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wine
wine-winehq
Commits
1549180d
Commit
1549180d
authored
Sep 01, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 02, 2010
Browse files
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Plain Diff
d3d9: Merge vertex and index buffer implementations into a single file.
parent
29ed11e5
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Showing
4 changed files
with
1 addition
and
576 deletions
+1
-576
Makefile.in
dlls/d3d9/Makefile.in
+1
-2
buffer.c
dlls/d3d9/buffer.c
+0
-0
indexbuffer.c
dlls/d3d9/indexbuffer.c
+0
-286
vertexbuffer.c
dlls/d3d9/vertexbuffer.c
+0
-288
No files found.
dlls/d3d9/Makefile.in
View file @
1549180d
...
@@ -7,18 +7,17 @@ IMPORTLIB = d3d9
...
@@ -7,18 +7,17 @@ IMPORTLIB = d3d9
IMPORTS
=
dxguid uuid wined3d
IMPORTS
=
dxguid uuid wined3d
C_SRCS
=
\
C_SRCS
=
\
buffer.c
\
cubetexture.c
\
cubetexture.c
\
d3d9_main.c
\
d3d9_main.c
\
device.c
\
device.c
\
directx.c
\
directx.c
\
indexbuffer.c
\
query.c
\
query.c
\
shader.c
\
shader.c
\
stateblock.c
\
stateblock.c
\
surface.c
\
surface.c
\
swapchain.c
\
swapchain.c
\
texture.c
\
texture.c
\
vertexbuffer.c
\
vertexdeclaration.c
\
vertexdeclaration.c
\
volume.c
\
volume.c
\
volumetexture.c
volumetexture.c
...
...
dlls/d3d9/buffer.c
0 → 100644
View file @
1549180d
This diff is collapsed.
Click to expand it.
dlls/d3d9/indexbuffer.c
deleted
100644 → 0
View file @
29ed11e5
/*
* IDirect3DIndexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/* IDirect3DIndexBuffer9 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_QueryInterface
(
LPDIRECT3DINDEXBUFFER9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource9
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DIndexBuffer9
))
{
IDirect3DIndexBuffer9_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DIndexBuffer9Impl_AddRef
(
LPDIRECT3DINDEXBUFFER9
iface
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
This
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DBuffer_AddRef
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
IDirect3DIndexBuffer9Impl_Release
(
LPDIRECT3DINDEXBUFFER9
iface
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice9Ex
*
parentDevice
=
This
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DBuffer_Release
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release
(
parentDevice
);
}
return
ref
;
}
/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_GetDevice
(
IDirect3DIndexBuffer9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_SetPrivateData
(
LPDIRECT3DINDEXBUFFER9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_GetPrivateData
(
LPDIRECT3DINDEXBUFFER9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_FreePrivateData
(
LPDIRECT3DINDEXBUFFER9
iface
,
REFGUID
refguid
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
IDirect3DIndexBuffer9Impl_SetPriority
(
LPDIRECT3DINDEXBUFFER9
iface
,
DWORD
PriorityNew
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DIndexBuffer
,
PriorityNew
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
IDirect3DIndexBuffer9Impl_GetPriority
(
LPDIRECT3DINDEXBUFFER9
iface
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
return
ret
;
}
static
void
WINAPI
IDirect3DIndexBuffer9Impl_PreLoad
(
LPDIRECT3DINDEXBUFFER9
iface
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer9Impl_GetType
(
IDirect3DIndexBuffer9
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
D3DRTYPE_INDEXBUFFER
;
}
/* IDirect3DIndexBuffer9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_Lock
(
LPDIRECT3DINDEXBUFFER9
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
void
**
ppbData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DIndexBuffer
,
OffsetToLock
,
SizeToLock
,
(
BYTE
**
)
ppbData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_Unlock
(
LPDIRECT3DINDEXBUFFER9
iface
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer9Impl_GetDesc
(
LPDIRECT3DINDEXBUFFER9
iface
,
D3DINDEXBUFFER_DESC
*
pDesc
)
{
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
WINED3DBUFFER_DESC
desc
;
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DIndexBuffer
,
&
desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
{
pDesc
->
Format
=
d3dformat_from_wined3dformat
(
This
->
format
);
pDesc
->
Usage
=
desc
.
Usage
;
pDesc
->
Pool
=
desc
.
Pool
;
pDesc
->
Size
=
desc
.
Size
;
pDesc
->
Type
=
D3DRTYPE_INDEXBUFFER
;
}
return
hr
;
}
static
const
IDirect3DIndexBuffer9Vtbl
Direct3DIndexBuffer9_Vtbl
=
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface
,
IDirect3DIndexBuffer9Impl_AddRef
,
IDirect3DIndexBuffer9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DIndexBuffer9Impl_GetDevice
,
IDirect3DIndexBuffer9Impl_SetPrivateData
,
IDirect3DIndexBuffer9Impl_GetPrivateData
,
IDirect3DIndexBuffer9Impl_FreePrivateData
,
IDirect3DIndexBuffer9Impl_SetPriority
,
IDirect3DIndexBuffer9Impl_GetPriority
,
IDirect3DIndexBuffer9Impl_PreLoad
,
IDirect3DIndexBuffer9Impl_GetType
,
/* IDirect3DIndexBuffer9 */
IDirect3DIndexBuffer9Impl_Lock
,
IDirect3DIndexBuffer9Impl_Unlock
,
IDirect3DIndexBuffer9Impl_GetDesc
};
static
void
STDMETHODCALLTYPE
d3d9_indexbuffer_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_indexbuffer_wined3d_parent_ops
=
{
d3d9_indexbuffer_wined3d_object_destroyed
,
};
HRESULT
indexbuffer_init
(
IDirect3DIndexBuffer9Impl
*
buffer
,
IDirect3DDevice9Impl
*
device
,
UINT
size
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
HRESULT
hr
;
buffer
->
lpVtbl
=
&
Direct3DIndexBuffer9_Vtbl
;
buffer
->
ref
=
1
;
buffer
->
format
=
wined3dformat_from_d3dformat
(
format
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateIndexBuffer
(
device
->
WineD3DDevice
,
size
,
usage
&
WINED3DUSAGE_MASK
,
(
WINED3DPOOL
)
pool
,
buffer
,
&
d3d9_indexbuffer_wined3d_parent_ops
,
&
buffer
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d buffer, hr %#x.
\n
"
,
hr
);
return
hr
;
}
buffer
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
buffer
->
parentDevice
);
return
D3D_OK
;
}
dlls/d3d9/vertexbuffer.c
deleted
100644 → 0
View file @
29ed11e5
/*
* IDirect3DVertexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2002-2004 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/* IDirect3DVertexBuffer9 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_QueryInterface
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource9
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexBuffer9
))
{
IDirect3DVertexBuffer9_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DVertexBuffer9Impl_AddRef
(
LPDIRECT3DVERTEXBUFFER9
iface
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
This
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DBuffer_AddRef
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
IDirect3DVertexBuffer9Impl_Release
(
LPDIRECT3DVERTEXBUFFER9
iface
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice9Ex
*
parentDevice
=
This
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DBuffer_Release
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release
(
parentDevice
);
}
return
ref
;
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_GetDevice
(
IDirect3DVertexBuffer9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_FreePrivateData
(
LPDIRECT3DVERTEXBUFFER9
iface
,
REFGUID
refguid
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
IDirect3DVertexBuffer9Impl_SetPriority
(
LPDIRECT3DVERTEXBUFFER9
iface
,
DWORD
PriorityNew
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DVertexBuffer
,
PriorityNew
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
IDirect3DVertexBuffer9Impl_GetPriority
(
LPDIRECT3DVERTEXBUFFER9
iface
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
return
hr
;
}
static
void
WINAPI
IDirect3DVertexBuffer9Impl_PreLoad
(
LPDIRECT3DVERTEXBUFFER9
iface
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DBuffer_PreLoad
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer9Impl_GetType
(
IDirect3DVertexBuffer9
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
D3DRTYPE_VERTEXBUFFER
;
}
/* IDirect3DVertexBuffer9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_Lock
(
LPDIRECT3DVERTEXBUFFER9
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
void
**
ppbData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DVertexBuffer
,
OffsetToLock
,
SizeToLock
,
(
BYTE
**
)
ppbData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_Unlock
(
LPDIRECT3DVERTEXBUFFER9
iface
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer9Impl_GetDesc
(
LPDIRECT3DVERTEXBUFFER9
iface
,
D3DVERTEXBUFFER_DESC
*
pDesc
)
{
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
HRESULT
hr
;
WINED3DBUFFER_DESC
desc
;
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DVertexBuffer
,
&
desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
{
pDesc
->
Format
=
D3DFMT_VERTEXDATA
;
pDesc
->
Usage
=
desc
.
Usage
;
pDesc
->
Pool
=
desc
.
Pool
;
pDesc
->
Size
=
desc
.
Size
;
pDesc
->
Type
=
D3DRTYPE_VERTEXBUFFER
;
pDesc
->
FVF
=
This
->
fvf
;
}
return
hr
;
}
static
const
IDirect3DVertexBuffer9Vtbl
Direct3DVertexBuffer9_Vtbl
=
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface
,
IDirect3DVertexBuffer9Impl_AddRef
,
IDirect3DVertexBuffer9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DVertexBuffer9Impl_GetDevice
,
IDirect3DVertexBuffer9Impl_SetPrivateData
,
IDirect3DVertexBuffer9Impl_GetPrivateData
,
IDirect3DVertexBuffer9Impl_FreePrivateData
,
IDirect3DVertexBuffer9Impl_SetPriority
,
IDirect3DVertexBuffer9Impl_GetPriority
,
IDirect3DVertexBuffer9Impl_PreLoad
,
IDirect3DVertexBuffer9Impl_GetType
,
/* IDirect3DVertexBuffer9 */
IDirect3DVertexBuffer9Impl_Lock
,
IDirect3DVertexBuffer9Impl_Unlock
,
IDirect3DVertexBuffer9Impl_GetDesc
};
static
void
STDMETHODCALLTYPE
d3d9_vertexbuffer_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_vertexbuffer_wined3d_parent_ops
=
{
d3d9_vertexbuffer_wined3d_object_destroyed
,
};
HRESULT
vertexbuffer_init
(
IDirect3DVertexBuffer9Impl
*
buffer
,
IDirect3DDevice9Impl
*
device
,
UINT
size
,
UINT
usage
,
DWORD
fvf
,
D3DPOOL
pool
)
{
HRESULT
hr
;
buffer
->
lpVtbl
=
&
Direct3DVertexBuffer9_Vtbl
;
buffer
->
ref
=
1
;
buffer
->
fvf
=
fvf
;
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateVertexBuffer
(
device
->
WineD3DDevice
,
size
,
usage
&
WINED3DUSAGE_MASK
,
(
WINED3DPOOL
)
pool
,
buffer
,
&
d3d9_vertexbuffer_wined3d_parent_ops
,
&
buffer
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d buffer, hr %#x.
\n
"
,
hr
);
return
hr
;
}
buffer
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
buffer
->
parentDevice
);
return
D3D_OK
;
}
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