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wine
wine-winehq
Commits
13c00a9d
Commit
13c00a9d
authored
Sep 26, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 27, 2012
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Plain Diff
d3d10: Use a union to store effect variable data instead of a void pointer.
parent
16360a4f
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2 changed files
with
27 additions
and
62 deletions
+27
-62
d3d10_private.h
dlls/d3d10/d3d10_private.h
+6
-1
effect.c
dlls/d3d10/effect.c
+21
-61
No files found.
dlls/d3d10/d3d10_private.h
View file @
13c00a9d
...
@@ -151,7 +151,6 @@ struct d3d10_effect_variable
...
@@ -151,7 +151,6 @@ struct d3d10_effect_variable
struct
d3d10_effect_variable
*
buffer
;
struct
d3d10_effect_variable
*
buffer
;
struct
d3d10_effect_type
*
type
;
struct
d3d10_effect_type
*
type
;
void
*
data
;
char
*
name
;
char
*
name
;
char
*
semantic
;
char
*
semantic
;
DWORD
buffer_offset
;
DWORD
buffer_offset
;
...
@@ -162,6 +161,12 @@ struct d3d10_effect_variable
...
@@ -162,6 +161,12 @@ struct d3d10_effect_variable
struct
d3d10_effect_variable
*
elements
;
struct
d3d10_effect_variable
*
elements
;
struct
d3d10_effect_variable
*
members
;
struct
d3d10_effect_variable
*
members
;
struct
d3d10_effect_variable
*
annotations
;
struct
d3d10_effect_variable
*
annotations
;
union
{
struct
d3d10_effect_state_object_variable
state
;
struct
d3d10_effect_shader_variable
shader
;
}
u
;
};
};
/* ID3D10EffectPass */
/* ID3D10EffectPass */
...
...
dlls/d3d10/effect.c
View file @
13c00a9d
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