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wine
wine-winehq
Commits
17d92f3b
Commit
17d92f3b
authored
Jul 31, 2012
by
Józef Kucia
Committed by
Alexandre Julliard
Aug 13, 2012
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Plain Diff
d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap.
parent
8c4adc06
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Showing
1 changed file
with
180 additions
and
7 deletions
+180
-7
render.c
dlls/d3dx9_36/render.c
+180
-7
No files found.
dlls/d3dx9_36/render.c
View file @
17d92f3b
...
...
@@ -416,6 +416,14 @@ HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
}
enum
render_state
{
INITIAL
,
CUBE_BEGIN
,
CUBE_FACE
};
struct
render_to_envmap
{
ID3DXRenderToEnvMap
ID3DXRenderToEnvMap_iface
;
...
...
@@ -423,8 +431,33 @@ struct render_to_envmap
IDirect3DDevice9
*
device
;
D3DXRTE_DESC
desc
;
enum
render_state
state
;
struct
device_state
previous_device_state
;
D3DCUBEMAP_FACES
face
;
DWORD
filter
;
IDirect3DSurface9
*
render_target
;
IDirect3DSurface9
*
depth_stencil
;
IDirect3DCubeTexture9
*
dst_cube_texture
;
};
static
void
copy_render_target_to_cube_texture_face
(
IDirect3DCubeTexture9
*
cube_texture
,
D3DCUBEMAP_FACES
face
,
IDirect3DSurface9
*
render_target
,
DWORD
filter
)
{
HRESULT
hr
;
IDirect3DSurface9
*
cube_surface
;
IDirect3DCubeTexture9_GetCubeMapSurface
(
cube_texture
,
face
,
0
,
&
cube_surface
);
hr
=
D3DXLoadSurfaceFromSurface
(
cube_surface
,
NULL
,
NULL
,
render_target
,
NULL
,
NULL
,
filter
,
0
);
if
(
FAILED
(
hr
))
ERR
(
"Copying render target data to surface failed %#x
\n
"
,
hr
);
IDirect3DSurface9_Release
(
cube_surface
);
}
static
inline
struct
render_to_envmap
*
impl_from_ID3DXRenderToEnvMap
(
ID3DXRenderToEnvMap
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
render_to_envmap
,
ID3DXRenderToEnvMap_iface
);
...
...
@@ -469,6 +502,13 @@ static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
if
(
!
ref
)
{
if
(
render
->
dst_cube_texture
)
IDirect3DSurface9_Release
(
render
->
dst_cube_texture
);
if
(
render
->
render_target
)
IDirect3DSurface9_Release
(
render
->
render_target
);
if
(
render
->
depth_stencil
)
IDirect3DSurface9_Release
(
render
->
depth_stencil
);
device_state_release
(
&
render
->
previous_device_state
);
IDirect3DDevice9_Release
(
render
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
render
);
...
...
@@ -507,8 +547,52 @@ static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface,
static
HRESULT
WINAPI
D3DXRenderToEnvMap_BeginCube
(
ID3DXRenderToEnvMap
*
iface
,
IDirect3DCubeTexture9
*
texture
)
{
FIXME
(
"(%p)->(%p): stub
\n
"
,
iface
,
texture
);
return
E_NOTIMPL
;
struct
render_to_envmap
*
render
=
impl_from_ID3DXRenderToEnvMap
(
iface
);
HRESULT
hr
;
D3DSURFACE_DESC
level_desc
;
TRACE
(
"(%p)->(%p)
\n
"
,
iface
,
texture
);
if
(
!
texture
)
return
D3DERR_INVALIDCALL
;
if
(
render
->
state
!=
INITIAL
)
return
D3DERR_INVALIDCALL
;
IDirect3DCubeTexture9_GetLevelDesc
(
texture
,
0
,
&
level_desc
);
if
(
level_desc
.
Format
!=
render
->
desc
.
Format
||
level_desc
.
Width
!=
render
->
desc
.
Size
)
return
D3DERR_INVALIDCALL
;
if
(
!
(
level_desc
.
Usage
&
D3DUSAGE_RENDERTARGET
))
{
hr
=
IDirect3DDevice9_CreateRenderTarget
(
render
->
device
,
level_desc
.
Width
,
level_desc
.
Height
,
level_desc
.
Format
,
level_desc
.
MultiSampleType
,
level_desc
.
MultiSampleQuality
,
TRUE
,
&
render
->
render_target
,
NULL
);
if
(
FAILED
(
hr
))
goto
cleanup
;
IDirect3DCubeTexture9_GetLevelDesc
(
texture
,
0
,
&
level_desc
);
}
if
(
render
->
desc
.
DepthStencil
)
{
hr
=
IDirect3DDevice9_CreateDepthStencilSurface
(
render
->
device
,
level_desc
.
Width
,
level_desc
.
Height
,
render
->
desc
.
DepthStencilFormat
,
level_desc
.
MultiSampleType
,
level_desc
.
