Commit 15a2817d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for viewport_test().

parent 9d9f580b
......@@ -12056,24 +12056,36 @@ done:
DestroyWindow(window);
}
static void viewport_test(IDirect3DDevice9 *device) {
HRESULT hr;
DWORD color;
D3DVIEWPORT9 vp, old_vp;
static void viewport_test(void)
{
IDirect3DDevice9 *device;
BOOL draw_failed = TRUE;
const float quad[] =
D3DVIEWPORT9 vp;
IDirect3D9 *d3d;
ULONG refcount;
DWORD color;
HWND window;
HRESULT hr;
static const float quad[] =
{
-0.5, -0.5, 0.1,
0.5, -0.5, 0.1,
-0.5, 0.5, 0.1,
0.5, 0.5, 0.1
-0.5f, -0.5f, 0.1f,
-0.5f, 0.5f, 0.1f,
0.5f, -0.5f, 0.1f,
0.5f, 0.5f, 0.1f,
};
memset(&old_vp, 0, sizeof(old_vp));
hr = IDirect3DDevice9_GetViewport(device, &old_vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
/* Test a viewport with Width and Height bigger than the surface dimensions
......@@ -12101,6 +12113,9 @@ static void viewport_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_SetViewport(device, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
......@@ -12138,8 +12153,11 @@ static void viewport_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
hr = IDirect3DDevice9_SetViewport(device, &old_vp);
ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
/* This test tests depth clamping / clipping behaviour:
......@@ -16402,11 +16420,11 @@ START_TEST(visual)
yuv_layout_test(device_ptr);
zwriteenable_test(device_ptr);
alphatest_test(device_ptr);
viewport_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
viewport_test();
test_constant_clamp_vs();
test_compare_instructions();
test_mova();
......
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