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wine
wine-winehq
Commits
157205c0
Commit
157205c0
authored
Feb 13, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Feb 14, 2007
Browse files
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Plain Diff
d3d8: Don't store the d3d8 declaration in the wined3d object.
parent
efed9aea
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Side-by-side
Showing
5 changed files
with
130 additions
and
328 deletions
+130
-328
d3d8_private.h
dlls/d3d8/d3d8_private.h
+1
-0
device.c
dlls/d3d8/device.c
+7
-1
vertexdeclaration.c
dlls/d3d8/vertexdeclaration.c
+105
-0
vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
+17
-323
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-4
No files found.
dlls/d3d8/d3d8_private.h
View file @
157205c0
...
...
@@ -619,6 +619,7 @@ typedef struct IDirect3DPixelShader8Impl {
* to see how not defined it here
*/
void
load_local_constants
(
const
DWORD
*
d3d8_elements
,
IWineD3DVertexShader
*
wined3d_vertex_shader
);
size_t
convert_to_wined3d_declaration
(
const
DWORD
*
d3d8_elements
,
WINED3DVERTEXELEMENT
**
wined3d_elements
);
/* Callbacks */
extern
HRESULT
WINAPI
D3D8CB_CreateSurface
(
IUnknown
*
device
,
IUnknown
*
pSuperior
,
UINT
Width
,
UINT
Height
,
...
...
dlls/d3d8/device.c
View file @
157205c0
...
...
@@ -1165,6 +1165,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
static
HRESULT
WINAPI
IDirect3DDevice8Impl_CreateVertexDeclaration
(
IDirect3DDevice8
*
iface
,
CONST
DWORD
*
declaration
,
IDirect3DVertexDeclaration8
**
decl_ptr
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
IDirect3DVertexDeclaration8Impl
*
object
;
WINED3DVERTEXELEMENT
*
wined3d_elements
;
size_t
wined3d_element_count
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"(%p) : declaration %p
\n
"
,
This
,
declaration
);
...
...
@@ -1179,7 +1181,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevi
object
->
ref_count
=
1
;
object
->
lpVtbl
=
&
Direct3DVertexDeclaration8_Vtbl
;
hr
=
IWineD3DDevice_CreateVertexDeclaration
(
This
->
WineD3DDevice
,
&
object
->
wined3d_vertex_declaration
,
(
IUnknown
*
)
object
,
(
CONST
WINED3DVERTEXELEMENT
*
)
declaration
,
0
);
wined3d_element_count
=
convert_to_wined3d_declaration
(
declaration
,
&
wined3d_elements
);
hr
=
IWineD3DDevice_CreateVertexDeclaration
(
This
->
WineD3DDevice
,
&
object
->
wined3d_vertex_declaration
,
(
IUnknown
*
)
object
,
wined3d_elements
,
wined3d_element_count
);
HeapFree
(
GetProcessHeap
(),
0
,
wined3d_elements
);
if
(
FAILED
(
hr
))
{
ERR
(
"(%p) : IWineD3DDevice_CreateVertexDeclaration call failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/d3d8/vertexdeclaration.c
View file @
157205c0
...
...
@@ -224,6 +224,111 @@ void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wine
}
}
/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
static
const
size_t
wined3d_type_sizes
[
WINED3DDECLTYPE_UNUSED
]
=
{
/*WINED3DDECLTYPE_FLOAT1*/
1
*
sizeof
(
float
),
/*WINED3DDECLTYPE_FLOAT2*/
2
*
sizeof
(
float
),
/*WINED3DDECLTYPE_FLOAT3*/
3
*
sizeof
(
float
),
/*WINED3DDECLTYPE_FLOAT4*/
4
*
sizeof
(
float
),
/*WINED3DDECLTYPE_D3DCOLOR*/
4
*
sizeof
(
BYTE
),
/*WINED3DDECLTYPE_UBYTE4*/
4
*
sizeof
(
BYTE
),
/*WINED3DDECLTYPE_SHORT2*/
2
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_SHORT4*/
4
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_UBYTE4N*/
4
*
sizeof
(
BYTE
),
/*WINED3DDECLTYPE_SHORT2N*/
2
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_SHORT4N*/
4
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_USHORT2N*/
2
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_USHORT4N*/
4
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_UDEC3*/
3
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_DEC3N*/
3
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_FLOAT16_2*/
2
*
sizeof
(
short
int
),
/*WINED3DDECLTYPE_FLOAT16_4*/
4
*
sizeof
(
short
int
)
};
typedef
struct
{
BYTE
usage
;
BYTE
usage_idx
;
}
wined3d_usage_t
;
static
const
wined3d_usage_t
wined3d_usage_lookup
[]
=
{
/*D3DVSDE_POSITION*/
{
WINED3DDECLUSAGE_POSITION
,
0
},
/*D3DVSDE_BLENDWEIGHT*/
{
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
},
/*D3DVSDE_BLENDINDICES*/
{
WINED3DDECLUSAGE_BLENDINDICES
,
0
},
/*D3DVSDE_NORMAL*/
{
WINED3DDECLUSAGE_NORMAL
,
0
},
/*D3DVSDE_PSIZE*/
{
WINED3DDECLUSAGE_PSIZE
,
0
},
/*D3DVSDE_DIFFUSE*/
{
WINED3DDECLUSAGE_COLOR
,
0
},
/*D3DVSDE_SPECULAR*/
{
WINED3DDECLUSAGE_COLOR
,
1
},
/*D3DVSDE_TEXCOORD0*/
{
WINED3DDECLUSAGE_TEXCOORD
,
0
},
/*D3DVSDE_TEXCOORD1*/
{
WINED3DDECLUSAGE_TEXCOORD
,
1
},
/*D3DVSDE_TEXCOORD2*/
{
WINED3DDECLUSAGE_TEXCOORD
,
2
},
/*D3DVSDE_TEXCOORD3*/
{
WINED3DDECLUSAGE_TEXCOORD
,
3
},
/*D3DVSDE_TEXCOORD4*/
{
WINED3DDECLUSAGE_TEXCOORD
,
4
},
/*D3DVSDE_TEXCOORD5*/
{
WINED3DDECLUSAGE_TEXCOORD
,
5
},
/*D3DVSDE_TEXCOORD6*/
{
WINED3DDECLUSAGE_TEXCOORD
,
6
},
/*D3DVSDE_TEXCOORD7*/
{
WINED3DDECLUSAGE_TEXCOORD
,
7
},
/*D3DVSDE_POSITION2*/
{
WINED3DDECLUSAGE_POSITION
,
1
},
/*D3DVSDE_NORMAL2*/
{
WINED3DDECLUSAGE_NORMAL
,
1
},
};
/* TODO: find out where rhw (or positionT) is for declaration8 */
size_t
convert_to_wined3d_declaration
(
const
DWORD
*
d3d8_elements
,
WINED3DVERTEXELEMENT
**
wined3d_elements
)
{
const
DWORD
*
token
=
d3d8_elements
;
WINED3DVERTEXELEMENT
*
element
;
D3DVSD_TOKENTYPE
token_type
;
size_t
element_count
=
0
;
DWORD
stream
=
0
;
int
offset
=
0
;
TRACE
(
"d3d8_elements %p, wined3d_elements %p
\n
"
,
d3d8_elements
,
wined3d_elements
);
/* 128 should be enough for anyone... */
*
wined3d_elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
128
*
sizeof
(
WINED3DVERTEXELEMENT
));
while
(
D3DVSD_END
()
!=
*
token
)
{
token_type
=
((
*
token
&
D3DVSD_TOKENTYPEMASK
)
>>
D3DVSD_TOKENTYPESHIFT
);
if
(
token_type
==
D3DVSD_TOKEN_STREAM
&&
!
