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wine
wine-winehq
Commits
16e86890
Commit
16e86890
authored
Mar 02, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Mar 02, 2005
Browse files
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Browse Files
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Plain Diff
Implemented guids for wined3d.
parent
7105248a
Hide whitespace changes
Inline
Side-by-side
Showing
16 changed files
with
289 additions
and
84 deletions
+289
-84
d3d9_main.c
dlls/d3d9/d3d9_main.c
+1
-0
surface.c
dlls/d3d9/surface.c
+36
-16
basetexture.c
dlls/wined3d/basetexture.c
+10
-2
cubetexture.c
dlls/wined3d/cubetexture.c
+11
-2
device.c
dlls/wined3d/device.c
+11
-0
directx.c
dlls/wined3d/directx.c
+44
-27
indexbuffer.c
dlls/wined3d/indexbuffer.c
+8
-1
resource.c
dlls/wined3d/resource.c
+7
-1
stateblock.c
dlls/wined3d/stateblock.c
+42
-30
texture.c
dlls/wined3d/texture.c
+9
-1
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+8
-1
vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
+7
-1
volume.c
dlls/wined3d/volume.c
+7
-1
volumetexture.c
dlls/wined3d/volumetexture.c
+9
-1
wined3d_main.c
dlls/wined3d/wined3d_main.c
+1
-0
wined3d_interface.h
include/wine/wined3d_interface.h
+78
-0
No files found.
dlls/d3d9/d3d9_main.c
View file @
16e86890
...
...
@@ -21,6 +21,7 @@
*/
#include "config.h"
#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/d3d9/surface.c
View file @
16e86890
...
...
@@ -109,26 +109,46 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFI
IDirect3DSurface9Impl
*
This
=
(
IDirect3DSurface9Impl
*
)
iface
;
HRESULT
res
;
/* The container returned from IWineD3DSurface_GetContainer is either a IWineD3DDevice
or
o
pne of the subclasses of resource
*/
/* The container returned from IWineD3DSurface_GetContainer is either a IWineD3DDevice
,
o
ne of the subclasses of IWineD3DBaseTexture or a IWineD3DSwapChain
*/
IUnknown
*
IWineContainer
=
NULL
;
res
=
IWineD3DSurface_GetContainer
(
This
->
wineD3DSurface
,
riid
,
(
void
**
)
&
IWineContainer
);
if
(
res
==
D3D_OK
)
{
IWineD3DDevice
*
myDevice
=
NULL
;
IWineD3DResource_GetDevice
((
IWineD3DSurface
*
)
This
->
wineD3DSurface
,
&
myDevice
);
if
(
IWineContainer
==
(
IUnknown
*
)
myDevice
)
{
IWineD3DDevice_GetParent
((
IWineD3DDevice
*
)
IWineContainer
,
(
IUnknown
**
)
ppContainer
);
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
IWineContainer
);
}
else
{
IWineD3DResource_GetParent
((
IWineD3DResource
*
)
IWineContainer
,
(
IUnknown
**
)
ppContainer
);
IWineD3DResource_Release
((
IWineD3DResource
*
)
IWineContainer
);
}
IWineD3DDevice_Release
(
myDevice
);
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* Get the IUnknown container. */
res
=
IWineD3DSurface_GetContainer
(
This
->
wineD3DSurface
,
&
IID_IUnknown
,
(
void
**
)
&
IWineContainer
);
if
(
res
==
D3D_OK
&&
IWineContainer
!=
NULL
)
{
/* Now find out what kind of container it is (so that we can get its parent)*/
IUnknown
*
IUnknownParent
=
NULL
;
IUnknown
*
myContainer
=
NULL
;
if
(
D3D_OK
==
IUnknown_QueryInterface
(
IWineContainer
,
&
IID_IWineD3DDevice
,
(
void
**
)
&
myContainer
)){
IWineD3DDevice_GetParent
((
IWineD3DDevice
*
)
IWineContainer
,
&
IUnknownParent
);
IUnknown_Release
(
myContainer
);
}
else
if
(
D3D_OK
==
IUnknown_QueryInterface
(
IWineContainer
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
myContainer
)){
IWineD3DBaseTexture_GetParent
((
IWineD3DBaseTexture
*
)
IWineContainer
,
&
IUnknownParent
);
IUnknown_Release
(
myContainer
);
}
else
if
(
D3D_OK
==
IUnknown_QueryInterface
(
IWineContainer
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
myContainer
)){
IWineD3DBaseTexture_GetParent
((
IWineD3DBaseTexture
*
)
IWineContainer
,
&
IUnknownParent
);
IUnknown_Release
(
myContainer
);
}
else
{
FIXME
(
"Container is of unknown interface
\n
"
);
}
/* Tidy up.. */
IUnknown_Release
((
IWineD3DDevice
*
)
IWineContainer
);
/* Now, query the interface of the parent for the riid */
if
(
IUnknownParent
!=
NULL
){
res
=
IUnknown_QueryInterface
(
IUnknownParent
,
riid
,
ppContainer
);
/* Tidy up.. */
IUnknown_Release
(
IUnknownParent
);
}
}
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppContainer
);
return
res
;
}
...
...
dlls/wined3d/basetexture.c
View file @
16e86890
...
...
@@ -30,8 +30,16 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
******************************************* */
HRESULT
WINAPI
IWineD3DBaseTextureImpl_QueryInterface
(
IWineD3DBaseTexture
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
/* FIXME: This needs to extend a IWineD3DBaseObject */
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/cubetexture.c
View file @
16e86890
...
...
@@ -2,7 +2,8 @@
* IDirect3DCubeTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -49,7 +50,15 @@ static const GLenum cube_targets[6] = {
HRESULT
WINAPI
IWineD3DCubeTextureImpl_QueryInterface
(
IWineD3DCubeTexture
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/device.c
View file @
16e86890
...
...
@@ -230,6 +230,17 @@ void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD S
HRESULT
WINAPI
IWineD3DDeviceImpl_QueryInterface
(
IWineD3DDevice
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* FIXME: This needs to extend a IWineD3DBaseObject */
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DDevice
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/directx.c
View file @
16e86890
...
...
@@ -149,6 +149,50 @@ static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
}
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
HRESULT
WINAPI
IWineD3DImpl_QueryInterface
(
IWineD3D
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* FIXME: This needs to extend a IWineD3DBaseObject */
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DDevice
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IWineD3DImpl_AddRef
(
IWineD3D
*
iface
)
{
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
ULONG
refCount
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
refCount
-
1
);
return
refCount
;
}
ULONG
WINAPI
IWineD3DImpl_Release
(
IWineD3D
*
iface
)
{
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
This
->
ref
);
ref
=
InterlockedDecrement
(
&
This
->
ref
);
if
(
ref
==
0
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/**********************************************************
* IWineD3D parts follows
**********************************************************/
static
BOOL
IWineD3DImpl_FillGLCaps
(
WineD3D_GL_Info
*
gl_info
,
Display
*
display
)
{
const
char
*
GL_Extensions
=
NULL
;
const
char
*
GLX_Extensions
=
NULL
;
...
...
@@ -1614,33 +1658,6 @@ HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
HRESULT
WINAPI
IWineD3DImpl_QueryInterface
(
IWineD3D
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IWineD3DImpl_AddRef
(
IWineD3D
*
iface
)
{
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
ULONG
refCount
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
refCount
-
1
);
return
refCount
;
}
ULONG
WINAPI
IWineD3DImpl_Release
(
IWineD3D
*
iface
)
{
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
ULONG
refCount
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
refCount
+
1
);
if
(
!
refCount
)
HeapFree
(
GetProcessHeap
(),
0
,
This
);
return
refCount
;
}
/**********************************************************
* IWineD3D VTbl follows
**********************************************************/
...
...
dlls/wined3d/indexbuffer.c
View file @
16e86890
...
...
@@ -32,7 +32,14 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT
WINAPI
IWineD3DIndexBufferImpl_QueryInterface
(
IWineD3DIndexBuffer
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DIndexBuffer
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/resource.c
View file @
16e86890
...
...
@@ -30,7 +30,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT
WINAPI
IWineD3DResourceImpl_QueryInterface
(
IWineD3DResource
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/stateblock.c
View file @
16e86890
...
...
