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wine
wine-winehq
Commits
17da2665
Commit
17da2665
authored
Dec 04, 2023
by
Alex Henrie
Committed by
Alexandre Julliard
Dec 04, 2023
Browse files
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Browse Files
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Plain Diff
d3dx9: Use CRT allocation functions.
parent
3b3a65ad
Show whitespace changes
Inline
Side-by-side
Showing
17 changed files
with
423 additions
and
506 deletions
+423
-506
animation.c
dlls/d3dx9_36/animation.c
+7
-10
core.c
dlls/d3dx9_36/core.c
+5
-5
d3dx9_private.h
dlls/d3dx9_36/d3dx9_private.h
+0
-1
effect.c
dlls/d3dx9_36/effect.c
+118
-150
font.c
dlls/d3dx9_36/font.c
+34
-34
line.c
dlls/d3dx9_36/line.c
+2
-2
math.c
dlls/d3dx9_36/math.c
+7
-7
mesh.c
dlls/d3dx9_36/mesh.c
+107
-124
preshader.c
dlls/d3dx9_36/preshader.c
+14
-16
render.c
dlls/d3dx9_36/render.c
+8
-9
shader.c
dlls/d3dx9_36/shader.c
+36
-37
skin.c
dlls/d3dx9_36/skin.c
+16
-19
sprite.c
dlls/d3dx9_36/sprite.c
+10
-14
surface.c
dlls/d3dx9_36/surface.c
+25
-24
texture.c
dlls/d3dx9_36/texture.c
+14
-14
volume.c
dlls/d3dx9_36/volume.c
+2
-2
xfile.c
dlls/d3dx9_36/xfile.c
+18
-38
No files found.
dlls/d3dx9_36/animation.c
View file @
17da2665
...
...
@@ -75,7 +75,7 @@ static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
animation
);
free
(
animation
);
}
return
refcount
;
...
...
@@ -452,7 +452,7 @@ HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets,
if
(
!
max_outputs
||
!
max_sets
||
!
max_tracks
||
!
max_events
||
!
controller
)
return
D3D_OK
;
object
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -524,8 +524,8 @@ static ULONG WINAPI d3dx9_keyframed_animation_Release(ID3DXKeyframedAnimationSet
if
(
!
refcount
)
{
heap_
free
((
char
*
)
set
->
name
);
heap_
free
(
set
);
free
((
char
*
)
set
->
name
);
free
(
set
);
}
return
refcount
;
...
...
@@ -860,7 +860,6 @@ HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_pe
const
D3DXKEY_CALLBACK
*
callback_keys
,
ID3DXKeyframedAnimationSet
**
animation_set
)
{
struct
d3dx9_keyframed_animation_set
*
object
;
char
*
string
;
TRACE
(
"name %s, ticks_per_second %.16e, playback_type %u, animation_count %u, "
"callback_key_count %u, callback_keys %p, animation_set %p.
\n
"
,
...
...
@@ -870,18 +869,16 @@ HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_pe
if
(
!
animation_count
)
return
D3DERR_INVALIDCALL
;
if
(
!
(
object
=
heap_alloc
(
sizeof
(
*
object
))))
if
(
!
(
object
=
calloc
(
1
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
object
->
ID3DXKeyframedAnimationSet_iface
.
lpVtbl
=
&
d3dx9_keyframed_animation_vtbl
;
object
->
ref
=
1
;
if
(
!
(
string
=
heap_alloc
(
strlen
(
name
)
+
1
)))
if
(
!
(
object
->
name
=
strdup
(
name
)))
{
heap_
free
(
object
);
free
(
object
);
return
E_OUTOFMEMORY
;
}
strcpy
(
string
,
name
);
object
->
name
=
string
;
object
->
ticks_per_second
=
ticks_per_second
;
object
->
playback_type
=
playback_type
;
object
->
animation_count
=
animation_count
;
...
...
dlls/d3dx9_36/core.c
View file @
17da2665
...
...
@@ -72,8 +72,8 @@ static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface)
if
(
ref
==
0
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
->
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
free
(
This
->
buffer
);
free
(
This
);
}
return
ref
;
...
...
@@ -114,7 +114,7 @@ static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
buffer
->
ref
=
1
;
buffer
->
size
=
size
;
buffer
->
buffer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
buffer
->
buffer
=
calloc
(
1
,
size
);
if
(
!
buffer
->
buffer
)
{
ERR
(
"Failed to allocate buffer memory
\n
"
);
...
...
@@ -137,7 +137,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
return
D3DERR_INVALIDCALL
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -145,7 +145,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize buffer, hr %#lx.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
hr
;
}
...
...
dlls/d3dx9_36/d3dx9_private.h
View file @
17da2665
...
...
@@ -24,7 +24,6 @@
#include <stdint.h>
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/rbtree.h"
#define COBJMACROS
...
...
dlls/d3dx9_36/effect.c
View file @
17da2665
...
...
@@ -541,7 +541,7 @@ static void free_state(struct d3dx_state *state)
static
void
free_object
(
struct
d3dx_object
*
object
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
->
data
);
free
(
object
->
data
);
}
static
void
free_sampler
(
struct
d3dx_sampler
*
sampler
)
...
...
@@ -552,7 +552,7 @@ static void free_sampler(struct d3dx_sampler *sampler)
{
free_state
(
&
sampler
->
states
[
i
]);
}
heap_
free
(
sampler
->
states
);
free
(
sampler
->
states
);
}
static
void
d3dx_pool_release_shared_parameter
(
struct
d3dx_top_level_parameter
*
param
);
...
