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wine
wine-winehq
Commits
1425c78c
Commit
1425c78c
authored
Jun 05, 2012
by
Christian Costa
Committed by
Alexandre Julliard
Jun 06, 2012
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d3drm: Fix SetMaterial macros.
parent
8080528f
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1 changed file
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10 additions
and
6 deletions
+10
-6
d3drmobj.h
include/d3drmobj.h
+10
-6
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include/d3drmobj.h
View file @
1425c78c
...
@@ -2571,7 +2571,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
...
@@ -2571,7 +2571,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder_SetMateria
(p,a) (p)->lpVtbl->SetMateria
(p,a)
#define IDirect3DRMMeshBuilder_SetMateria
l(p,a) (p)->lpVtbl->SetMaterial
(p,a)
#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
...
@@ -2624,7 +2624,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
...
@@ -2624,7 +2624,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder_SetMateria
(p,a) (p)->SetMateria
(a)
#define IDirect3DRMMeshBuilder_SetMateria
l(p,a) (p)->SetMaterial
(a)
#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->SetPerspective(a)
...
@@ -2745,7 +2745,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
...
@@ -2745,7 +2745,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder2_SetMateria
(p,a) (p)->lpVtbl->SetMateria
(p,a)
#define IDirect3DRMMeshBuilder2_SetMateria
l(p,a) (p)->lpVtbl->SetMaterial
(p,a)
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
...
@@ -2801,7 +2801,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
...
@@ -2801,7 +2801,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder2_SetMateria
(p,a) (p)->SetMateria
(a)
#define IDirect3DRMMeshBuilder2_SetMateria
l(p,a) (p)->SetMaterial
(a)
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->SetPerspective(a)
...
@@ -2925,6 +2925,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
...
@@ -2925,6 +2925,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMMeshBuilder3 methods ***/
/*** IDirect3DRMMeshBuilder3 methods ***/
#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
...
@@ -2943,7 +2944,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
...
@@ -2943,7 +2944,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder3_SetMateria
(p,a) (p)->lpVtbl->SetMateria
(p,a)
#define IDirect3DRMMeshBuilder3_SetMateria
l(p,a) (p)->lpVtbl->SetMaterial
(p,a)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
...
@@ -2957,9 +2958,11 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
...
@@ -2957,9 +2958,11 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
...
@@ -3016,7 +3019,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
...
@@ -3016,7 +3019,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder3_SetMateria
(p,a) (p)->SetMateria
(a)
#define IDirect3DRMMeshBuilder3_SetMateria
l(p,a) (p)->SetMaterial
(a)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a)
...
@@ -3031,6 +3034,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
...
@@ -3031,6 +3034,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality()
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality()
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective()
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective()
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount()
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount()
...
...
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