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wine
wine-winehq
Commits
175785ed
Commit
175785ed
authored
Nov 23, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 23, 2018
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d3d9: Pass wined3d parameter types to d3d9_device_create_surface().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
d511b67d
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1 changed file
with
32 additions
and
24 deletions
+32
-24
device.c
dlls/d3d9/device.c
+32
-24
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dlls/d3d9/device.c
View file @
175785ed
...
...
@@ -1377,29 +1377,28 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
return
D3D_OK
;
}
static
HRESULT
d3d9_device_create_surface
(
struct
d3d9_device
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
DWORD
flags
,
IDirect3DSurface9
**
surface
,
UINT
usage
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
,
void
*
user_mem
)
static
HRESULT
d3d9_device_create_surface
(
struct
d3d9_device
*
device
,
unsigned
int
flags
,
enum
wined3d_format_id
format
,
enum
wined3d_multisample_type
multisample_type
,
unsigned
int
multisample_quality
,
unsigned
int
usage
,
unsigned
int
bind_flags
,
unsigned
int
access
,
unsigned
int
width
,
unsigned
int
height
,
void
*
user_mem
,
IDirect3DSurface9
**
surface
)
{
struct
wined3d_resource_desc
desc
;
struct
d3d9_surface
*
surface_impl
;
struct
wined3d_texture
*
texture
;
HRESULT
hr
;
TRACE
(
"device %p,
width %u, height %u, format %#x, flags %#x, surface %p.
\n
"
"usage %#x,
pool %#x, multisample_type %#x, multisample_quality %u
.
\n
"
,
device
,
width
,
height
,
format
,
flags
,
surface
,
usage
,
pool
,
multisample_type
,
multisample_quality
);
TRACE
(
"device %p,
flags %#x, format %#x, multisample_type %#x, multisample_quality %u,
"
"usage %#x,
bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p
.
\n
"
,
device
,
flags
,
format
,
multisample_type
,
multisample_quality
,
usage
,
bind_flags
,
access
,
width
,
height
,
user_mem
,
surface
);
desc
.
resource_type
=
WINED3D_RTYPE_TEXTURE_2D
;
desc
.
format
=
wined3dformat_from_d3dformat
(
format
)
;
desc
.
format
=
format
;
desc
.
multisample_type
=
multisample_type
;
desc
.
multisample_quality
=
multisample_quality
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
if
(
pool
==
D3DPOOL_SCRATCH
)
desc
.
usage
|=
WINED3DUSAGE_SCRATCH
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d9_usage
(
usage
);
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
usage
=
usage
;
desc
.
bind_flags
=
bind_flags
;
desc
.
access
=
access
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
depth
=
1
;
...
...
@@ -1457,7 +1456,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
BOOL
lockable
,
IDirect3DSurface9
**
surface
,
HANDLE
*
shared_handle
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
DWORD
flags
=
0
;
unsigned
int
access
=
WINED3D_RESOURCE_ACCESS_GPU
;
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.
\n
"
"lockable %#x, surface %p, shared_handle %p.
\n
"
,
...
...
@@ -1477,10 +1476,10 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
}
if
(
lockable
)
flags
|=
WINED3D_TEXTURE_CREATE_MAPPABLE
;
access
|=
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
flags
,
surfac
e
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
,
NULL
);
return
d3d9_device_create_surface
(
device
,
0
,
wined3dformat_from_d3dformat
(
format
),
multisample_typ
e
,
multisample_quality
,
0
,
WINED3D_BIND_RENDER_TARGET
,
access
,
width
,
height
,
NULL
,
surface
);
}
static
HRESULT
WINAPI
d3d9_device_CreateDepthStencilSurface
(
IDirect3DDevice9Ex
*
iface
,
UINT
width
,
UINT
height
,
...
...
@@ -1510,8 +1509,9 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
if
(
discard
)
flags
|=
WINED3D_TEXTURE_CREATE_DISCARD
;
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
flags
,
surface
,
D3DUSAGE_DEPTHSTENCIL
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
,
NULL
);
return
d3d9_device_create_surface
(
device
,
flags
,
wined3dformat_from_d3dformat
(
format
),
multisample_type
,
multisample_quality
,
0
,
WINED3D_BIND_DEPTH_STENCIL
,
WINED3D_RESOURCE_ACCESS_GPU
,
width
,
height
,
NULL
,
surface
);
}
...
...
@@ -1785,6 +1785,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
HANDLE
*
shared_handle
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
unsigned
int
usage
,
access
;
void
*
user_mem
=
NULL
;
TRACE
(
"iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.
\n
"
,
...
...
@@ -1818,8 +1819,14 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
}
}
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
WINED3D_TEXTURE_CREATE_MAPPABLE
,
surface
,
0
,
pool
,
D3DMULTISAMPLE_NONE
,
0
,
user_mem
);
usage
=
0
;
if
(
pool
==
D3DPOOL_SCRATCH
)
usage
|=
WINED3DUSAGE_SCRATCH
;
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
)
|
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
return
d3d9_device_create_surface
(
device
,
0
,
wined3dformat_from_d3dformat
(
format
),
WINED3D_MULTISAMPLE_NONE
,
0
,
usage
,
0
,
access
,
width
,
height
,
user_mem
,
surface
);
}
static
HRESULT
WINAPI
d3d9_device_SetRenderTarget
(
IDirect3DDevice9Ex
*
iface
,
DWORD
idx
,
IDirect3DSurface9
*
surface
)
...
...
@@ -3885,7 +3892,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
iface
,
width
,
height
,
format
,
multisample_type
,
multisample_quality
,
discard
,
surface
,
shared_handle
,
usage
);
if
(
usage
&
D3DUSAGE_DEPTHSTENCIL
)
if
(
usage
&
(
D3DUSAGE_DEPTHSTENCIL
|
D3DUSAGE_RENDERTARGET
)
)
{
WARN
(
"Invalid usage %#x.
\n
"
,
usage
);
return
D3DERR_INVALIDCALL
;
...
...
@@ -3898,8 +3905,9 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
flags
|=
WINED3D_TEXTURE_CREATE_DISCARD
;
*
surface
=
NULL
;
return
d3d9_device_create_surface
(
device
,
width
,
height
,
format
,
flags
,
surface
,
D3DUSAGE_DEPTHSTENCIL
|
usage
,
D3DPOOL_DEFAULT
,
multisample_type
,
multisample_quality
,
NULL
);
return
d3d9_device_create_surface
(
device
,
flags
,
wined3dformat_from_d3dformat
(
format
),
multisample_type
,
multisample_quality
,
usage
&
WINED3DUSAGE_MASK
,
WINED3D_BIND_DEPTH_STENCIL
,
WINED3D_RESOURCE_ACCESS_GPU
,
width
,
height
,
NULL
,
surface
);
}
static
HRESULT
WINAPI
DECLSPEC_HOTPATCH
d3d9_device_ResetEx
(
IDirect3DDevice9Ex
*
iface
,
...
...
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