...
@@ -571,7 +571,7 @@ static void free_parameter_object_data(struct d3dx_parameter *param, const void
switch
(
param
->
type
)
{
case
D3DXPT_STRING
:
heap_
free
(((
char
**
)
data
)[
i
]);
free
(((
char
**
)
data
)[
i
]);
break
;
case
D3DXPT_TEXTURE
:
...
...
@@ -610,7 +610,7 @@ static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
free_parameter_object_data
(
param
,
param
->
data
,
param
->
bytes
);
if
(
!
child
||
is_param_type_sampler
(
param
->
type
))
heap_
free
(
param
->
data
);
free
(
param
->
data
);
}
static
void
free_parameter
(
struct
d3dx_parameter
*
param
,
BOOL
element
,
BOOL
child
)
...
...
@@ -629,17 +629,17 @@ static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL chil
for
(
i
=
0
;
i
<
count
;
++
i
)
free_parameter
(
&
param
->
members
[
i
],
param
->
element_count
!=
0
,
TRUE
);
HeapFree
(
GetProcessHeap
(),
0
,
param
->
members
);
free
(
param
->
members
);
}
heap_
free
(
param
->
full_name
);
free
(
param
->
full_name
);
free_parameter_data
(
param
,
child
);
/* only the parent has to release name and semantic */
if
(
!
element
)
{
HeapFree
(
GetProcessHeap
(),
0
,
param
->
name
);
HeapFree
(
GetProcessHeap
(),
0
,
param
->
semantic
);
free
(
param
->
name
);
free
(
param
->
semantic
);
}
}
...
...
@@ -651,7 +651,7 @@ static void free_top_level_parameter(struct d3dx_top_level_parameter *param)
for
(
i
=
0
;
i
<
param
->
annotation_count
;
++
i
)
free_parameter
(
&
param
->
annotations
[
i
],
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
param
->
annotations
);
free
(
param
->
annotations
);
}
d3dx_pool_release_shared_parameter
(
param
);
free_parameter
(
&
param
->
param
,
FALSE
,
FALSE
);
...
...
@@ -670,7 +670,7 @@ static void free_pass(struct d3dx_pass *pass)
{
for
(
i
=
0
;
i
<
pass
->
annotation_count
;
++
i
)
free_parameter
(
&
pass
->
annotations
[
i
],
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
pass
->
annotations
);
free
(
pass
->
annotations
);
pass
->
annotations
=
NULL
;
}
...
...
@@ -678,11 +678,11 @@ static void free_pass(struct d3dx_pass *pass)
{
for
(
i
=
0
;
i
<
pass
->
state_count
;
++
i
)
free_state
(
&
pass
->
states
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
pass
->
states
);
free
(
pass
->
states
);
pass
->
states
=
NULL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
pass
->
name
);
free
(
pass
->
name
);
pass
->
name
=
NULL
;
}
...
...
@@ -705,7 +705,7 @@ static void free_technique(struct d3dx_technique *technique)
{
for
(
i
=
0
;
i
<
technique
->
annotation_count
;
++
i
)
free_parameter
(
&
technique
->
annotations
[
i
],
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
technique
->
annotations
);
free
(
technique
->
annotations
);
technique
->
annotations
=
NULL
;
}
...
...
@@ -713,11 +713,11 @@ static void free_technique(struct d3dx_technique *technique)
{
for
(
i
=
0
;
i
<
technique
->
pass_count
;
++
i
)
free_pass
(
&
technique
->
passes
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
technique
->
passes
);
free
(
technique
->
passes
);
technique
->
passes
=
NULL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
technique
->
name
);
free
(
technique
->
name
);
technique
->
name
=
NULL
;
}
...
...
@@ -741,8 +741,8 @@ static void free_parameter_block(struct d3dx_parameter_block *block)
}
assert
((
BYTE
*
)
record
==
block
->
buffer
+
block
->
offset
);
heap_
free
(
block
->
buffer
);
heap_
free
(
block
);
free
(
block
->
buffer
);
free
(
block
);
}
static
int
param_rb_compare
(
const
void
*
key
,
const
struct
wine_rb_entry
*
entry
)
...
...
@@ -758,7 +758,7 @@ HRESULT d3dx_init_parameters_store(struct d3dx_parameters_store *store, unsigned
store
->
count
=
count
;
wine_rb_init
(
&
store
->
tree
,
param_rb_compare
);
if
(
store
->
count
&&
!
(
store
->
parameters
=
heap_alloc_zero
(
sizeof
(
*
store
->
parameters
)
*
store
->
count
)))
if
(
store
->
count
&&
!
(
store
->
parameters
=
calloc
(
store
->
count
,
sizeof
(
*
store
->
parameters
)
)))
return
E_OUTOFMEMORY
;
return
S_OK
;
...
...
@@ -768,13 +768,13 @@ void d3dx_parameters_store_cleanup(struct d3dx_parameters_store *store)
{
unsigned
int
i
;
heap_
free
(
store
->
full_name_tmp
);
free
(
store
->
full_name_tmp
);
if
(
store
->
parameters
)
{
for
(
i
=
0
;
i
<
store
->
count
;
++
i
)
free_top_level_parameter
(
&
store
->
parameters
[
i
]);
heap_
free
(
store
->
parameters
);
free
(
store
->
parameters
);
store
->
parameters
=
NULL
;
}
}
...
