Commit 14eadb71 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Implement d3d10_sampler_state_GetDesc().

parent 99dcfdf0
......@@ -248,9 +248,10 @@ struct d3d10_sampler_state
LONG refcount;
struct wined3d_sampler *wined3d_sampler;
D3D10_SAMPLER_DESC desc;
};
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
/* ID3D10Query */
......
......@@ -1476,6 +1476,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
if (!desc)
return E_INVALIDARG;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
......@@ -1483,8 +1486,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
return E_OUTOFMEMORY;
}
hr = d3d10_sampler_state_init(object);
if (FAILED(hr))
if (FAILED(hr = d3d10_sampler_state_init(object, desc)))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
......@@ -490,7 +490,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
D3D10_SAMPLER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
......@@ -508,12 +512,13 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
d3d10_sampler_state_GetDesc,
};
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state)
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, const D3D10_SAMPLER_DESC *desc)
{
HRESULT hr;
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1;
state->desc = *desc;
if (FAILED(hr = wined3d_sampler_create(state, &state->wined3d_sampler)))
{
......
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