Commit 145442a7 authored by Vitaliy Margolen's avatar Vitaliy Margolen Committed by Alexandre Julliard

d3d8: Fix remaining refcount tests and tighten all tests.

parent 3a831bab
...@@ -236,6 +236,9 @@ struct IDirect3DSurface8Impl ...@@ -236,6 +236,9 @@ struct IDirect3DSurface8Impl
/* IDirect3DSurface8 fields */ /* IDirect3DSurface8 fields */
IWineD3DSurface *wineD3DSurface; IWineD3DSurface *wineD3DSurface;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
}; };
/* ------------------ */ /* ------------------ */
......
...@@ -514,6 +514,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface ...@@ -514,6 +514,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
*ppSurface = NULL; *ppSurface = NULL;
} else { } else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppSurface = (LPDIRECT3DSURFACE8) object; *ppSurface = (LPDIRECT3DSURFACE8) object;
} }
return hrc; return hrc;
...@@ -1503,8 +1505,10 @@ HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, ...@@ -1503,8 +1505,10 @@ HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
TRACE("relay\n"); TRACE("relay\n");
res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (res == D3D_OK) { if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface; *ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
} else { } else {
FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device); FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
} }
......
...@@ -199,7 +199,9 @@ HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig ...@@ -199,7 +199,9 @@ HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
(IDirect3DSurface8 **)&d3dSurface); (IDirect3DSurface8 **)&d3dSurface);
if (SUCCEEDED(res)) { if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface; *ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
} else { } else {
*ppSurface = NULL; *ppSurface = NULL;
} }
...@@ -235,8 +237,10 @@ static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device, ...@@ -235,8 +237,10 @@ static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
/*copy the presentation parameters*/ /*copy the presentation parameters*/
res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain); res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
if (res == D3D_OK && d3dSwapChain != NULL){ if (SUCCEEDED(res)) {
*ppSwapChain = d3dSwapChain->wineD3DSwapChain; *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
IUnknown_Release(d3dSwapChain->parentDevice);
d3dSwapChain->parentDevice = NULL;
} else { } else {
*ppSwapChain = NULL; *ppSwapChain = NULL;
} }
...@@ -273,8 +277,10 @@ HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UI ...@@ -273,8 +277,10 @@ HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UI
res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height, res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface); (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
if (res == D3D_OK) { if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface; *ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
} }
return res; return res;
} }
......
...@@ -77,6 +77,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) { ...@@ -77,6 +77,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
if (ref == 0) { if (ref == 0) {
IWineD3DSurface_Release(This->wineD3DSurface); IWineD3DSurface_Release(This->wineD3DSurface);
if (This->parentDevice) IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
} }
......
...@@ -57,7 +57,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) ...@@ -57,7 +57,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
if (ref == 0) { if (ref == 0) {
IWineD3DSwapChain_Release(This->wineD3DSwapChain); IWineD3DSwapChain_Release(This->wineD3DSwapChain);
IUnknown_Release(This->parentDevice); if (This->parentDevice) IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
} }
return ref; return ref;
......
...@@ -32,10 +32,18 @@ static int get_refcount(IUnknown *object) ...@@ -32,10 +32,18 @@ static int get_refcount(IUnknown *object)
#define CHECK_CALL(r,c,d,rc) \ #define CHECK_CALL(r,c,d,rc) \
if (SUCCEEDED(r)) {\ if (SUCCEEDED(r)) {\
int tmp1 = get_refcount( (IUnknown *)d ); \ int tmp1 = get_refcount( (IUnknown *)d ); \
ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \ int rc_new = rc; \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
} else {\ } else {\
trace("%s failed: %s\n", c, DXGetErrorString8(r)); \ trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
} }
#define CHECK_RELEASE(obj,d,rc) \
if (obj) { \
int tmp1, rc_new = rc; \
IUnknown_Release( obj ); \
tmp1 = get_refcount( (IUnknown *)d ); \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
static void test_swapchain(void) static void test_swapchain(void)
{ {
...@@ -160,21 +168,21 @@ static void test_refcount(void) ...@@ -160,21 +168,21 @@ static void test_refcount(void)
IDirect3DDevice8 *pDevice = NULL; IDirect3DDevice8 *pDevice = NULL;
IDirect3DVertexBuffer8 *pVertexBuffer = NULL; IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
IDirect3DIndexBuffer8 *pIndexBuffer = NULL; IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
DWORD dVertexShader = -1; DWORD dVertexShader = -1;
DWORD dPixelShader = -1; DWORD dPixelShader = -1;
IDirect3DCubeTexture8 *pCubeTexture = NULL; IDirect3DCubeTexture8 *pCubeTexture = NULL;
IDirect3DTexture8 *pTexture = NULL; IDirect3DTexture8 *pTexture = NULL;
IDirect3DVolumeTexture8 *pVolumeTexture = NULL; IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
IDirect3DSurface8 *pStencilSurface = NULL; IDirect3DSurface8 *pStencilSurface = NULL;
IDirect3DSurface8 *pImageSurface = NULL; IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pRenderTarget = NULL; IDirect3DSurface8 *pRenderTarget = NULL;
IDirect3DSurface8 *pTextureLevel = NULL; IDirect3DSurface8 *pTextureLevel = NULL;
DWORD dStateBlock = -1; DWORD dStateBlock = -1;
IDirect3DSwapChain8 *pSwapChain = NULL; IDirect3DSwapChain8 *pSwapChain = NULL;
D3DPRESENT_PARAMETERS d3dpp; D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm; D3DDISPLAYMODE d3ddm;
int refcount, tmp; int refcount = 0, tmp;
DWORD decl[] = DWORD decl[] =
{ {
...@@ -215,57 +223,47 @@ static void test_refcount(void) ...@@ -215,57 +223,47 @@ static void test_refcount(void)
ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr)); ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
if (FAILED(hr)) goto cleanup; if (FAILED(hr)) goto cleanup;
refcount = get_refcount( (IUnknown *)pDevice );
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
/* Buffers */ /* Buffers */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer ); hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 ); CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer ); hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 ); CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
/* Shaders */ /* Shaders */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 ); hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount ); CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader ); hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount ); CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
/* Textures */ /* Textures */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture ); hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 ); CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
if (pTexture) if (pTexture)
{ {
tmp = get_refcount( (IUnknown *)pTexture ); tmp = get_refcount( (IUnknown *)pTexture );
/* This should not increment device refcount */ /* This should not increment device refcount */
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 ); CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
/* But should increment texture's refcount */ /* But should increment texture's refcount */
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 ); CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
} }
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture ); hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 ); CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture ); hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 ); CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
/* Surfaces */ /* Surfaces */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface ); hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );} CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface ); hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );} CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget ); hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );} CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
/* Misc */ /* Misc */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock ); hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount ); CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 ); CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
if(pVertexBuffer) if(pVertexBuffer)
{ {
...@@ -282,28 +280,28 @@ static void test_refcount(void) ...@@ -282,28 +280,28 @@ static void test_refcount(void)
} }
cleanup: cleanup:
if (pDevice) IUnknown_Release( pDevice ); CHECK_RELEASE(pDevice, pDevice, --refcount);
/* Buffers */ /* Buffers */
if (pVertexBuffer) IUnknown_Release( pVertexBuffer ); CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
if (pIndexBuffer) IUnknown_Release( pIndexBuffer ); CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
/* Shaders */ /* Shaders */
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader ); if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader ); if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
/* Textures */ /* Textures */
if (pTexture) IUnknown_Release( pTexture ); /* pTextureLevel is holding a reference to the pTexture */
if (pTextureLevel) IUnknown_Release( pTextureLevel ); CHECK_RELEASE(pTexture, pDevice, refcount);
if (pCubeTexture) IUnknown_Release( pCubeTexture ); CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
if (pVolumeTexture) IUnknown_Release( pVolumeTexture ); CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
/* Surfaces */ /* Surfaces */
if (pStencilSurface) IUnknown_Release( pStencilSurface ); CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
if (pImageSurface) IUnknown_Release( pImageSurface ); CHECK_RELEASE(pImageSurface, pDevice, --refcount);
if (pRenderTarget) IUnknown_Release( pRenderTarget ); CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
/* Misc */ /* Misc */
if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock ); if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
/* Avoid crash for now. /* This will destroy device - cannot check the refcount here */
if (pSwapChain) IUnknown_Release( pSwapChain ); if (pSwapChain) IUnknown_Release( pSwapChain );
*/
if (pD3d) IUnknown_Release( pD3d ); if (pD3d) IUnknown_Release( pD3d );
......
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