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wine
wine-winehq
Commits
166b6d86
Commit
166b6d86
authored
Apr 04, 2006
by
Jan Zerebecki
Committed by
Alexandre Julliard
Apr 04, 2006
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wined3d: Output unhandled renderstates with debug_d3drenderstate.
parent
10fc9480
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1 changed file
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12 additions
and
13 deletions
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-13
device.c
dlls/wined3d/device.c
+12
-13
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dlls/wined3d/device.c
View file @
166b6d86
...
...
@@ -3677,6 +3677,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
case
WINED3DRS_WRAP5
:
case
WINED3DRS_WRAP6
:
case
WINED3DRS_WRAP7
:
case
WINED3DRS_WRAP8
:
case
WINED3DRS_WRAP9
:
case
WINED3DRS_WRAP10
:
case
WINED3DRS_WRAP11
:
case
WINED3DRS_WRAP12
:
case
WINED3DRS_WRAP13
:
case
WINED3DRS_WRAP14
:
case
WINED3DRS_WRAP15
:
/**
http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/texture/
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/FixedFunction/Textures/texturewrapping.asp
...
...
@@ -3686,7 +3694,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
so far as I can tell, wrapping and texture-coordinate generate go hand in hand,
*/
TRACE
(
"(%p)->(%d,%ld) Texture wraping not yet supported
\n
"
,
This
,
State
,
Value
);
TRACE
(
"(%p)->(%s,%ld) Texture wraping not yet supported
\n
"
,
This
,
debug_d3drenderstate
(
State
)
,
Value
);
break
;
case
WINED3DRS_MULTISAMPLEANTIALIAS
:
{
...
...
@@ -3760,7 +3768,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
case
WINED3DRS_ADAPTIVETESS_W
:
case
WINED3DRS_ENABLEADAPTIVETESSELLATION
:
{
FIXME
(
"(%p)->(%
d,%ld) not handled yet
\n
"
,
This
,
State
,
Value
);
FIXME
(
"(%p)->(%
s,%ld) not handled yet
\n
"
,
This
,
debug_d3drenderstate
(
State
)
,
Value
);
break
;
}
case
WINED3DRS_TWOSIDEDSTENCILMODE
:
...
...
@@ -3882,7 +3890,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
case
WINED3DRS_BLENDFACTOR
:
case
WINED3DRS_SRGBWRITEENABLE
:
{
FIXME
(
"(%p)->(%
d,%ld) not handled yet
\n
"
,
This
,
State
,
Value
);
FIXME
(
"(%p)->(%
s,%ld) not handled yet
\n
"
,
This
,
debug_d3drenderstate
(
State
)
,
Value
);
break
;
}
case
WINED3DRS_DEPTHBIAS
:
...
...
@@ -3899,20 +3907,11 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
}
break
;
}
case
WINED3DRS_WRAP8
:
case
WINED3DRS_WRAP9
:
case
WINED3DRS_WRAP10
:
case
WINED3DRS_WRAP11
:
case
WINED3DRS_WRAP12
:
case
WINED3DRS_WRAP13
:
case
WINED3DRS_WRAP14
:
case
WINED3DRS_WRAP15
:
case
WINED3DRS_SEPARATEALPHABLENDENABLE
:
case
WINED3DRS_SRCBLENDALPHA
:
case
WINED3DRS_DESTBLENDALPHA
:
case
WINED3DRS_BLENDOPALPHA
:
/*Put back later: FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value); */
FIXME
(
"(%p)->(%d,%ld) not handled yet
\n
"
,
This
,
State
,
Value
);
FIXME
(
"(%p)->(%s,%ld) not handled yet
\n
"
,
This
,
debug_d3drenderstate
(
State
),
Value
);
break
;
default:
FIXME
(
"(%p)->(%d,%ld) unrecognized
\n
"
,
This
,
State
,
Value
);
...
...
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