MultiSampleQuality
,
TRUE
,
&
render
->
depth_stencil
,
NULL
);
if
(
FAILED
(
hr
))
goto
cleanup
;
}
IDirect3DCubeTexture9_AddRef
(
texture
);
render
->
dst_cube_texture
=
texture
;
render
->
state
=
CUBE_BEGIN
;
return
D3D_OK
;
cleanup:
if
(
render
->
dst_cube_texture
)
IDirect3DSurface9_Release
(
render
->
dst_cube_texture
);
render
->
dst_cube_texture
=
NULL
;
if
(
render
->
render_target
)
IDirect3DSurface9_Release
(
render
->
render_target
);
render
->
render_target
=
NULL
;
if
(
render
->
depth_stencil
)
IDirect3DSurface9_Release
(
render
->
depth_stencil
);
render
->
depth_stencil
=
NULL
;
return
hr
;
}
static
HRESULT
WINAPI
D3DXRenderToEnvMap_BeginSphere
(
ID3DXRenderToEnvMap
*
iface
,
...
...
@@ -538,17 +622,94 @@ static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface,
D3DCUBEMAP_FACES
face
,
DWORD
filter
)
{
FIXME
(
"(%p)->(%u, %#x): stub
\n
"
,
iface
,
face
,
filter
);
return
E_NOTIMPL
;
struct
render_to_envmap
*
render
=
impl_from_ID3DXRenderToEnvMap
(
iface
);
HRESULT
hr
;
unsigned
int
i
;
TRACE
(
"(%p)->(%u, %#x)
\n
"
,
iface
,
face
,
filter
);
if
(
render
->
state
==
CUBE_FACE
)
{
IDirect3DDevice9_EndScene
(
render
->
device
);
if
(
render
->
render_target
)
copy_render_target_to_cube_texture_face
(
render
->
dst_cube_texture
,
render
->
face
,
render
->
render_target
,
render
->
filter
);
device_state_restore
(
render
->
device
,
&
render
->
previous_device_state
);
render
->
state
=
CUBE_BEGIN
;
}
else
if
(
render
->
state
!=
CUBE_BEGIN
)
return
D3DERR_INVALIDCALL
;
device_state_capture
(
render
->
device
,
&
render
->
previous_device_state
);
for
(
i
=
1
;
i
<
render
->
previous_device_state
.
num_render_targets
;
i
++
)
IDirect3DDevice9_SetRenderTarget
(
render
->
device
,
i
,
NULL
);
if
(
!
render
->
render_target
)
{
IDirect3DSurface9
*
render_target
;
IDirect3DCubeTexture9_GetCubeMapSurface
(
render
->
dst_cube_texture
,
face
,
0
,
&
render_target
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
render
->
device
,
0
,
render_target
);
IDirect3DSurface9_Release
(
render_target
);
}
else
hr
=
IDirect3DDevice9_SetRenderTarget
(
render
->
device
,
0
,
render
->
render_target
);
if
(
FAILED
(
hr
))
goto
cleanup
;
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
render
->
device
,
render
->
depth_stencil
);
if
(
FAILED
(
hr
))
goto
cleanup
;
render
->
state
=
CUBE_FACE
;
render
->
face
=
face
;
render
->
filter
=
filter
;
return
IDirect3DDevice9_BeginScene
(
render
->
device
);
cleanup:
device_state_restore
(
render
->
device
,
&
render
->
previous_device_state
);
return
hr
;
}
static
HRESULT
WINAPI
D3DXRenderToEnvMap_End
(
ID3DXRenderToEnvMap
*
iface
,
DWORD
filter
)
{
FIXME
(
"(%p)->(%#x): stub
\n
"
,
iface
,
filter
);
return
E_NOTIMPL
;
}
struct
render_to_envmap
*
render
=
impl_from_ID3DXRenderToEnvMap
(
iface
);
TRACE
(
"(%p)->(%#x)
\n
"
,
iface
,
filter
);
if
(
render
->
state
==
INITIAL
)
return
D3DERR_INVALIDCALL
;
if
(
render
->
state
==
CUBE_FACE
)
{
IDirect3DDevice9_EndScene
(
render
->
device
);
if
(
render
->
render_target
)
copy_render_target_to_cube_texture_face
(
render
->
dst_cube_texture
,
render
->
face
,
render
->
render_target
,
render
->
filter
);
device_state_restore
(
render
->
device
,
&
render
->
previous_device_state
);
}
D3DXFilterTexture
((
IDirect3DBaseTexture9
*
)
render
->
dst_cube_texture
,
NULL
,
0
,
filter
);
if
(
render
->
render_target
)
{
IDirect3DSurface9_Release
(
render
->
render_target
);
render
->
render_target
=
NULL
;
}
if
(
render
->
depth_stencil
)
{
IDirect3DSurface9_Release
(
render
->
depth_stencil
);
render
->
depth_stencil
=
NULL
;
}
IDirect3DSurface9_Release
(
render
->
dst_cube_texture
);
render
->
dst_cube_texture
=
NULL
;
render
->
state
=
INITIAL
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
D3DXRenderToEnvMap_OnLostDevice
(
ID3DXRenderToEnvMap
*
iface
)
{
...
...
@@ -613,6 +774,18 @@ HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
render
->
desc
.
DepthStencil
=
depth_stencil
;
render
->
desc
.
DepthStencilFormat
=
depth_stencil_format
;
render
->
state
=
INITIAL
;
render
->
render_target
=
NULL
;
render
->
depth_stencil
=
NULL
;
render
->
dst_cube_texture
=
NULL
;
hr
=
device_state_init
(
device
,
&
render
->
previous_device_state
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
render
);
return
hr
;
}
IDirect3DDevice9_AddRef
(
device
);
render
->
device
=
device
;
...
...
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