...
@@ -800,14 +800,14 @@ static void d3dx_effect_cleanup(struct d3dx_effect *effect)
{
for
(
i
=
0
;
i
<
effect
->
technique_count
;
++
i
)
free_technique
(
&
effect
->
techniques
[
i
]);
heap_
free
(
effect
->
techniques
);
free
(
effect
->
techniques
);
}
if
(
effect
->
objects
)
{
for
(
i
=
0
;
i
<
effect
->
object_count
;
++
i
)
free_object
(
&
effect
->
objects
[
i
]);
heap_
free
(
effect
->
objects
);
free
(
effect
->
objects
);
}
if
(
effect
->
pool
)
...
...
@@ -820,7 +820,7 @@ static void d3dx_effect_cleanup(struct d3dx_effect *effect)
IUnknown_Release
(
effect
->
manager
);
IDirect3DDevice9_Release
(
effect
->
device
);
heap_
free
(
effect
);
free
(
effect
);
}
static
void
get_vector
(
struct
d3dx_parameter
*
param
,
D3DXVECTOR4
*
vector
)
...
...
@@ -904,14 +904,13 @@ static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX
static
HRESULT
set_string
(
char
**
param_data
,
const
char
*
string
)
{
heap_
free
(
*
param_data
);
*
param_data
=
heap_alloc
(
strlen
(
string
)
+
1
);
free
(
*
param_data
);
*
param_data
=
strdup
(
string
);
if
(
!*
param_data
)
{
ERR
(
"Out of memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
strcpy
(
*
param_data
,
string
);
return
D3D_OK
;
}
...
...
@@ -1081,7 +1080,7 @@ struct d3dx_parameter *get_parameter_by_name(struct d3dx_parameters_store *store
full_name_size
=
name_len
+
param_name_len
+
2
;
if
(
store
->
full_name_tmp_size
<
full_name_size
)
{
if
(
!
(
full_name
=
heap_
realloc
(
store
->
full_name_tmp
,
full_name_size
)))
if
(
!
(
full_name
=
realloc
(
store
->
full_name_tmp
,
full_name_size
)))
{
ERR
(
"Out of memory.
\n
"
);
return
NULL
;
...
...
@@ -1322,11 +1321,7 @@ static void *record_parameter(struct d3dx_effect *effect, struct d3dx_parameter
BYTE
*
new_alloc
;
alloc_size
=
max
(
block
->
size
*
2
,
max
(
new_size
,
INITIAL_PARAM_BLOCK_SIZE
));
if
(
block
->
size
)
new_alloc
=
heap_realloc
(
block
->
buffer
,
alloc_size
);
else
new_alloc
=
heap_alloc
(
alloc_size
);
new_alloc
=
realloc
(
block
->
buffer
,
alloc_size
);
if
(
!
new_alloc
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -1527,7 +1522,7 @@ static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHAD
if
(
element_count
>
1
)
{
WARN
(
"Setting %u elements.
\n
"
,
element_count
);
buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
const_tbl
[
op
].
elem_size
*
element_count
);
buffer
=
calloc
(
element_count
,
const_tbl
[
op
].
elem_size
);
if
(
!
buffer
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -1542,8 +1537,6 @@ static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHAD
}
param_data_size
=
min
(
param
->
bytes
,
const_tbl
[
op
].
elem_size
);
memcpy
(
buffer
,
value_ptr
,
param_data_size
);
memset
((
unsigned
char
*
)
buffer
+
param_data_size
,
0
,
const_tbl
[
op
].
elem_size
*
element_count
-
param_data_size
);
}
switch
(
op
)
...
...
@@ -1572,7 +1565,7 @@ static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHAD
}
if
(
is_heap_buffer
)
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
free
(
buffer
);
return
ret
;
}
...
...
@@ -1874,24 +1867,16 @@ static HRESULT d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool *pool, st
if
(
!
pool
->
size
)
{
new_size
=
INITIAL_POOL_SIZE
;
new_alloc
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
pool
->
shared_data
)
*
new_size
);
new_alloc
=
calloc
(
new_size
,
sizeof
(
*
pool
->
shared_data
));
if
(
!
new_alloc
)
{
ERR
(
"Out of memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
goto
oom
;
}
else
{
new_size
=
pool
->
size
*
2
;
new_alloc
=
HeapReAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
pool
->
shared_data
,
sizeof
(
*
pool
->
shared_data
)
*
new_size
);
new_alloc
=
_recalloc
(
pool
->
shared_data
,
new_size
,
sizeof
(
*
pool
->
shared_data
));
if
(
!
new_alloc
)
{
ERR
(
"Out of memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
goto
oom
;
if
(
new_alloc
!=
pool
->
shared_data
)
{
unsigned
int
j
,
k
;
...
...
@@ -1913,19 +1898,13 @@ static HRESULT d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool *pool, st
new_count
=
++
pool
->
shared_data
[
i
].
count
;
if
(
new_count
>=
pool
->
shared_data
[
i
].
size
)
{
if
(
!
pool
->
shared_data
[
i
].
size
)
{
new_size
=
INITIAL_SHARED_DATA_SIZE
;
pool
->
shared_data
[
i
].
parameters
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
pool
->
shared_data
[
i
].
parameters
)
*
INITIAL_SHARED_DATA_SIZE
);
}
else
{
new_size
=
pool
->
shared_data
[
i
].
size
*
2
;
pool
->
shared_data
[
i
].
parameters
=
HeapReAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
pool
->
shared_data
[
i
].
parameters
,
sizeof
(
*
pool
->
shared_data
[
i
].
parameters
)
*
new_size
);
}
struct
d3dx_top_level_parameter
**
new_alloc
;
new_size
=
pool
->
shared_data
[
i
].
size
?
pool
->
shared_data
[
i
].
size
*
2
:
INITIAL_SHARED_DATA_SIZE
;
new_alloc
=
_recalloc
(
pool
->
shared_data
[
i
].
parameters
,
new_size
,
sizeof
(
*
pool
->
shared_data
[
i
].
parameters
));
if
(
!
new_alloc
)
goto
oom
;
pool
->
shared_data
[
i
].
parameters
=
new_alloc
;
pool
->
shared_data
[
i
].
size
=
new_size
;
}
...
...
@@ -1936,6 +1915,10 @@ static HRESULT d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool *pool, st
new_count
);
return
D3D_OK
;
oom:
ERR
(
"Out of memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
static
BOOL
param_zero_data_func
(
void
*
dummy
,
struct
d3dx_parameter
*
param
)
...
...
@@ -1972,7 +1955,7 @@ static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *
}
else
{
HeapFree
(
GetProcessHeap
(),
0
,
param
->
shared_data
->
parameters
);
free
(
param
->
shared_data
->
parameters
);
/* Zeroing table size is required as the entry in pool parameters table can be reused. */
param
->
shared_data
->
size
=
0
;
param
->
shared_data
=
NULL
;
...
...
@@ -4260,7 +4243,7 @@ static HRESULT WINAPI d3dx_effect_BeginParameterBlock(ID3DXEffect *iface)
return
D3DERR_INVALIDCALL
;
}
effect
->
current_parameter_block
=
heap_alloc_zero
(
sizeof
(
*
effect
->
current_parameter_block
));
effect
->
current_parameter_block
=
calloc
(
1
,
sizeof
(
*
effect
->
current_parameter_block
));
memcpy
(
effect
->
current_parameter_block
->
magic_string
,
parameter_block_magic_string
,
sizeof
(
parameter_block_magic_string
));
effect
->
current_parameter_block
->
effect
=
effect
;
...
...
@@ -4272,6 +4255,7 @@ static D3DXHANDLE WINAPI d3dx_effect_EndParameterBlock(ID3DXEffect *iface)
{
struct
d3dx_effect
*
effect
=
impl_from_ID3DXEffect
(
iface
);
struct
d3dx_parameter_block
*
ret
;
BYTE
*
new_buffer
;
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -4282,7 +4266,9 @@ static D3DXHANDLE WINAPI d3dx_effect_EndParameterBlock(ID3DXEffect *iface)
}
ret
=
effect
->
current_parameter_block
;
ret
->
buffer
=
heap_realloc
(
ret
->
buffer
,
ret
->
offset
);
new_buffer
=
realloc
(
ret
->
buffer
,
ret
->
offset
);
if
(
new_buffer
)
ret
->
buffer
=
new_buffer
;
ret
->
size
=
ret
->
offset
;
effect
->
current_parameter_block
=
NULL
;
...
...
@@ -4341,10 +4327,7 @@ static HRESULT WINAPI d3dx_effect_DeleteParameterBlock(ID3DXEffect *iface, D3DXH
static
bool
copy_parameter
(
struct
d3dx_effect
*
dst_effect
,
const
struct
d3dx_effect
*
src_effect
,
struct
d3dx_parameter
*
dst
,
const
struct
d3dx_parameter
*
src
)
{
const
char
*
src_string
;
char
*
dst_string
;
IUnknown
*
iface
;
size_t
len
;
if
((
src
->
flags
&
PARAMETER_FLAG_SHARED
)
&&
dst_effect
->
pool
)
return
true
;
...
...
@@ -4359,12 +4342,9 @@ static bool copy_parameter(struct d3dx_effect *dst_effect, const struct d3dx_eff
break
;
case
D3DXPT_STRING
:
src_string
=
*
(
char
**
)
src
->
data
;
len
=
strlen
(
src_string
);
if
(
!
(
dst_string
=
heap_realloc
(
*
(
char
**
)
dst
->
data
,
len
+
1
)))
free
(
*
(
char
**
)
dst
->
data
);
if
(
!
(
*
(
char
**
)
dst
->
data
=
strdup
(
*
(
char
**
)
src
->
data
)))
return
false
;
*
(
char
**
)
dst
->
data
=
dst_string
;
memcpy
(
dst_string
,
src_string
,
len
+
1
);
break
;
case
D3DXPT_TEXTURE
:
...
...
@@ -4418,13 +4398,13 @@ static HRESULT WINAPI d3dx_effect_CloneEffect(ID3DXEffect *iface, IDirect3DDevic
if
(
!
device
)
return
D3DERR_INVALIDCALL
;
if
(
!
(
dst
=
heap_alloc_zero
(
sizeof
(
*
dst
))))
if
(
!
(
dst
=
calloc
(
1
,
sizeof
(
*
dst
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d3dx9_effect_init_from_binary
(
dst
,
device
,
src
->
source
,
src
->
source_size
,
src
->
flags
,
&
src
->
pool
->
ID3DXEffectPool_iface
,
src
->
skip_constants_string
)))
{
heap_
free
(
dst
);
free
(
dst
);
return
hr
;
}
...
...
