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wine
wine-winehq
Commits
15f029a5
Commit
15f029a5
authored
Nov 03, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 05, 2007
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d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
parent
11bd418a
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Showing
4 changed files
with
23 additions
and
1 deletion
+23
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+13
-0
math.c
dlls/d3dx8/tests/math.c
+8
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
15f029a5
...
...
@@ -31,7 +31,7 @@
@ stdcall D3DXMatrixRotationZ(ptr long)
@ stdcall D3DXMatrixRotationAxis(ptr ptr long)
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
@ st
ub D3DXMatrixRotationYawPitchRoll
@ st
dcall D3DXMatrixRotationYawPitchRoll(ptr long long long)
@ stub D3DXMatrixTransformation
@ stub D3DXMatrixAffineTransformation
@ stub D3DXMatrixLookAtRH
...
...
dlls/d3dx8/math.c
View file @
15f029a5
...
...
@@ -111,6 +111,19 @@ D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle)
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationYawPitchRoll
(
D3DXMATRIX
*
pout
,
FLOAT
yaw
,
FLOAT
pitch
,
FLOAT
roll
)
{
D3DXMATRIX
m
,
pout1
,
pout2
,
pout3
;
D3DXMatrixIdentity
(
&
pout3
);
D3DXMatrixRotationZ
(
&
m
,
roll
);
D3DXMatrixMultiply
(
&
pout2
,
&
pout3
,
&
m
);
D3DXMatrixRotationX
(
&
m
,
pitch
);
D3DXMatrixMultiply
(
&
pout1
,
&
pout2
,
&
m
);
D3DXMatrixRotationY
(
&
m
,
yaw
);
D3DXMatrixMultiply
(
pout
,
&
pout1
,
&
m
);
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
)
{
D3DXMatrixIdentity
(
pout
);
...
...
dlls/d3dx8/tests/math.c
View file @
15f029a5
...
...
@@ -236,6 +236,14 @@ static void D3DXMatrixTest(void)
D3DXMatrixRotationY
(
&
gotmat
,
angle
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixRotationYawPitchRoll____*/
expectedmat
.
m
[
0
][
0
]
=
0
.
888777
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
091875
f
;
expectedmat
.
m
[
0
][
2
]
=
-
0
.
449037
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
351713
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
491487
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
796705
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
0
.
293893
f
;
expectedmat
.
m
[
2
][
1
]
=
-
0
.
866025
f
;
expectedmat
.
m
[
2
][
2
]
=
0
.
404509
f
;
expectedmat
.
m
[
2
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixRotationYawPitchRoll
(
&
gotmat
,
3
.
0
f
*
angle
/
5
.
0
f
,
angle
,
3
.
0
f
*
angle
/
17
.
0
f
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixRotationZ______________*/
expectedmat
.
m
[
0
][
0
]
=
0
.
5
f
;
expectedmat
.
m
[
0
][
1
]
=
sqrt
(
3
.
0
f
)
/
2
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
-
sqrt
(
3
.
0
f
)
/
2
.
0
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
5
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
15f029a5
...
...
@@ -64,6 +64,7 @@ D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, CONST D3DXVECTOR3 *p
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationQuaternion
(
D3DXMATRIX
*
pout
,
CONST
D3DXQUATERNION
*
pq
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationX
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationY
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationYawPitchRoll
(
D3DXMATRIX
*
pout
,
FLOAT
yaw
,
FLOAT
pitch
,
FLOAT
roll
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixScaling
(
D3DXMATRIX
*
pout
,
FLOAT
sx
,
FLOAT
sy
,
FLOAT
sz
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
);
...
...
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