Commit 15a0274f authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3d10: Implement ID3D10EffectPass::GetAnnotationByName().

parent 4e1950b7
...@@ -1590,9 +1590,24 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnno ...@@ -1590,9 +1590,24 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnno
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
LPCSTR name) LPCSTR name)
{ {
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
unsigned int i;
return NULL; TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
for (i = 0; i < This->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &This->annotations[i];
if (!strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return (ID3D10EffectVariable *)a;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
} }
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment