Commit 1491151a authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Recognize SM5 dcl_gsinstances opcode.

parent 86f9eab8
...@@ -5054,6 +5054,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL ...@@ -5054,6 +5054,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_FUNCTION_BODY */ NULL, /* WINED3DSIH_DCL_FUNCTION_BODY */ NULL,
/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL, /* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL, /* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
/* WINED3DSIH_DCL_GS_INSTANCES */ NULL,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
......
...@@ -10049,6 +10049,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -10049,6 +10049,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_FUNCTION_BODY */ NULL, /* WINED3DSIH_DCL_FUNCTION_BODY */ NULL,
/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL, /* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop, /* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
/* WINED3DSIH_DCL_GS_INSTANCES */ NULL,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
......
...@@ -74,6 +74,7 @@ static const char * const shader_opcode_names[] = ...@@ -74,6 +74,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_FUNCTION_BODY */ "dcl_function_body", /* WINED3DSIH_DCL_FUNCTION_BODY */ "dcl_function_body",
/* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table", /* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table",
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags", /* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
/* WINED3DSIH_DCL_GS_INSTANCES */ "dcl_gs_instances",
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count", /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ "dcl_hs_join_phase_instance_count", /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ "dcl_hs_join_phase_instance_count",
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor", /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor",
...@@ -1019,6 +1020,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st ...@@ -1019,6 +1020,14 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
else else
reg_maps->cb_sizes[reg->idx[0].offset] = reg->idx[1].offset; reg_maps->cb_sizes[reg->idx[0].offset] = reg->idx[1].offset;
} }
else if (ins.handler_idx == WINED3DSIH_DCL_GS_INSTANCES)
{
if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
shader->u.gs.instance_count = ins.declaration.count;
else
FIXME("Invalid instruction %#x for shader type %#x.\n",
ins.handler_idx, shader_version.type);
}
else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER) else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
{ {
if (reg_maps->icb) if (reg_maps->icb)
...@@ -2648,11 +2657,12 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe ...@@ -2648,11 +2657,12 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
shader_addline(&buffer, ", comparisonMode"); shader_addline(&buffer, ", comparisonMode");
} }
else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT || ins.handler_idx == WINED3DSIH_DCL_GS_INSTANCES
|| ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT || ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT || ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT || ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT) || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
{ {
shader_addline(&buffer, "%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count); shader_addline(&buffer, "%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
} }
......
...@@ -294,6 +294,7 @@ enum wined3d_sm4_opcode ...@@ -294,6 +294,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc, WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
WINED3D_SM5_OP_SYNC = 0xbe, WINED3D_SM5_OP_SYNC = 0xbe,
WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
}; };
enum wined3d_sm4_register_type enum wined3d_sm4_register_type
...@@ -1053,6 +1054,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = ...@@ -1053,6 +1054,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"}, {WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "", {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync}, shader_sm5_read_sync},
{WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
shader_sm4_read_declaration_count},
}; };
static const enum wined3d_shader_register_type register_type_table[] = static const enum wined3d_shader_register_type register_type_table[] =
......
...@@ -700,6 +700,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER ...@@ -700,6 +700,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY,
WINED3DSIH_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE,
WINED3DSIH_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS,
WINED3DSIH_DCL_GS_INSTANCES,
WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
WINED3DSIH_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
...@@ -3681,7 +3682,8 @@ struct wined3d_geometry_shader ...@@ -3681,7 +3682,8 @@ struct wined3d_geometry_shader
{ {
enum wined3d_primitive_type input_type; enum wined3d_primitive_type input_type;
enum wined3d_primitive_type output_type; enum wined3d_primitive_type output_type;
UINT vertices_out; unsigned int vertices_out;
unsigned int instance_count;
struct wined3d_stream_output_desc so_desc; struct wined3d_stream_output_desc so_desc;
}; };
......
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