@@ -4605,7 +4585,7 @@ static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
if
(
!
refcount
)
{
heap_
free
(
compiler
);
free
(
compiler
);
}
return
refcount
;
...
...
@@ -5142,7 +5122,7 @@ static HRESULT d3dx_parse_sampler(struct d3dx_effect *effect, struct d3dx_sample
sampler
->
state_count
=
read_u32
(
ptr
);
TRACE
(
"Count: %u
\n
"
,
sampler
->
state_count
);
sampler
->
states
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
sampler
->
states
)
*
sampler
->
state_count
);
sampler
->
states
=
calloc
(
sampler
->
state_count
,
sizeof
(
*
sampler
->
states
)
);
if
(
!
sampler
->
states
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -5167,7 +5147,7 @@ err_out:
{
free_state
(
&
sampler
->
states
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
sampler
->
states
);
free
(
sampler
->
states
);
sampler
->
states
=
NULL
;
return
hr
;
...
...
@@ -5253,14 +5233,14 @@ static HRESULT d3dx_parse_value(struct d3dx_effect *effect, struct d3dx_paramete
{
struct
d3dx_sampler
*
sampler
;
sampler
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
sampler
));
sampler
=
calloc
(
1
,
sizeof
(
*
sampler
));
if
(
!
sampler
)
return
E_OUTOFMEMORY
;
hr
=
d3dx_parse_sampler
(
effect
,
sampler
,
data
,
ptr
,
objects
);
if
(
hr
!=
D3D_OK
)
{
HeapFree
(
GetProcessHeap
(),
0
,
sampler
);
free
(
sampler
);
WARN
(
"Failed to parse sampler
\n
"
);
return
hr
;
}
...
...
@@ -5294,7 +5274,7 @@ static HRESULT d3dx_parse_init_value(struct d3dx_effect *effect, struct d3dx_par
if
(
size
)
{
value
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
value
=
calloc
(
1
,
size
);
if
(
!
value
)
{
ERR
(
"Failed to allocate data memory.
\n
"
);
...
...
@@ -5325,7 +5305,7 @@ static HRESULT d3dx_parse_init_value(struct d3dx_effect *effect, struct d3dx_par
if
(
hr
!=
D3D_OK
)
{
WARN
(
"Failed to parse value
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
value
);
free
(
value
);
return
hr
;
}
...
...
@@ -5344,7 +5324,7 @@ static HRESULT d3dx9_parse_name(char **name, const char *ptr)
return
D3D_OK
;
}
*
name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
*
name
=
malloc
(
size
);
if
(
!*
name
)
{
ERR
(
"Failed to allocate name memory.
\n
"
);
...
...
@@ -5368,7 +5348,7 @@ static HRESULT d3dx9_copy_data(struct d3dx_effect *effect, unsigned int object_i
else
TRACE
(
"Overwriting object id 0.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
->
data
);
free
(
object
->
data
);
object
->
data
=
NULL
;
}
...
...
@@ -5378,7 +5358,7 @@ static HRESULT d3dx9_copy_data(struct d3dx_effect *effect, unsigned int object_i
if
(
!
object
->
size
)
return
D3D_OK
;
object
->
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
object
->
size
);
object
->
data
=
malloc
(
object
->
size
);
if
(
!
object
->
data
)
{
ERR
(
"Failed to allocate object memory.
\n
"
);
...
...
@@ -5429,7 +5409,7 @@ static void add_param_to_tree(struct d3dx_effect *effect, struct d3dx_parameter
}
len
=
parent_name_len
+
part_str_len
+
name_len
+
1
;
if
(
!
(
param
->
full_name
=
heap_
alloc
(
len
)))
if
(
!
(
param
->
full_name
=
m
alloc
(
len
)))
{
ERR
(
"Out of memory.
\n
"
);
return
;
...
...
@@ -5442,15 +5422,11 @@ static void add_param_to_tree(struct d3dx_effect *effect, struct d3dx_parameter
}
else
{
unsigned
int
len
=
strlen
(
param
->
name
)
+
1
;
if
(
!
(
param
->
full_name
=
heap_alloc
(
len
)))
if
(
!
(
param
->
full_name
=
strdup
(
param
->
name
)))
{
ERR
(
"Out of memory.
\n
"
);
return
;
}
memcpy
(
param
->
full_name
,
param
->
name
,
len
);
}
TRACE
(
"Full name is %s.
\n
"
,
param
->
full_name
);
wine_rb_put
(
&
effect
->
params
.
tree
,
param
->
full_name
,
&
param
->
rb_entry
);
...
...
@@ -5588,7 +5564,7 @@ static HRESULT d3dx_parse_effect_typedef(struct d3dx_effect *effect, struct d3dx
unsigned
int
param_bytes
=
0
;
const
char
*
save_ptr
=
*
ptr
;
param
->
members
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
param
->
members
)
*
param
->
element_count
);
param
->
members
=
calloc
(
param
->
element_count
,
sizeof
(
*
param
->
members
)
);
if
(
!
param
->
members
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -5615,7 +5591,7 @@ static HRESULT d3dx_parse_effect_typedef(struct d3dx_effect *effect, struct d3dx
}
else
if
(
param
->
member_count
)
{
param
->
members
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
param
->
members
)
*
param
->
member_count
);
param
->
members
=
calloc
(
param
->
member_count
,
sizeof
(
*
param
->
members
)
);
if
(
!
param
->
members
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -5646,14 +5622,14 @@ err_out:
for
(
i
=
0
;
i
<
count
;
++
i
)
free_parameter
(
&
param
->
members
[
i
],
param
->
element_count
!=
0
,
TRUE
);
HeapFree
(
GetProcessHeap
(),
0
,
param
->
members
);
free
(
param
->
members
);
param
->
members
=
NULL
;
}
if
(
!