(
*
token
&
D3DVSD_STREAMTESSMASK
))
{
stream
=
((
*
token
&
D3DVSD_STREAMNUMBERMASK
)
>>
D3DVSD_STREAMNUMBERSHIFT
);
offset
=
0
;
}
else
if
(
token_type
==
D3DVSD_TOKEN_STREAMDATA
&&
!
(
token_type
&
0x10000000
))
{
DWORD
type
=
((
*
token
&
D3DVSD_DATATYPEMASK
)
>>
D3DVSD_DATATYPESHIFT
);
DWORD
reg
=
((
*
token
&
D3DVSD_VERTEXREGMASK
)
>>
D3DVSD_VERTEXREGSHIFT
);
TRACE
(
"Adding element %d:
\n
"
,
element_count
);
element
=
*
wined3d_elements
+
element_count
++
;
element
->
Stream
=
stream
;
element
->
Method
=
WINED3DDECLMETHOD_DEFAULT
;
element
->
Usage
=
wined3d_usage_lookup
[
reg
].
usage
;
element
->
UsageIndex
=
wined3d_usage_lookup
[
reg
].
usage_idx
;
element
->
Type
=
type
;
element
->
Offset
=
offset
;
element
->
Reg
=
reg
;
offset
+=
wined3d_type_sizes
[
type
];
}
else
if
(
token_type
==
D3DVSD_TOKEN_STREAMDATA
&&
(
token_type
&
0x10000000
))
{
TRACE
(
" 0x%08x SKIP(%u)
\n
"
,
token_type
,
((
token_type
&
D3DVSD_SKIPCOUNTMASK
)
>>
D3DVSD_SKIPCOUNTSHIFT
));
offset
+=
sizeof
(
DWORD
)
*
((
token_type
&
D3DVSD_SKIPCOUNTMASK
)
>>
D3DVSD_SKIPCOUNTSHIFT
);
}
if
(
element_count
>=
127
)
{
ERR
(
"More than 127 elements?
\n
"
);
break
;
}
token
+=
parse_token
(
token
);
}
/* END */
element
=
*
wined3d_elements
+
element_count
++
;
element
->
Stream
=
0xFF
;
element
->
Type
=
WINED3DDECLTYPE_UNUSED
;
return
element_count
;
}
const
IDirect3DVertexDeclaration8Vtbl
Direct3DVertexDeclaration8_Vtbl
=
{
IDirect3DVertexDeclaration8Impl_QueryInterface
,
...
...
dlls/wined3d/vertexdeclaration.c
View file @
157205c0
...
...
@@ -58,118 +58,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
* http://developer.nvidia.com/view.asp?IO=var_memory_management
*/
/** Vertex Shader Declaration 8 data types tokens */
#define MAX_VSHADER_DECL_TYPES 8
static
const
char
*
const
VertexDecl8_DataTypes
[]
=
{
"D3DVSDT_FLOAT1"
,
"D3DVSDT_FLOAT2"
,
"D3DVSDT_FLOAT3"
,
"D3DVSDT_FLOAT4"
,
"D3DVSDT_D3DCOLOR"
,
"D3DVSDT_UBYTE4"
,
"D3DVSDT_SHORT2"
,
"D3DVSDT_SHORT4"
,
NULL
};
static
const
char
*
const
VertexDecl8_Registers
[]
=
{
"D3DVSDE_POSITION"
,
"D3DVSDE_BLENDWEIGHT"
,
"D3DVSDE_BLENDINDICES"
,
"D3DVSDE_NORMAL"
,
"D3DVSDE_PSIZE"
,
"D3DVSDE_DIFFUSE"
,
"D3DVSDE_SPECULAR"
,
"D3DVSDE_TEXCOORD0"
,
"D3DVSDE_TEXCOORD1"
,
"D3DVSDE_TEXCOORD2"
,
"D3DVSDE_TEXCOORD3"
,
"D3DVSDE_TEXCOORD4"
,
"D3DVSDE_TEXCOORD5"
,
"D3DVSDE_TEXCOORD6"
,
"D3DVSDE_TEXCOORD7"
,
"D3DVSDE_POSITION2"
,
"D3DVSDE_NORMAL2"
,
NULL
};
typedef
enum
_D3DVSD_TOKENTYPE
{
D3DVSD_TOKEN_NOP
=
0
,
D3DVSD_TOKEN_STREAM
=
1
,
D3DVSD_TOKEN_STREAMDATA
=
2
,
D3DVSD_TOKEN_TESSELLATOR
=
3
,
D3DVSD_TOKEN_CONSTMEM
=
4
,
D3DVSD_TOKEN_EXT
=
5
,
/* RESERVED = 6 */
D3DVSD_TOKEN_END
=
7
,
D3DVSD_FORCE_DWORD
=
0x7FFFFFFF
}
D3DVSD_TOKENTYPE
;
typedef
enum
_D3DVSDE_REGISTER
{
D3DVSDE_POSITION
=
0
,
D3DVSDE_BLENDWEIGHT
=
1
,
D3DVSDE_BLENDINDICES
=
2
,
D3DVSDE_NORMAL
=
3
,
D3DVSDE_PSIZE
=
4
,
D3DVSDE_DIFFUSE
=
5
,
D3DVSDE_SPECULAR
=
6
,
D3DVSDE_TEXCOORD0
=
7
,
D3DVSDE_TEXCOORD1
=
8
,
D3DVSDE_TEXCOORD2
=
9
,
D3DVSDE_TEXCOORD3
=
10
,
D3DVSDE_TEXCOORD4
=
11
,
D3DVSDE_TEXCOORD5
=
12
,
D3DVSDE_TEXCOORD6
=
13
,
D3DVSDE_TEXCOORD7
=
14
,
D3DVSDE_POSITION2
=
15
,
D3DVSDE_NORMAL2
=
16
,
MAX_D3DVSDE
=
17
}
D3DVSDE_REGISTER
;
typedef
enum
_D3DVSDT_TYPE
{
D3DVSDT_FLOAT1
=
0x00
,
D3DVSDT_FLOAT2
=
0x01
,
D3DVSDT_FLOAT3
=
0x02
,
D3DVSDT_FLOAT4
=
0x03
,
D3DVSDT_D3DCOLOR
=
0x04
,
D3DVSDT_UBYTE4
=
0x05
,
D3DVSDT_SHORT2
=
0x06
,
D3DVSDT_SHORT4
=
0x07
}
D3DVSDT_TYPE
;
#define D3DVSD_CONSTADDRESSSHIFT 0
#define D3DVSD_EXTINFOSHIFT 0
#define D3DVSD_STREAMNUMBERSHIFT 0
#define D3DVSD_VERTEXREGSHIFT 0
#define D3DVSD_CONSTRSSHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_SKIPCOUNTSHIFT 16
#define D3DVSD_VERTEXREGINSHIFT 20
#define D3DVSD_EXTCOUNTSHIFT 24
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT 28
#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
static
void
dump_wined3dvertexelement
(
const
WINED3DVERTEXELEMENT
*
element
)
{
TRACE
(
" Stream: %d
\n
"
,
element
->
Stream
);
TRACE
(
" Offset: %d
\n
"
,
element
->
Offset
);
...
...
@@ -180,170 +68,6 @@ static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
TRACE
(
" Register: %d
\n
"
,
element
->
Reg
);
}
static
DWORD
IWineD3DVertexDeclarationImpl_ParseToken8
(
const
DWORD
*
pToken
)
{
const
DWORD
token
=
*
pToken
;
DWORD
tokenlen
=
1
;
switch
((
token
&
D3DVSD_TOKENTYPEMASK
)
>>
D3DVSD_TOKENTYPESHIFT
)
{
/* maybe a macro to inverse ... */
case
D3DVSD_TOKEN_NOP
:
TRACE
(
" 0x%08x NOP()
\n
"
,
token
);
break
;
case
D3DVSD_TOKEN_STREAM
:
if
(
token
&
D3DVSD_STREAMTESSMASK
)
{
TRACE
(
" 0x%08x STREAM_TESS()
\n
"
,
token
);
}
else
{
TRACE
(
" 0x%08x STREAM(%u)
\n
"
,
token
,
((
token
&
D3DVSD_STREAMNUMBERMASK
)
>>
D3DVSD_STREAMNUMBERSHIFT
));
}
break
;
case
D3DVSD_TOKEN_STREAMDATA
:
if
(
token
&
0x10000000
)
{
TRACE
(
" 0x%08x SKIP(%u)
\n
"
,
token
,
((
token
&
D3DVSD_SKIPCOUNTMASK
)
>>
D3DVSD_SKIPCOUNTSHIFT
));
}
else
{
DWORD
type
=
((
token
&
D3DVSD_DATATYPEMASK
)
>>
D3DVSD_DATATYPESHIFT
);
DWORD
reg
=
((
token
&
D3DVSD_VERTEXREGMASK
)
>>
D3DVSD_VERTEXREGSHIFT
);
TRACE
(
" 0x%08x REG(%s, %s)
\n
"
,
token
,
VertexDecl8_Registers
[
reg
],
VertexDecl8_DataTypes
[
type
]);
}
break
;
case
D3DVSD_TOKEN_TESSELLATOR
:
if
(
token
&
0x10000000
)
{
DWORD
type
=
((
token
&
D3DVSD_DATATYPEMASK
)
>>
D3DVSD_DATATYPESHIFT
);
DWORD
reg
=
((
token
&
D3DVSD_VERTEXREGMASK
)
>>
D3DVSD_VERTEXREGSHIFT
);
TRACE
(
" 0x%08x TESSUV(%s) as %s
\n
"
,
token
,
VertexDecl8_Registers
[
reg
],
VertexDecl8_DataTypes
[
type
]);
}
else
{
DWORD
type
=
((
token
&
D3DVSD_DATATYPEMASK
)
>>
D3DVSD_DATATYPESHIFT
);
DWORD
regout
=
((
token
&
D3DVSD_VERTEXREGMASK
)
>>
D3DVSD_VERTEXREGSHIFT
);
DWORD
regin
=
((
token
&
D3DVSD_VERTEXREGINMASK
)
>>
D3DVSD_VERTEXREGINSHIFT
);
TRACE
(
" 0x%08x TESSNORMAL(%s, %s) as %s
\n
"
,
token
,
VertexDecl8_Registers
[
regin
],
VertexDecl8_Registers
[
regout
],
VertexDecl8_DataTypes
[
type
]);
}
break
;
case
D3DVSD_TOKEN_CONSTMEM
:
{
DWORD
count
=
((
token
&
D3DVSD_CONSTCOUNTMASK
)
>>
D3DVSD_CONSTCOUNTSHIFT
);
tokenlen
=
(
4
*
count
)
+
1
;
}
break
;
case
D3DVSD_TOKEN_EXT
:
{
DWORD
count
=
((
token
&
D3DVSD_CONSTCOUNTMASK
)
>>
D3DVSD_CONSTCOUNTSHIFT
);
DWORD
extinfo
=
((
token
&
D3DVSD_EXTINFOMASK
)
>>
D3DVSD_EXTINFOSHIFT
);
TRACE
(
" 0x%08x EXT(%u, %u)
\n
"
,
token
,
count
,
extinfo
);
/* todo ... print extension */
tokenlen
=
count
+
1
;
}
break
;
case
D3DVSD_TOKEN_END
:
TRACE
(
" 0x%08x END()
\n
"
,
token
);
break
;
default:
TRACE
(
" 0x%08x UNKNOWN
\n
"
,
token
);
/* argg error */
}
return
tokenlen
;
}
/* structure used by the d3d8 to d3d9 conversion lookup table */
typedef
struct
_Decl8to9Lookup
{
int
usage
;
int
usageIndex
;
}
Decl8to9Lookup
;
static
HRESULT
IWineD3DVertexDeclarationImpl_ParseDeclaration8
