaultSurfaceType
==
DDRAW
_SURFACE_TYPE_OPENGL
)
hr
=
ddraw_attach_d3d_device
(
ddraw
,
&
swapchain_desc
);
else
hr
=
wined3d_device_init_gdi
(
ddraw
->
wined3d_device
,
&
swapchain_desc
);
...
...
@@ -850,7 +850,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND windo
if
(
This
->
wined3d_swapchain
)
{
if
(
DefaultSurfaceType
!=
WINED3D
_SURFACE_TYPE_GDI
)
if
(
DefaultSurfaceType
!=
DDRAW
_SURFACE_TYPE_GDI
)
{
restore_state
=
TRUE
;
...
...
@@ -1206,10 +1206,9 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
caps
.
dwSSBCKeyCaps
=
winecaps
.
ddraw_caps
.
ssb_color_key_caps
;
caps
.
dwSSBFXCaps
=
winecaps
.
ddraw_caps
.
ssb_fx_caps
;
/* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
* not to use it
*/
if
(
DefaultSurfaceType
==
WINED3D_SURFACE_TYPE_GDI
)
/* Even if wined3d supports 3D rendering, remove the cap if ddraw is
* configured not to use it. */
if
(
DefaultSurfaceType
==
DDRAW_SURFACE_TYPE_GDI
)
{
caps
.
dwCaps
&=
~
DDCAPS_3D
;
caps
.
ddsCaps
.
dwCaps
&=
~
(
DDSCAPS_3DDEVICE
|
DDSCAPS_MIPMAP
|
DDSCAPS_TEXTURE
|
DDSCAPS_ZBUFFER
);
...
...
@@ -1446,9 +1445,8 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
for
(
i
=
0
;
i
<
(
sizeof
(
formats
)
/
sizeof
(
formats
[
0
]));
++
i
)
{
hr
=
wined3d_check_device_format
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
0
,
WINED3D_RTYPE_SURFACE
,
formats
[
i
],
DefaultSurfaceType
);
if
(
SUCCEEDED
(
hr
))
if
(
SUCCEEDED
(
wined3d_check_device_format
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
0
,
WINED3D_RTYPE_SURFACE
,
formats
[
i
])))
{
if
(
count
<
outsize
)
Codes
[
count
]
=
formats
[
i
];
...
...
@@ -2490,7 +2488,7 @@ static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
DDRAW_dump_surface_desc
(
pDDSD
);
}
if
((
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_3DDEVICE
)
&&
DefaultSurfaceType
!=
WINED3D
_SURFACE_TYPE_OPENGL
)
if
((
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_3DDEVICE
)
&&
DefaultSurfaceType
!=
DDRAW
_SURFACE_TYPE_OPENGL
)
{
WARN
(
"The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.
\n
"
);
/* Do not fail surface creation, only fail 3D device creation. */
...
...
@@ -4421,9 +4419,8 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
for
(
i
=
0
;
i
<
(
sizeof
(
formats
)
/
sizeof
(
*
formats
));
++
i
)
{
hr
=
wined3d_check_device_format
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
type
,
mode
.
format_id
,
WINED3DUSAGE_DEPTHSTENCIL
,
WINED3D_RTYPE_SURFACE
,
formats
[
i
],
WINED3D_SURFACE_TYPE_OPENGL
);
if
(
SUCCEEDED
(
hr
))
if
(
SUCCEEDED
(
wined3d_check_device_format
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
type
,
mode
.
format_id
,
WINED3DUSAGE_DEPTHSTENCIL
,
WINED3D_RTYPE_SURFACE
,
formats
[
i
])))
{
DDPIXELFORMAT
pformat
;
...
...
@@ -4446,9 +4443,8 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
* while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
* pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
* newer enumerate both versions, so we do the same(bug 22434) */
hr
=
wined3d_check_device_format
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
type
,
mode
.
format_id
,
WINED3DUSAGE_DEPTHSTENCIL
,
WINED3D_RTYPE_SURFACE
,
WINED3DFMT_X8D24_UNORM
,
WINED3D_SURFACE_TYPE_OPENGL
);
if
(
SUCCEEDED
(
hr
))
if
(
SUCCEEDED
(
wined3d_check_device_format
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
type
,
mode
.
format_id
,
WINED3DUSAGE_DEPTHSTENCIL
,
WINED3D_RTYPE_SURFACE
,
WINED3DFMT_X8D24_UNORM
)))
{
DDPIXELFORMAT
x8d24
=
{
...
...