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
param
->
name
);
HeapFree
(
GetProcessHeap
(),
0
,
param
->
semantic
);
free
(
param
->
name
);
free
(
param
->
semantic
);
}
param
->
name
=
NULL
;
param
->
semantic
=
NULL
;
...
...
@@ -5746,7 +5722,7 @@ static HRESULT d3dx_parse_state(struct d3dx_effect *effect, struct d3dx_state *s
goto
err_out
;
}
new_data
=
heap_
realloc
(
param
->
data
,
sizeof
(
void
*
));
new_data
=
realloc
(
param
->
data
,
sizeof
(
void
*
));
if
(
!
new_data
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -5804,8 +5780,7 @@ static HRESULT d3dx_parse_effect_parameter(struct d3dx_effect *effect, struct d3
if
(
param
->
annotation_count
)
{
param
->
annotations
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
param
->
annotations
)
*
param
->
annotation_count
);
param
->
annotations
=
calloc
(
param
->
annotation_count
,
sizeof
(
*
param
->
annotations
));
if
(
!
param
->
annotations
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -5833,7 +5808,7 @@ err_out:
{
for
(
i
=
0
;
i
<
param
->
annotation_count
;
++
i
)
free_parameter
(
&
param
->
annotations
[
i
],
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
param
->
annotations
);
free
(
param
->
annotations
);
param
->
annotations
=
NULL
;
}
...
...
@@ -5866,8 +5841,7 @@ static HRESULT d3dx_parse_effect_pass(struct d3dx_effect *effect, struct d3dx_pa
if
(
pass
->
annotation_count
)
{
pass
->
annotations
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
pass
->
annotations
)
*
pass
->
annotation_count
);
pass
->
annotations
=
calloc
(
pass
->
annotation_count
,
sizeof
(
*
pass
->
annotations
));
if
(
!
pass
->
annotations
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -5889,7 +5863,7 @@ static HRESULT d3dx_parse_effect_pass(struct d3dx_effect *effect, struct d3dx_pa
if
(
pass
->
state_count
)
{
states
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
states
)
*
pass
->
state_count
);
states
=
calloc
(
pass
->
state_count
,
sizeof
(
*
states
)
);
if
(
!
states
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -5919,7 +5893,7 @@ err_out:
{
for
(
i
=
0
;
i
<
pass
->
annotation_count
;
++
i
)
free_parameter
(
&
pass
->
annotations
[
i
],
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
pass
->
annotations
);
free
(
pass
->
annotations
);
pass
->
annotations
=
NULL
;
}
...
...
@@ -5929,10 +5903,10 @@ err_out:
{
free_state
(
&
states
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
states
);
free
(
states
);
}
HeapFree
(
GetProcessHeap
(),
0
,
name
);
free
(
name
);
return
hr
;
}
...
...
@@ -5962,8 +5936,7 @@ static HRESULT d3dx_parse_effect_technique(struct d3dx_effect *effect, struct d3
if
(
technique
->
annotation_count
)
{
technique
->
annotations
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
technique
->
annotations
)
*
technique
->
annotation_count
);
technique
->
annotations
=
calloc
(
technique
->
annotation_count
,
sizeof
(
*
technique
->
annotations
));
if
(
!
technique
->
annotations
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -5985,8 +5958,7 @@ static HRESULT d3dx_parse_effect_technique(struct d3dx_effect *effect, struct d3
if
(
technique
->
pass_count
)
{
technique
->
passes
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
technique
->
passes
)
*
technique
->
pass_count
);
technique
->
passes
=
calloc
(
technique
->
pass_count
,
sizeof
(
*
technique
->
passes
));
if
(
!
technique
->
passes
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -6015,7 +5987,7 @@ err_out:
{
for
(
i
=
0
;
i
<
technique
->
pass_count
;
++
i
)
free_pass
(
&
technique
->
passes
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
technique
->
passes
);
free
(
technique
->
passes
);
technique
->
passes
=
NULL
;
}
...
...
@@ -6023,11 +5995,11 @@ err_out:
{
for
(
i
=
0
;
i
<
technique
->
annotation_count
;
++
i
)
free_parameter
(
&
technique
->
annotations
[
i
],
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
technique
->
annotations
);
free
(
technique
->
annotations
);
technique
->
annotations
=
NULL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
name
);
free
(
name
);
return
hr
;
}
...
...
@@ -6044,7 +6016,7 @@ static HRESULT d3dx9_create_object(struct d3dx_effect *effect, struct d3dx_objec
switch
(
param
->
type
)
{
case
D3DXPT_STRING
:
*
(
char
**
)
param
->
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
object
->
size
);
*
(
char
**
)
param
->
data
=
malloc
(
object
->
size
);
if
(
!*
(
char
**
)
param
->
data
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -6336,8 +6308,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
effect
->
object_count
=
read_u32
(
&
ptr
);
TRACE
(
"Object count: %u.