(
IWineD3DVertexDeclaration
*
iface
,
const
DWORD
*
pDecl
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
#define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
decl8to9Lookup[_reg].usageIndex = _usageindex;
const
DWORD
*
pToken
=
pDecl
;
DWORD
len
=
0
;
DWORD
stream
=
0
;
DWORD
token
;
DWORD
tokenlen
;
DWORD
tokentype
;
DWORD
nTokens
=
0
;
int
offset
=
0
;
WINED3DVERTEXELEMENT
convToW
[
128
];
/* TODO: find out where rhw (or positionT) is for declaration8 */
Decl8to9Lookup
decl8to9Lookup
[
MAX_D3DVSDE
];
MAKE_LOOKUP
(
D3DVSDE_POSITION
,
WINED3DDECLUSAGE_POSITION
,
0
);
MAKE_LOOKUP
(
D3DVSDE_POSITION2
,
WINED3DDECLUSAGE_POSITION
,
1
);
MAKE_LOOKUP
(
D3DVSDE_BLENDWEIGHT
,
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
);
MAKE_LOOKUP
(
D3DVSDE_BLENDINDICES
,
WINED3DDECLUSAGE_BLENDINDICES
,
0
);
MAKE_LOOKUP
(
D3DVSDE_NORMAL
,
WINED3DDECLUSAGE_NORMAL
,
0
);
MAKE_LOOKUP
(
D3DVSDE_NORMAL2
,
WINED3DDECLUSAGE_NORMAL
,
1
);
MAKE_LOOKUP
(
D3DVSDE_DIFFUSE
,
WINED3DDECLUSAGE_COLOR
,
0
);
MAKE_LOOKUP
(
D3DVSDE_SPECULAR
,
WINED3DDECLUSAGE_COLOR
,
1
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD0
,
WINED3DDECLUSAGE_TEXCOORD
,
0
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD1
,
WINED3DDECLUSAGE_TEXCOORD
,
1
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD2
,
WINED3DDECLUSAGE_TEXCOORD
,
2
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD3
,
WINED3DDECLUSAGE_TEXCOORD
,
3
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD4
,
WINED3DDECLUSAGE_TEXCOORD
,
4
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD5
,
WINED3DDECLUSAGE_TEXCOORD
,
5
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD6
,
WINED3DDECLUSAGE_TEXCOORD
,
6
);
MAKE_LOOKUP
(
D3DVSDE_TEXCOORD7
,
WINED3DDECLUSAGE_TEXCOORD
,
7
);
MAKE_LOOKUP
(
D3DVSDE_PSIZE
,
WINED3DDECLUSAGE_PSIZE
,
0
);
#undef MAKE_LOOKUP
TRACE
(
"(%p) : pDecl(%p)
\n
"
,
This
,
pDecl
);
/* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
while
(
D3DVSD_END
()
!=
*
pToken
)
{
token
=
*
pToken
;
tokenlen
=
IWineD3DVertexDeclarationImpl_ParseToken8
(
pToken
);
tokentype
=
((
token
&
D3DVSD_TOKENTYPEMASK
)
>>
D3DVSD_TOKENTYPESHIFT
);
if
(
D3DVSD_TOKEN_STREAM
==
tokentype
&&
0
==
(
D3DVSD_STREAMTESSMASK
&
token
))
{
/**
* how really works streams,
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
*/
stream
=
((
token
&
D3DVSD_STREAMNUMBERMASK
)
>>
D3DVSD_STREAMNUMBERSHIFT
);
offset
=
0
;
}
else
if
(
D3DVSD_TOKEN_STREAMDATA
==
tokentype
&&
0
==
(
0x10000000
&
tokentype
))
{
DWORD
type
=
((
token
&
D3DVSD_DATATYPEMASK
)
>>
D3DVSD_DATATYPESHIFT
);
DWORD
reg
=
((
token
&
D3DVSD_VERTEXREGMASK
)
>>
D3DVSD_VERTEXREGSHIFT
);
convToW
[
nTokens
].
Stream
=
stream
;
convToW
[
nTokens
].
Method
=
D3DDECLMETHOD_DEFAULT
;
convToW
[
nTokens
].
Usage
=
decl8to9Lookup
[
reg
].
usage
;
convToW
[
nTokens
].
UsageIndex
=
decl8to9Lookup
[
reg
].
usageIndex
;
convToW
[
nTokens
].
Type
=
type
;
convToW
[
nTokens
].
Offset
=
offset
;
convToW
[
nTokens
].
Reg
=
reg
;
TRACE
(
"Adding element %d:
\n
"
,
nTokens
);
dump_wined3dvertexelement
(
&
convToW
[
nTokens
]);
offset
+=
glTypeLookup
[
type
].
size
*
glTypeLookup
[
type
].
typesize
;
++
nTokens
;
}
else
if
(
D3DVSD_TOKEN_STREAMDATA
==
tokentype
&&
0x10000000
&
tokentype
)
{
TRACE
(
" 0x%08x SKIP(%u)
\n
"
,
tokentype
,
((
tokentype
&
D3DVSD_SKIPCOUNTMASK
)
>>
D3DVSD_SKIPCOUNTSHIFT
));
offset
+=
sizeof
(
DWORD
)
*
((
tokentype
&
D3DVSD_SKIPCOUNTMASK
)
>>
D3DVSD_SKIPCOUNTSHIFT
);
}
len
+=
tokenlen
;
pToken
+=
tokenlen
;
}
/* here D3DVSD_END() */
len
+=
IWineD3DVertexDeclarationImpl_ParseToken8
(
pToken
);
convToW
[
nTokens
].
Stream
=
0xFF
;
convToW
[
nTokens
].
Type
=
D3DDECLTYPE_UNUSED
;
++
nTokens
;
/* compute size */
This
->
declaration8Length
=
len
*
sizeof
(
DWORD
);
/* copy the declaration */
This
->
pDeclaration8
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
declaration8Length
);
memcpy
(
This
->
pDeclaration8
,
pDecl
,
This
->
declaration8Length
);
/* compute convToW size */
This
->
declarationWNumElements
=
nTokens
;
/* copy the convTo9 declaration */
This
->
pDeclarationWine
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
nTokens
*
sizeof
(
WINED3DVERTEXELEMENT
));
memcpy
(
This
->
pDeclarationWine
,
convToW
,
nTokens
*
sizeof
(
WINED3DVERTEXELEMENT
));
/* returns */
return
WINED3D_OK
;
}
/* *******************************************
IWineD3DVertexDeclaration IUnknown parts follow
******************************************* */
...
...
@@ -374,7 +98,6 @@ static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclarat
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
This
->
ref
);
ref
=
InterlockedDecrement
(
&
This
->
ref
);
if
(
ref
==
0
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
->
pDeclaration8
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
pDeclarationWine
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -404,32 +127,6 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDecl
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration8
(
IWineD3DVertexDeclaration
*
iface
,
DWORD
*
pData
,
DWORD
*
pSizeOfData
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
if
(
NULL
==
pData
)
{
*
pSizeOfData
=
This
->
declaration8Length
;
return
WINED3D_OK
;
}
/* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
TODO: this needs to be tested against windows */
if
(
*
pSizeOfData
==
0
)
{
TRACE
(
"(%p) : Requested the vertex declaration without specifying the size of the return buffer
\n
"
,
This
);
*
pSizeOfData
=
This
->
declaration8Length
;
memcpy
(
pData
,
This
->
pDeclaration8
,
This
->
declaration8Length
);
return
WINED3D_OK
;
}
if
(
*
pSizeOfData
<
This
->
declaration8Length
)
{
FIXME
(
"(%p) : Returning WINED3DERR_MOREDATA numElements %d expected %d
\n
"
,
iface
,
*
pSizeOfData
,
This
->
declaration8Length
);
*
pSizeOfData
=
This
->
declaration8Length
;
return
WINED3DERR_MOREDATA
;
}
TRACE
(
"(%p) : GetVertexDeclaration8 copying to %p
\n
"
,
This
,
pData
);
memcpy
(
pData
,
This
->
pDeclaration8
,
This
->
declaration8Length
);
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration
(
IWineD3DVertexDeclaration
*
iface
,
WINED3DVERTEXELEMENT
*
elements
,
size_t
*
element_count
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
...