@@ -5258,7 +5254,7 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
ddraw
->
ref7
=
1
;
flags
=
WINED3D_LEGACY_DEPTH_BIAS
;
if
(
DefaultSurfaceType
!=
WINED3D
_SURFACE_TYPE_OPENGL
)
if
(
DefaultSurfaceType
!=
DDRAW
_SURFACE_TYPE_OPENGL
)
flags
|=
WINED3D_NO3D
;
if
(
!
(
ddraw
->
wined3d
=
wined3d_create
(
7
,
flags
)))
...
...
@@ -5270,7 +5266,7 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
}
WARN
(
"Created a wined3d object without 3D support.
\n
"
);
DefaultSurfaceType
=
WINED3D
_SURFACE_TYPE_GDI
;
DefaultSurfaceType
=
DDRAW
_SURFACE_TYPE_GDI
;
}
hr
=
wined3d_device_create
(
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
device_type
,
...
...
dlls/ddraw/ddraw_private.h
View file @
1249976e
...
...
@@ -37,7 +37,14 @@
#include "wine/list.h"
#include "wine/wined3d.h"
enum
ddraw_surface_type
{
DDRAW_SURFACE_TYPE_OPENGL
,
DDRAW_SURFACE_TYPE_GDI
,
};
extern
const
struct
wined3d_parent_ops
ddraw_null_wined3d_parent_ops
DECLSPEC_HIDDEN
;
extern
enum
ddraw_surface_type
DefaultSurfaceType
DECLSPEC_HIDDEN
;
extern
DWORD
force_refresh_rate
DECLSPEC_HIDDEN
;
/*****************************************************************************
...
...
@@ -119,13 +126,6 @@ void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_H
void
DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1
(
const
DDDEVICEIDENTIFIER2
*
pIn
,
DDDEVICEIDENTIFIER
*
pOut
)
DECLSPEC_HIDDEN
;
struct
wined3d_vertex_declaration
*
ddraw_find_decl
(
struct
ddraw
*
ddraw
,
DWORD
fvf
)
DECLSPEC_HIDDEN
;
/* The default surface type */
extern
enum
wined3d_surface_type
DefaultSurfaceType
DECLSPEC_HIDDEN
;
/*****************************************************************************
* IDirectDrawSurface implementation structure
*****************************************************************************/
struct
ddraw_surface
{
/* IUnknown fields */
...
...
dlls/ddraw/device.c
View file @
1249976e
...
...
@@ -1079,9 +1079,8 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
for
(
i
=
0
;
i
<
sizeof
(
FormatList
)
/
sizeof
(
*
FormatList
);
++
i
)
{
hr
=
wined3d_check_device_format
(
device
->
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
0
,
WINED3D_RTYPE_TEXTURE
,
FormatList
[
i
],
WINED3D_SURFACE_TYPE_OPENGL
);
if
(
hr
==
D3D_OK
)
if
(
wined3d_check_device_format
(
device
->
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
0
,
WINED3D_RTYPE_TEXTURE
,
FormatList
[
i
])
==
D3D_OK
)
{
DDPIXELFORMAT
pformat
;
...
...
@@ -1102,10 +1101,9 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
for
(
i
=
0
;
i
<
sizeof
(
BumpFormatList
)
/
sizeof
(
*
BumpFormatList
);
++
i
)
{
hr
=
wined3d_check_device_format
(
device
->
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
if
(
wined3d_check_device_format
(
device
->
ddraw
->
wined3d
,
WINED3DADAPTER_DEFAULT
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
WINED3DUSAGE_QUERY_LEGACYBUMPMAP
,
WINED3D_RTYPE_TEXTURE
,
BumpFormatList
[
i
],
WINED3D_SURFACE_TYPE_OPENGL
);
if
(
hr
==
D3D_OK
)
WINED3D_RTYPE_TEXTURE
,
BumpFormatList
[
i
])
==
D3D_OK
)
{
DDPIXELFORMAT
pformat
;
...
...
@@ -1209,9 +1207,8 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
for
(
i
=
0
;
i
<
sizeof
(
FormatList
)
/
sizeof
(
*
FormatList
);
++
i
)
{
hr
=
wined3d_check_device_format
(
device
->
ddraw
->
wined3d
,
0
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
0
,
WINED3D_RTYPE_TEXTURE
,
FormatList
[
i
],
WINED3D_SURFACE_TYPE_OPENGL
);
if
(
hr
==
D3D_OK
)
if
(
wined3d_check_device_format
(
device
->
ddraw
->
wined3d
,
0
,
WINED3D_DEVICE_TYPE_HAL
,
mode
.
format_id
,
0
,
WINED3D_RTYPE_TEXTURE
,
FormatList
[
i
])
==
D3D_OK
)
{
DDSURFACEDESC
sdesc
;
...
...
@@ -6702,7 +6699,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
TRACE
(
"ddraw %p, target %p, version %u, device %p, outer_unknown %p.