\n
"
,
effect
->
object_count
);
effect
->
objects
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
effect
->
objects
)
*
effect
->
object_count
);
effect
->
objects
=
calloc
(
effect
->
object_count
,
sizeof
(
*
effect
->
objects
));
if
(
!
effect
->
objects
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -6366,7 +6337,7 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
if
(
effect
->
technique_count
)
{
effect
->
techniques
=
heap_alloc_zero
(
sizeof
(
*
effect
->
techniques
)
*
effect
->
technique_count
);
effect
->
techniques
=
calloc
(
effect
->
technique_count
,
sizeof
(
*
effect
->
techniques
)
);
if
(
!
effect
->
techniques
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -6436,7 +6407,7 @@ err_out:
{
for
(
i
=
0
;
i
<
effect
->
technique_count
;
++
i
)
free_technique
(
&
effect
->
techniques
[
i
]);
heap_
free
(
effect
->
techniques
);
free
(
effect
->
techniques
);
effect
->
techniques
=
NULL
;
}
...
...
@@ -6448,7 +6419,7 @@ err_out:
{
free_object
(
&
effect
->
objects
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
effect
->
objects
);
free
(
effect
->
objects
);
effect
->
objects
=
NULL
;
}
...
...
@@ -6483,7 +6454,7 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns
char
*
s
;
unsigned
int
size
=
INITIAL_CONST_NAMES_SIZE
;
names
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
names
)
*
size
);
names
=
malloc
(
sizeof
(
*
names
)
*
size
);
if
(
!
names
)
return
NULL
;
...
...
@@ -6494,17 +6465,17 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns
if
(
*
names_count
==
size
)
{
size
*=
2
;
new_alloc
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
names
,
sizeof
(
*
names
)
*
size
);
new_alloc
=
realloc
(
names
,
sizeof
(
*
names
)
*
size
);
if
(
!
new_alloc
)
{
HeapFree
(
GetProcessHeap
(),
0
,
names
);
free
(
names
);
return
NULL
;
}
names
=
new_alloc
;
}
names
[(
*
names_count
)
++
]
=
name
;
}
new_alloc
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
names
,
*
names_count
*
sizeof
(
*
names
));
new_alloc
=
realloc
(
names
,
*
names_count
*
sizeof
(
*
names
));
if
(
!
new_alloc
)
return
names
;
return
new_alloc
;
...
...
@@ -6557,18 +6528,15 @@ static HRESULT d3dx9_effect_init_from_binary(struct d3dx_effect *effect,
goto
fail
;
}
skip_constants_buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
skip_constants_buffer
)
*
(
strlen
(
skip_constants_string
)
+
1
));
if
(
!
skip_constants_buffer
)
if
(
!
(
skip_constants_buffer
=
strdup
(
skip_constants_string
)))
{
hr
=
E_OUTOFMEMORY
;
goto
fail
;
}
strcpy
(
skip_constants_buffer
,
skip_constants_string
);
if
(
!
(
skip_constants
=
parse_skip_constants_string
(
skip_constants_buffer
,
&
skip_constants_count
)))
{
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants_buffer
);
free
(
skip_constants_buffer
);
hr
=
E_OUTOFMEMORY
;
goto
fail
;
}
...
...
@@ -6580,8 +6548,8 @@ static HRESULT d3dx9_effect_init_from_binary(struct d3dx_effect *effect,
if
(
hr
!=
D3D_OK
)
{
FIXME
(
"Failed to parse effect.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants
);
free
(
skip_constants_buffer
);
free
(
skip_constants
);
goto
fail
;
}
...
...
@@ -6597,8 +6565,8 @@ static HRESULT d3dx9_effect_init_from_binary(struct d3dx_effect *effect,
{
WARN
(
"skip_constants parameter %s is used in technique %u.
\n
"
,
debugstr_a
(
skip_constants
[
i
]),
j
);
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants
);
free
(
skip_constants_buffer
);
free
(
skip_constants
);
hr
=
D3DERR_INVALIDCALL
;
goto
fail
;
}
...
...
@@ -6611,8 +6579,8 @@ static HRESULT d3dx9_effect_init_from_binary(struct d3dx_effect *effect,
}
}
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
skip_constants
);
free
(
skip_constants_buffer
);
free
(
skip_constants
);
/* initialize defaults - check because of unsupported ascii effects */
if
(
effect
->
techniques
)
...
...
@@ -6628,21 +6596,21 @@ fail:
{
for
(
i
=
0
;
i
<
effect
->
technique_count
;
++
i
)
free_technique
(
&
effect
->
techniques
[
i
]);
heap_
free
(
effect
->
techniques
);
free
(
effect
->
techniques
);
}
if
(
effect
->
params
.
parameters
)
{
for
(
i
=
0
;
i
<
effect
->
params
.
count
;
++
i
)
free_top_level_parameter
(
&
effect
->
params
.
parameters
[
i
]);
heap_
free
(
effect
->
params
.
parameters
);
free
(
effect
->
params
.
parameters
);
}
if
(
effect
->
objects
)
{
for
(
i
=
0
;
i
<
effect
->
object_count
;
++
i
)
free_object
(
&
effect
->
objects
[
i
]);
heap_
free
(
effect
->
objects
);
free
(
effect
->
objects
);
}
IDirect3DDevice9_Release
(
effect
->
device
);
...
...
@@ -6750,7 +6718,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
if
(
!
effect
)
return
D3D_OK
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -6810,7 +6778,7 @@ HRESULT WINAPI D3DXCreateEffectCompiler(const char *data, UINT data_size, const
return
D3DERR_INVALIDCALL
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -6819,7 +6787,7 @@ HRESULT WINAPI D3DXCreateEffectCompiler(const char *data, UINT data_size, const
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize effect compiler
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
hr
;
}
...