...
@@ -438,14 +135,9 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVerte
TRACE
(
"(%p) : d3d version %d, elements %p, element_count %p
\n
"
,
This
,
((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
,
elements
,
element_count
);
if
(((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
==
8
)
{
/* FIXME: This is an ugly hack of course... */
hr
=
IWineD3DVertexDeclarationImpl_GetDeclaration8
(
iface
,
(
DWORD
*
)
elements
,
element_count
);
}
else
{
*
element_count
=
This
->
declarationWNumElements
;
if
(
elements
)
{
CopyMemory
(
elements
,
This
->
pDeclarationWine
,
This
->
declarationWNumElements
*
sizeof
(
WINED3DVERTEXELEMENT
));
}
*
element_count
=
This
->
declarationWNumElements
;
if
(
elements
)
{
CopyMemory
(
elements
,
This
->
pDeclarationWine
,
This
->
declarationWNumElements
*
sizeof
(
WINED3DVERTEXELEMENT
));
}
return
hr
;
...
...
@@ -458,20 +150,22 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVerte
TRACE
(
"(%p) : d3d version %d
\n
"
,
This
,
((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
);
if
(((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
==
8
)
{
TRACE
(
"Parsing declaration 8
\n
"
);
/* FIXME: This is an ugly hack of course... */
hr
=
IWineD3DVertexDeclarationImpl_ParseDeclaration8
(
iface
,
(
CONST
DWORD
*
)
elements
);
}
else
{
This
->
declarationWNumElements
=
element_count
;
This
->
pDeclarationWine
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
WINED3DVERTEXELEMENT
)
*
element_count
);
if
(
!
This
->
pDeclarationWine
)
{
ERR
(
"Memory allocation failed
\n
"
);
hr
=
WINED3DERR_OUTOFVIDEOMEMORY
;
}
else
{
CopyMemory
(
This
->
pDeclarationWine
,
elements
,
sizeof
(
WINED3DVERTEXELEMENT
)
*
element_count
);
if
(
TRACE_ON
(
d3d_decl
))
{
int
i
;
for
(
i
=
0
;
i
<
element_count
;
++
i
)
{
dump_wined3dvertexelement
(
elements
+
i
);
}
}
This
->
declarationWNumElements
=
element_count
;
This
->
pDeclarationWine
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
WINED3DVERTEXELEMENT
)
*
element_count
);
if
(
!
This
->
pDeclarationWine
)
{
ERR
(
"Memory allocation failed
\n
"
);
hr
=
WINED3DERR_OUTOFVIDEOMEMORY
;
}
else
{
CopyMemory
(
This
->
pDeclarationWine
,
elements
,
sizeof
(
WINED3DVERTEXELEMENT
)
*
element_count
);
}
TRACE
(
"Returning
\n
"
);
return
hr
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
157205c0
...
...
@@ -1116,10 +1116,6 @@ typedef struct IWineD3DVertexDeclarationImpl {
DWORD
fvf
[
MAX_STREAMS
];
DWORD
allFVF
;
/** dx8 compatible Declaration fields */
DWORD
*
pDeclaration8
;
DWORD
declaration8Length
;
WINED3DVERTEXELEMENT
*
pDeclarationWine
;
UINT
declarationWNumElements
;
}
IWineD3DVertexDeclarationImpl
;
...
...
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