\n
"
,
ddraw
,
target
,
version
,
device
,
outer_unknown
);
if
(
DefaultSurfaceType
!=
WINED3D
_SURFACE_TYPE_OPENGL
)
if
(
DefaultSurfaceType
!=
DDRAW
_SURFACE_TYPE_OPENGL
)
{
ERR_
(
winediag
)(
"The application wants to create a Direct3D device, "
"but the current DirectDrawRenderer does not support this.
\n
"
);
...
...
dlls/ddraw/main.c
View file @
1249976e
...
...
@@ -37,7 +37,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
ddraw
);
/* The configured default surface */
enum
wined3d_surface_type
DefaultSurfaceType
=
WINED3D
_SURFACE_TYPE_OPENGL
;
enum
ddraw_surface_type
DefaultSurfaceType
=
DDRAW
_SURFACE_TYPE_OPENGL
;
static
struct
list
global_ddraw_list
=
LIST_INIT
(
global_ddraw_list
);
...
...
@@ -384,7 +384,7 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
FIXME
(
"flags 0x%08x not handled
\n
"
,
flags
);
wined3d_flags
=
WINED3D_LEGACY_DEPTH_BIAS
;
if
(
DefaultSurfaceType
!=
WINED3D
_SURFACE_TYPE_OPENGL
)
if
(
DefaultSurfaceType
!=
DDRAW
_SURFACE_TYPE_OPENGL
)
wined3d_flags
|=
WINED3D_NO3D
;
TRACE
(
"Enumerating ddraw interfaces
\n
"
);
...
...
@@ -397,7 +397,7 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
}
WARN
(
"Created a wined3d object without 3D support.
\n
"
);
DefaultSurfaceType
=
WINED3D
_SURFACE_TYPE_GDI
;
DefaultSurfaceType
=
DDRAW
_SURFACE_TYPE_GDI
;
}
__TRY
...
...
@@ -910,12 +910,12 @@ DllMain(HINSTANCE hInstDLL,
if
(
!
strcmp
(
buffer
,
"gdi"
))
{
TRACE
(
"Defaulting to GDI surfaces
\n
"
);
DefaultSurfaceType
=
WINED3D
_SURFACE_TYPE_GDI
;
DefaultSurfaceType
=
DDRAW
_SURFACE_TYPE_GDI
;
}
else
if
(
!
strcmp
(
buffer
,
"opengl"
))
{
TRACE
(
"Defaulting to opengl surfaces
\n
"
);
DefaultSurfaceType
=
WINED3D
_SURFACE_TYPE_OPENGL
;
DefaultSurfaceType
=
DDRAW
_SURFACE_TYPE_OPENGL
;
}
else
{
...
...
dlls/wined3d/directx.c
View file @
1249976e
...
...
@@ -3850,10 +3850,9 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const
static
BOOL
CheckSurfaceCapability
(
const
struct
wined3d_adapter
*
adapter
,
const
struct
wined3d_format
*
adapter_format
,
const
struct
wined3d_format
*
check_format
,
enum
wined3d_surface_type
surface_type
)
const
struct
wined3d_format
*
check_format
,
BOOL
no3d
)
{
if
(
surface_type
==
WINED3D_SURFACE_TYPE_GDI
)
if
(
no3d
)
{
switch
(
check_format
->
id
)
{
...
...
@@ -3924,8 +3923,7 @@ static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
HRESULT
CDECL
wined3d_check_device_format
(
const
struct
wined3d
*
wined3d
,
UINT
adapter_idx
,
enum
wined3d_device_type
device_type
,
enum
wined3d_format_id
adapter_format_id
,
DWORD
usage
,
enum
wined3d_resource_type
resource_type
,
enum
wined3d_format_id
check_format_id
,
enum
wined3d_surface_type
surface_type
)
enum
wined3d_resource_type
resource_type
,
enum
wined3d_format_id
check_format_id
)
{
const
struct
wined3d_adapter
*
adapter
=
&
wined3d
->
adapters
[
adapter_idx
];
const
struct
wined3d_gl_info
*
gl_info
=
&
adapter
->
gl_info
;
...
...
@@ -3934,10 +3932,10 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
DWORD
usage_caps
=
0
;
TRACE
(
"wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,
\n
"
"resource_type %s, check_format %s
, surface_type %#x
.
\n
"
,
"resource_type %s, check_format %s.
