Commit 136549dd authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

include: Added ID2D1SimplifiedGeometrySink definition.

parent e54503f7
......@@ -23,6 +23,7 @@ PUBLIC_IDL_H_SRCS = \
cordebug.idl \
ctfutb.idl \
ctxtcall.idl \
d2d1.idl \
d3d10.idl \
d3d10_1.idl \
d3d11.idl \
......@@ -187,6 +188,7 @@ SRCDIR_INCLUDES = \
cryptuiapi.h \
custcntl.h \
cvconst.h \
d2dbasetypes.h \
d3d.h \
d3d10_1shader.h \
d3d10effect.h \
......
/*
* Copyright 2013 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
import "d2dbasetypes.h";
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef enum D2D1_FILL_MODE
{
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
} D2D1_FILL_MODE;
typedef enum D2D1_PATH_SEGMENT
{
D2D1_PATH_SEGMENT_NONE = 0,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 1,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 2,
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
} D2D1_PATH_SEGMENT;
typedef enum D2D1_FIGURE_BEGIN
{
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_BEGIN;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_BEZIER_SEGMENT;
typedef enum D2D1_FIGURE_END
{
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_END;
[
local,
object,
uuid(2cd9069e-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1SimplifiedGeometrySink : IUnknown
{
void SetFillMode(D2D1_FILL_MODE mode);
void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags);
void BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin);
void AddLines(const D2D1_POINT_2F *points, UINT32 count);
void AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT32 count);
void EndFigure(D2D1_FIGURE_END figureEnd);
HRESULT Close();
}
/*
* Copyright 2013 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
typedef struct D2D_POINT_2F
{
FLOAT x;
FLOAT y;
} D2D_POINT_2F;
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment