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wine
wine-winehq
Commits
17909a0c
Commit
17909a0c
authored
Oct 07, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 07, 2009
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Plain Diff
d3d8: Get rid of the unused "return_data_buffer" in the stateblock tests.
parent
15968fad
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1 changed file
with
6 additions
and
34 deletions
+6
-34
stateblock.c
dlls/d3d8/tests/stateblock.c
+6
-34
No files found.
dlls/d3d8/tests/stateblock.c
View file @
17909a0c
...
...
@@ -437,11 +437,6 @@ struct shader_constant_arg
BOOL
pshader
;
};
struct
shader_constant_context
{
struct
shader_constant_data
return_data_buffer
;
};
static
const
struct
shader_constant_data
shader_constant_poison_data
=
{
{
1
.
0
f
,
2
.
0
f
,
3
.
0
f
,
4
.
0
f
},
...
...
@@ -508,10 +503,7 @@ static void shader_constant_check_data(IDirect3DDevice8 *device, unsigned int ch
static
HRESULT
shader_constant_setup_handler
(
struct
state_test
*
test
)
{
struct
shader_constant_context
*
ctx
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
ctx
));
if
(
!
ctx
)
return
E_FAIL
;
test
->
test_context
=
ctx
;
test
->
test_context
=
NULL
;
test
->
test_data_in
=
&
shader_constant_test_data
;
test
->
test_data_out
=
&
shader_constant_test_data
;
test
->
default_data
=
&
shader_constant_default_data
;
...
...
@@ -522,7 +514,6 @@ static HRESULT shader_constant_setup_handler(struct state_test *test)
static
void
shader_constant_teardown_handler
(
struct
state_test
*
test
)
{
HeapFree
(
GetProcessHeap
(),
0
,
test
->
test_context
);
}
static
void
shader_constants_queue_test
(
struct
state_test
*
test
,
const
struct
shader_constant_arg
*
test_arg
)
...
...
@@ -550,11 +541,6 @@ struct light_arg
unsigned
int
idx
;
};
struct
light_context
{
struct
light_data
return_data_buffer
;
};
static
const
struct
light_data
light_poison_data
=
{
{
...
...
@@ -731,10 +717,7 @@ static void light_check_data(IDirect3DDevice8 *device, unsigned int chain_stage,
static
HRESULT
light_setup_handler
(
struct
state_test
*
test
)
{
struct
light_context
*
ctx
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
ctx
));
if
(
!
ctx
)
return
E_FAIL
;
test
->
test_context
=
ctx
;
test
->
test_context
=
NULL
;
test
->
test_data_in
=
&
light_test_data_in
;
test
->
test_data_out
=
&
light_test_data_out
;
test
->
default_data
=
&
light_default_data
;
...
...
@@ -745,7 +728,6 @@ static HRESULT light_setup_handler(struct state_test *test)
static
void
light_teardown_handler
(
struct
state_test
*
test
)
{
HeapFree
(
GetProcessHeap
(),
0
,
test
->
test_context
);
}
static
void
lights_queue_test
(
struct
state_test
*
test
,
const
struct
light_arg
*
test_arg
)
...
...
@@ -770,11 +752,6 @@ struct transform_data
D3DMATRIX
world255
;
};
struct
transform_context
{
struct
transform_data
return_data_buffer
;
};
static
const
struct
transform_data
transform_default_data
=
{
{{{
...
...
@@ -989,10 +966,7 @@ static void transform_check_data(IDirect3DDevice8 *device, unsigned int chain_st
static
HRESULT
transform_setup_handler
(
struct
state_test
*
test
)
{
struct
transform_context
*
ctx
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
ctx
));
if
(
!
ctx
)
return
E_FAIL
;
test
->
test_context
=
ctx
;
test
->
test_context
=
NULL
;
test
->
test_data_in
=
&
transform_test_data
;
test
->
test_data_out
=
&
transform_test_data
;
test
->
default_data
=
&
transform_default_data
;
...
...
@@ -1003,7 +977,6 @@ static HRESULT transform_setup_handler(struct state_test *test)
static
void
transform_teardown_handler
(
struct
state_test
*
test
)
{
HeapFree
(
GetProcessHeap
(),
0
,
test
->
test_context
);
}
static
void
transform_queue_test
(
struct
state_test
*
test
)
...
...
@@ -1105,10 +1078,9 @@ struct render_state_arg
struct
render_state_context
{
struct
render_state_data
return_data_buffer
;
struct
render_state_data
default_data_buffer
;
struct
render_state_data
test_data_buffer
;
struct
render_state_data
poison_data_buffer
;
struct
render_state_data
default_data_buffer
;
struct
render_state_data
test_data_buffer
;
struct
render_state_data
poison_data_buffer
;
};
static
void
render_state_set_handler
(
IDirect3DDevice8
*
device
,
const
struct
state_test
*
test
,
const
void
*
data
)
...
...
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