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wine
wine-winehq
Commits
16c6e4e3
Commit
16c6e4e3
authored
Oct 04, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 08, 2012
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d3d10: Handle rasterizer state in d3d10_effect_object_apply().
parent
ed976838
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2 changed files
with
18 additions
and
1 deletion
+18
-1
d3d10_private.h
dlls/d3d10/d3d10_private.h
+1
-0
effect.c
dlls/d3d10/effect.c
+17
-1
No files found.
dlls/d3d10/d3d10_private.h
View file @
16c6e4e3
...
...
@@ -74,6 +74,7 @@ struct d3d10_effect_object
enum
d3d10_effect_object_type
type
;
union
{
ID3D10RasterizerState
*
rs
;
ID3D10VertexShader
*
vs
;
ID3D10PixelShader
*
ps
;
ID3D10GeometryShader
*
gs
;
...
...
dlls/d3d10/effect.c
View file @
16c6e4e3
...
...
@@ -1339,6 +1339,14 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
switch
(
o
->
type
)
{
case
D3D10_EOT_RASTERIZER_STATE
:
{
ID3D10EffectRasterizerVariable
*
rv
=
variable
->
lpVtbl
->
AsRasterizer
(
variable
);
if
(
FAILED
(
hr
=
rv
->
lpVtbl
->
GetRasterizerState
(
rv
,
variable_idx
,
&
o
->
object
.
rs
)))
return
hr
;
break
;
}
case
D3D10_EOT_VERTEXSHADER
:
{
ID3D10EffectShaderVariable
*
sv
=
variable
->
lpVtbl
->
AsShader
(
variable
);
...
...
@@ -1369,7 +1377,6 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
break
;
}
case
D3D10_EOT_RASTERIZER_STATE
:
case
D3D10_EOT_DEPTH_STENCIL_STATE
:
case
D3D10_EOT_BLEND_STATE
:
case
D3D10_EOT_STENCIL_REF
:
...
...
@@ -2159,6 +2166,10 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
switch
(
o
->
type
)
{
case
D3D10_EOT_RASTERIZER_STATE
:
ID3D10Device_RSSetState
(
device
,
o
->
object
.
rs
);
return
S_OK
;
case
D3D10_EOT_VERTEXSHADER
:
ID3D10Device_VSSetShader
(
device
,
o
->
object
.
vs
);
return
S_OK
;
...
...
@@ -2258,6 +2269,11 @@ static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
{
switch
(
o
->
type
)
{
case
D3D10_EOT_RASTERIZER_STATE
:
if
(
o
->
object
.
rs
)
ID3D10RasterizerState_Release
(
o
->
object
.
rs
);
break
;
case
D3D10_EOT_VERTEXSHADER
:
if
(
o
->
object
.
vs
)
ID3D10VertexShader_Release
(
o
->
object
.
vs
);
...
...
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