\n
"
,
wined3d
,
adapter_idx
,
debug_d3ddevicetype
(
device_type
),
debug_d3dformat
(
adapter_format_id
),
debug_d3dusage
(
usage
),
debug_d3dusagequery
(
usage
),
debug_d3dresourcetype
(
resource_type
),
debug_d3dformat
(
check_format_id
)
,
surface_type
);
debug_d3dformat
(
check_format_id
));
if
(
adapter_idx
>=
wined3d
->
adapter_count
)
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -3954,7 +3952,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
* - WINED3DUSAGE_SOFTWAREPROCESSING
* - WINED3DUSAGE_QUERY_WRAPANDMIP
*/
if
(
surface_type
!=
WINED3D_SURFACE_TYPE_OPENGL
)
if
(
wined3d
->
flags
&
WINED3D_NO3D
)
{
TRACE
(
"[FAILED]
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
...
...
@@ -4067,7 +4065,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
* - WINED3DUSAGE_NONSECURE (d3d9ex)
* - WINED3DUSAGE_RENDERTARGET
*/
if
(
!
CheckSurfaceCapability
(
adapter
,
adapter_format
,
format
,
surface_type
))
if
(
!
CheckSurfaceCapability
(
adapter
,
adapter_format
,
format
,
wined3d
->
flags
&
WINED3D_NO3D
))
{
TRACE
(
"[FAILED] - Not supported for plain surfaces.
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
...
...
@@ -4116,7 +4114,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
* - WINED3DUSAGE_TEXTAPI (d3d9ex)
* - WINED3DUSAGE_QUERY_WRAPANDMIP
*/
if
(
surface_type
!=
WINED3D_SURFACE_TYPE_OPENGL
)
if
(
wined3d
->
flags
&
WINED3D_NO3D
)
{
TRACE
(
"[FAILED]
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
...
...
@@ -4254,7 +4252,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
* - D3DUSAGE_SOFTWAREPROCESSING
* - D3DUSAGE_QUERY_WRAPANDMIP
*/
if
(
surface_type
!=
WINED3D_SURFACE_TYPE_OPENGL
)
if
(
wined3d
->
flags
&
WINED3D_NO3D
)
{
TRACE
(
"[FAILED]
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
...
...
@@ -4517,7 +4515,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
hr
=
wined3d_check_device_format
(
wined3d
,
adapter_idx
,
device_type
,
display_format
,
WINED3DUSAGE_RENDERTARGET
,
WINED3D_RTYPE_SURFACE
,
backbuffer_format
,
WINED3D_SURFACE_TYPE_OPENGL
);
WINED3DUSAGE_RENDERTARGET
,
WINED3D_RTYPE_SURFACE
,
backbuffer_format
);
if
(
FAILED
(
hr
))
TRACE
(
"Unsupported display/backbuffer format combination %s / %s.
\n
"
,
debug_d3dformat
(
display_format
),
debug_d3dformat
(
backbuffer_format
));
...
...
dlls/wined3d/wined3d.spec
View file @
1249976e
...
...
@@ -2,7 +2,7 @@
@ stdcall wined3d_mutex_unlock()
@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
@ cdecl wined3d_check_device_format(ptr long long long long long long
long
)
@ cdecl wined3d_check_device_format(ptr long long long long long long)
@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
@ cdecl wined3d_check_device_type(ptr long long long long long)
...
...
include/wine/wined3d.h
View file @
1249976e
...
...
@@ -748,12 +748,6 @@ enum wined3d_decl_usage
WINED3D_DECL_USAGE_SAMPLE
=
13
};
enum
wined3d_surface_type
{
WINED3D_SURFACE_TYPE_OPENGL
,
/* OpenGL surface: Renders using libGL, needed for 3D */
WINED3D_SURFACE_TYPE_GDI
,
/* User surface. No 3D, DirectDraw rendering with GDI */
};
enum
wined3d_sysval_semantic
{
WINED3D_SV_DEPTH
=
0xffffffff
,
...
...
@@ -2024,8 +2018,7 @@ HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
enum
wined3d_format_id
render_target_format_id
,
enum
wined3d_format_id
depth_stencil_format_id
);
HRESULT
__cdecl
wined3d_check_device_format
(
const
struct
wined3d
*
wined3d
,
UINT
adaper_idx
,
enum
wined3d_device_type
device_type
,
enum
wined3d_format_id
adapter_format_id
,
DWORD
usage
,
enum
wined3d_resource_type
resource_type
,
enum
wined3d_format_id
check_format_id
,
enum
wined3d_surface_type
surface_type
);
enum
wined3d_resource_type
resource_type
,
enum
wined3d_format_id
check_format_id
);
HRESULT
__cdecl
wined3d_check_device_format_conversion
(
const
struct
wined3d
*
wined3d
,
UINT
adapter_idx
,
enum
wined3d_device_type
device_type
,
enum
wined3d_format_id
source_format_id
,
enum
wined3d_format_id
target_format_id
);
...
...
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