Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
178507f2
Commit
178507f2
authored
Jul 10, 2023
by
Alistair Leslie-Hughes
Committed by
Alexandre Julliard
Jul 11, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dcompiler_43: Remove DECLSPEC_HIDDEN usage.
parent
0a2fca61
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
38 additions
and
38 deletions
+38
-38
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+37
-37
utils.h
dlls/d3dcompiler_43/utils.h
+1
-1
No files found.
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
178507f2
...
...
@@ -48,9 +48,9 @@
#define D3DERR_INVALIDCALL 0x8876086c
/* TRACE helper functions */
const
char
*
debug_d3dcompiler_d3d_blob_part
(
D3D_BLOB_PART
part
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dcompiler_shader_variable_class
(
D3D_SHADER_VARIABLE_CLASS
c
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dcompiler_shader_variable_type
(
D3D_SHADER_VARIABLE_TYPE
t
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dcompiler_d3d_blob_part
(
D3D_BLOB_PART
part
);
const
char
*
debug_d3dcompiler_shader_variable_class
(
D3D_SHADER_VARIABLE_CLASS
c
);
const
char
*
debug_d3dcompiler_shader_variable_type
(
D3D_SHADER_VARIABLE_TYPE
t
);
enum
shader_type
{
...
...
@@ -221,14 +221,14 @@ struct asmparser_backend
const
struct
src_regs
*
srcs
,
int
expectednsrcs
);
};
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
)
DECLSPEC_HIDDEN
;
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
)
DECLSPEC_HIDDEN
;
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
int
x
,
int
y
,
int
z
,
int
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
BOOL
x
)
DECLSPEC_HIDDEN
;
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
);
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
);
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
int
x
,
int
y
,
int
z
,
int
w
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
BOOL
x
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
uint32_t
usage
,
uint32_t
usage_idx
,
uint32_t
mod
,
BOOL
output
,
uint32_t
regnum
,
uint32_t
writemask
,
BOOL
builtin
)
DECLSPEC_HIDDEN
;
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
)
DECLSPEC_HIDDEN
;
uint32_t
mod
,
BOOL
output
,
uint32_t
regnum
,
uint32_t
writemask
,
BOOL
builtin
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
);
#define MESSAGEBUFFER_INITIAL_SIZE 256
...
...
@@ -260,23 +260,23 @@ struct asm_parser
unsigned
int
line_no
;
};
extern
struct
asm_parser
asm_ctx
DECLSPEC_HIDDEN
;
extern
struct
asm_parser
asm_ctx
;
void
create_vs10_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs11_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs20_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs2x_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs30_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps10_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps11_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps12_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps13_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps14_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps20_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps2x_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps30_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs10_parser
(
struct
asm_parser
*
ret
);
void
create_vs11_parser
(
struct
asm_parser
*
ret
);
void
create_vs20_parser
(
struct
asm_parser
*
ret
);
void
create_vs2x_parser
(
struct
asm_parser
*
ret
);
void
create_vs30_parser
(
struct
asm_parser
*
ret
);
void
create_ps10_parser
(
struct
asm_parser
*
ret
);
void
create_ps11_parser
(
struct
asm_parser
*
ret
);
void
create_ps12_parser
(
struct
asm_parser
*
ret
);
void
create_ps13_parser
(
struct
asm_parser
*
ret
);
void
create_ps14_parser
(
struct
asm_parser
*
ret
);
void
create_ps20_parser
(
struct
asm_parser
*
ret
);
void
create_ps2x_parser
(
struct
asm_parser
*
ret
);
void
create_ps30_parser
(
struct
asm_parser
*
ret
);
struct
bwriter_shader
*
parse_asm_shader
(
char
**
messages
)
DECLSPEC_HIDDEN
;
struct
bwriter_shader
*
parse_asm_shader
(
char
**
messages
);
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
...
...
@@ -284,8 +284,8 @@ struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
#define PRINTF_ATTR(fmt,args)
#endif
void
compilation_message
(
struct
compilation_messages
*
msg
,
const
char
*
fmt
,
va_list
args
)
DECLSPEC_HIDDEN
;
void
WINAPIV
asmparser_message
(
struct
asm_parser
*
ctx
,
const
char
*
fmt
,
...)
PRINTF_ATTR
(
2
,
3
)
DECLSPEC_HIDDEN
;
void
compilation_message
(
struct
compilation_messages
*
msg
,
const
char
*
fmt
,
va_list
args
);
void
WINAPIV
asmparser_message
(
struct
asm_parser
*
ctx
,
const
char
*
fmt
,
...)
PRINTF_ATTR
(
2
,
3
);
static
inline
void
set_parse_status
(
enum
parse_status
*
current
,
enum
parse_status
update
)
{
if
(
update
==
PARSE_ERR
)
...
...
@@ -295,13 +295,13 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
}
/* Debug utility routines */
const
char
*
debug_print_srcmod
(
uint32_t
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstmod
(
uint32_t
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_shift
(
uint32_t
shift
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_comp
(
uint32_t
comp
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_opcode
(
uint32_t
opcode
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_srcmod
(
uint32_t
mod
);
const
char
*
debug_print_dstmod
(
uint32_t
mod
);
const
char
*
debug_print_shift
(
uint32_t
shift
);
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_comp
(
uint32_t
comp
);
const
char
*
debug_print_opcode
(
uint32_t
opcode
);
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
...
...
@@ -530,9 +530,9 @@ enum bwriterdeclusage
#define T2_REG 4
#define T3_REG 5
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
)
DECLSPEC_HIDDEN
;
HRESULT
shader_write_bytecode
(
const
struct
bwriter_shader
*
shader
,
uint32_t
**
result
,
uint32_t
*
size
)
DECLSPEC_HIDDEN
;
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
)
DECLSPEC_HIDDEN
;
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
);
HRESULT
shader_write_bytecode
(
const
struct
bwriter_shader
*
shader
,
uint32_t
**
result
,
uint32_t
*
size
);
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
);
#define DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
...
...
dlls/d3dcompiler_43/utils.h
View file @
178507f2
...
...
@@ -30,6 +30,6 @@ static inline uint32_t read_u32(const char **ptr)
return
r
;
}
void
skip_u32_unknown
(
const
char
**
ptr
,
unsigned
int
count
)
DECLSPEC_HIDDEN
;
void
skip_u32_unknown
(
const
char
**
ptr
,
unsigned
int
count
);
#endif
/* __WINE_UTILS_H */
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment