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wine
wine-winehq
Commits
14b9f3d2
Commit
14b9f3d2
authored
Oct 01, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 01, 2012
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d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState().
parent
0990d37d
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2 changed files
with
25 additions
and
3 deletions
+25
-3
d3d10_private.h
dlls/d3d10/d3d10_private.h
+1
-0
effect.c
dlls/d3d10/effect.c
+24
-3
No files found.
dlls/d3d10/d3d10_private.h
View file @
14b9f3d2
...
...
@@ -111,6 +111,7 @@ struct d3d10_effect_state_object_variable
}
desc
;
union
{
ID3D10DepthStencilState
*
depth_stencil
;
ID3D10BlendState
*
blend
;
}
object
;
};
...
...
dlls/d3d10/effect.c
View file @
14b9f3d2
...
...
@@ -1568,13 +1568,18 @@ static HRESULT create_state_object(struct d3d10_effect_variable *v)
switch
(
v
->
type
->
basetype
)
{
case
D3D10_SVT_DEPTHSTENCIL
:
if
(
FAILED
(
hr
=
ID3D10Device_CreateDepthStencilState
(
device
,
&
v
->
u
.
state
.
desc
.
depth_stencil
,
&
v
->
u
.
state
.
object
.
depth_stencil
)))
return
hr
;
break
;
case
D3D10_SVT_BLEND
:
if
(
FAILED
(
hr
=
ID3D10Device_CreateBlendState
(
device
,
&
v
->
u
.
state
.
desc
.
blend
,
&
v
->
u
.
state
.
object
.
blend
)))
return
hr
;
break
;
case
D3D10_SVT_DEPTHSTENCIL
:
case
D3D10_SVT_RASTERIZER
:
case
D3D10_SVT_SAMPLER
:
break
;
...
...
@@ -6247,9 +6252,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDepthStencilState
(
ID3D10EffectDepthStencilVariable
*
iface
,
UINT
index
,
ID3D10DepthStencilState
**
depth_stencil_state
)
{
FIXME
(
"iface %p, index %u, depth_stencil_state %p stub!
\n
"
,
iface
,
index
,
depth_stencil_stat
e
);
struct
d3d10_effect_variable
*
v
=
impl_from_ID3D10EffectVariable
((
ID3D10EffectVariable
*
)
ifac
e
);
return
E_NOTIMPL
;
TRACE
(
"iface %p, index %u, depth_stencil_state %p.
\n
"
,
iface
,
index
,
depth_stencil_state
);
if
(
v
->
type
->
element_count
)
v
=
impl_from_ID3D10EffectVariable
(
iface
->
lpVtbl
->
GetElement
(
iface
,
index
));
else
if
(
index
)
return
E_FAIL
;
if
(
v
->
type
->
basetype
!=
D3D10_SVT_DEPTHSTENCIL
)
{
WARN
(
"Variable is not a depth stencil state.
\n
"
);
return
E_FAIL
;
}
if
((
*
depth_stencil_state
=
v
->
u
.
state
.
object
.
depth_stencil
))
ID3D10DepthStencilState_AddRef
(
*
depth_stencil_state
);
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetBackingStore
(
ID3D10EffectDepthStencilVariable
*
iface
,
...
...
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