@@ -2,7 +2,8 @@
* state block implementation
*
* Copyright 2002 Raphael Junqueira
* 2004 Jason Edmeades
* Copyright 2004 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -25,6 +26,46 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
/**********************************************************
* IWineD3DStateBlockImpl IUnknown parts follows
**********************************************************/
HRESULT
WINAPI
IWineD3DStateBlockImpl_QueryInterface
(
IWineD3DStateBlock
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DStateBlock
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IWineD3DStateBlockImpl_AddRef
(
IWineD3DStateBlock
*
iface
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
ULONG
refCount
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
refCount
-
1
);
return
refCount
;
}
ULONG
WINAPI
IWineD3DStateBlockImpl_Release
(
IWineD3DStateBlock
*
iface
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
ULONG
refCount
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
refCount
+
1
);
if
(
!
refCount
)
{
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refCount
;
}
/**********************************************************
* IWineD3DStateBlockImpl parts follows
**********************************************************/
HRESULT
WINAPI
IWineD3DStateBlockImpl_GetParent
(
IWineD3DStateBlock
*
iface
,
IUnknown
**
pParent
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
IUnknown_AddRef
(
This
->
parent
);
...
...
@@ -253,35 +294,6 @@ HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock*
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
HRESULT
WINAPI
IWineD3DStateBlockImpl_QueryInterface
(
IWineD3DStateBlock
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IWineD3DStateBlockImpl_AddRef
(
IWineD3DStateBlock
*
iface
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
ULONG
refCount
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
refCount
-
1
);
return
refCount
;
}
ULONG
WINAPI
IWineD3DStateBlockImpl_Release
(
IWineD3DStateBlock
*
iface
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
ULONG
refCount
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
refCount
+
1
);
if
(
!
refCount
)
{
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refCount
;
}
/**********************************************************
* IWineD3DStateBlock VTbl follows
**********************************************************/
...
...
dlls/wined3d/texture.c
View file @
16e86890
...
...
@@ -31,7 +31,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT
WINAPI
IWineD3DTextureImpl_QueryInterface
(
IWineD3DTexture
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/vertexbuffer.c
View file @
16e86890
...
...
@@ -32,7 +32,14 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT
WINAPI
IWineD3DVertexBufferImpl_QueryInterface
(
IWineD3DVertexBuffer
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexBuffer
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/vertexdeclaration.c
View file @
16e86890
...
...
@@ -747,7 +747,13 @@ HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_QueryInterface
(
IWineD3DVertexDeclaration
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexDeclaration
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/volume.c
View file @
16e86890
...
...
@@ -31,7 +31,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT
WINAPI
IWineD3DVolumeImpl_QueryInterface
(
IWineD3DVolume
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolume
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/volumetexture.c
View file @
16e86890
...
...
@@ -31,7 +31,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_QueryInterface
(
IWineD3DVolumeTexture
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DVolumeTextureImpl
*
This
=
(
IWineD3DVolumeTextureImpl
*
)
iface
;
WARN
(
"(%p)->(%s,%p) should not be called
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolumeTexture
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
dlls/wined3d/wined3d_main.c
View file @
16e86890
...
...
@@ -22,6 +22,7 @@
#include "config.h"
#include "initguid.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
wine_d3d
);
...
...
include/wine/wined3d_interface.h
View file @
16e86890
...
...
@@ -37,6 +37,84 @@
*/
/*****************************************************************************
* Predeclare the interfaces
*/
/* {108F9C44-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3D
,
0x108f9c44
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {108F9C44-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DDevice
,
0x108f9c44
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DResource
,
0x1f3bfb34
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {217F671E-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DVertexBuffer
,
0x217f671e
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {24769ED8-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DVolume
,
0x24769ed8
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {34D01B10-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DSwapChain
,
0x34d01b10
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {37CD5526-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DSurface
,
0x37cd5526
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {3A02A54E-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DIndexBuffer
,
0x3a02a54e
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DBaseTexture
,
0x3c2aebf6
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DTexture
,
0x3e72cc1c
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {41752900-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DCubeTexture
,
0x41752900
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {7B39470C-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DVolumeTexture
,
0x7b39470c
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DVertexDeclaration
,
0x7cd55be6
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DVertexShader
,
0x7f7a2b60
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {818503DA-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DPixelShader
,
0x818503da
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {83B073CE-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DStateBlock
,
0x83b073ce
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/* {905DDBAC-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID
(
IID_IWineD3DQuery
,
0x905ddbac
,
0x6f30
,
0x11d9
,
0xc6
,
0x87
,
0x0
,
0x4
,
0x61
,
0x42
,
0xc1
,
0x4f
);
/*****************************************************************************
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
...
...
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