Commit 15dfe304 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

ddraw: Drop "Thunk_" from the names of the IDirect3DVertexBuffer methods.

parent da018679
......@@ -82,10 +82,8 @@ IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
return E_NOINTERFACE;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
REFIID riid,
void **obj)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
REFIID riid, void **obj)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
......@@ -112,8 +110,7 @@ IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
return ref;
}
static ULONG WINAPI
Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
{
TRACE("iface %p.\n", iface);
......@@ -176,8 +173,7 @@ IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
return ref;
}
static ULONG WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
{
TRACE("iface %p.\n", iface);
......@@ -242,11 +238,8 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
return hr;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
DWORD Flags,
void **Data,
DWORD *Size)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
void **Data, DWORD *Size)
{
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
......@@ -276,8 +269,7 @@ IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
return D3D_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
{
TRACE("iface %p.\n", iface);
......@@ -379,15 +371,9 @@ IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
return hr;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
DWORD VertexOp,
DWORD DestIndex,
DWORD Count,
IDirect3DVertexBuffer *SrcBuffer,
DWORD SrcIndex,
IDirect3DDevice3 *D3DDevice,
DWORD Flags)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
DWORD SrcIndex, IDirect3DDevice3 *D3DDevice, DWORD Flags)
{
IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL;
IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
......@@ -435,9 +421,8 @@ IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
return D3D_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
D3DVERTEXBUFFERDESC *Desc)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
D3DVERTEXBUFFERDESC *Desc)
{
TRACE("iface %p, desc %p.\n", iface, Desc);
......@@ -484,10 +469,8 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
return DD_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
IDirect3DDevice3 *D3DDevice,
DWORD Flags)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
IDirect3DDevice3 *D3DDevice, DWORD Flags)
{
IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
......@@ -558,15 +541,15 @@ static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
{
/*** IUnknown Methods ***/
Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
Thunk_IDirect3DVertexBufferImpl_1_AddRef,
Thunk_IDirect3DVertexBufferImpl_1_Release,
IDirect3DVertexBufferImpl_1_QueryInterface,
IDirect3DVertexBufferImpl_1_AddRef,
IDirect3DVertexBufferImpl_1_Release,
/*** IDirect3DVertexBuffer Methods ***/
Thunk_IDirect3DVertexBufferImpl_1_Lock,
Thunk_IDirect3DVertexBufferImpl_1_Unlock,
Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
Thunk_IDirect3DVertexBufferImpl_1_Optimize
IDirect3DVertexBufferImpl_1_Lock,
IDirect3DVertexBufferImpl_1_Unlock,
IDirect3DVertexBufferImpl_1_ProcessVertices,
IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
IDirect3DVertexBufferImpl_1_Optimize
};
HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
......
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