...
@@ -6878,11 +6846,11 @@ static void free_effect_pool(struct d3dx_effect_pool *pool)
walk_parameter_tree
(
&
pool
->
shared_data
[
i
].
parameters
[
j
]
->
param
,
param_zero_data_func
,
NULL
);
pool
->
shared_data
[
i
].
parameters
[
j
]
->
shared_data
=
NULL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
pool
->
shared_data
[
i
].
parameters
);
free
(
pool
->
shared_data
[
i
].
parameters
);
}
}
HeapFree
(
GetProcessHeap
(),
0
,
pool
->
shared_data
);
HeapFree
(
GetProcessHeap
(),
0
,
pool
);
free
(
pool
->
shared_data
);
free
(
pool
);
}
static
ULONG
WINAPI
d3dx_effect_pool_Release
(
ID3DXEffectPool
*
iface
)
...
...
@@ -6924,7 +6892,7 @@ HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
if
(
!
pool
)
return
D3DERR_INVALIDCALL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -6961,7 +6929,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, cons
}
size
=
WideCharToMultiByte
(
CP_ACP
,
0
,
srcfile
,
-
1
,
NULL
,
0
,
NULL
,
NULL
);
filename_a
=
heap_
alloc
(
size
);
filename_a
=
m
alloc
(
size
);
if
(
!
filename_a
)
return
E_OUTOFMEMORY
;
WideCharToMultiByte
(
CP_ACP
,
0
,
srcfile
,
-
1
,
filename_a
,
size
,
NULL
,
NULL
);
...
...
@@ -6971,7 +6939,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, cons
if
(
FAILED
(
ret
))
{
LeaveCriticalSection
(
&
from_file_mutex
);
heap_
free
(
filename_a
);
free
(
filename_a
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -6980,7 +6948,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, cons
ID3DXInclude_Close
(
include
,
buffer
);
LeaveCriticalSection
(
&
from_file_mutex
);
heap_
free
(
filename_a
);
free
(
filename_a
);
return
ret
;
}
...
...
@@ -7001,11 +6969,11 @@ HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, cons
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
srcfile
,
-
1
,
NULL
,
0
);
srcfileW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
*
srcfileW
));
srcfileW
=
malloc
(
len
*
sizeof
(
*
srcfileW
));
MultiByteToWideChar
(
CP_ACP
,
0
,
srcfile
,
-
1
,
srcfileW
,
len
);
ret
=
D3DXCreateEffectFromFileExW
(
device
,
srcfileW
,
defines
,
include
,
skipconstants
,
flags
,
pool
,
effect
,
messages
);
HeapFree
(
GetProcessHeap
(),
0
,
srcfileW
);
free
(
srcfileW
);
return
ret
;
}
...
...
@@ -7137,11 +7105,11 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DX
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
srcfile
,
-
1
,
NULL
,
0
);
srcfileW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
*
srcfileW
));
srcfileW
=
malloc
(
len
*
sizeof
(
*
srcfileW
));
MultiByteToWideChar
(
CP_ACP
,
0
,
srcfile
,
-
1
,
srcfileW
,
len
);
ret
=
D3DXCreateEffectCompilerFromFileW
(
srcfileW
,
defines
,
include
,
flags
,
compiler
,
messages
);
HeapFree
(
GetProcessHeap
(),
0
,
srcfileW
);
free
(
srcfileW
);
return
ret
;
}
...
...
dlls/d3dx9_36/font.c
View file @
17da2665
...
...
@@ -66,7 +66,7 @@ static void glyph_rb_free(struct wine_rb_entry *entry, void *context)
{
struct
d3dx_glyph
*
glyph
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
d3dx_glyph
,
entry
);
heap_
free
(
glyph
);
free
(
glyph
);
}
static
inline
struct
d3dx_font
*
impl_from_ID3DXFont
(
ID3DXFont
*
iface
)
...
...
@@ -114,14 +114,14 @@ static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
for
(
i
=
0
;
i
<
font
->
texture_count
;
++
i
)
IDirect3DTexture9_Release
(
font
->
textures
[
i
]);
heap_
free
(
font
->
textures
);
free
(
font
->
textures
);
wine_rb_destroy
(
&
font
->
glyph_tree
,
glyph_rb_free
,
NULL
);
DeleteObject
(
font
->
hfont
);
DeleteDC
(
font
->
hdc
);
IDirect3DDevice9_Release
(
font
->
device
);
heap_
free
(
font
);
free
(
font
);
}
return
ref
;
}
...
...
@@ -233,14 +233,14 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT fir
return
D3D_OK
;
count
=
last
-
first
+
1
;
indices
=
heap_alloc
(
count
*
sizeof
(
*
indices
));
indices
=
calloc
(
count
,
sizeof
(
*
indices
));
if
(
!
indices
)
return
E_OUTOFMEMORY
;
chars
=
heap_alloc
(
count
*
sizeof
(
*
chars
));
chars
=
calloc
(
count
,
sizeof
(
*
chars
));
if
(
!
chars
)
{
heap_
free
(
indices
);
free
(
indices
);
return
E_OUTOFMEMORY
;
}
...
...
@@ -262,8 +262,8 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT fir
}
ID3DXFont_PreloadGlyphs
(
iface
,
start
,
end
);
heap_
free
(
chars
);
heap_
free
(
indices
);
free
(
chars
);
free
(
indices
);
return
D3D_OK
;
}
...
...
@@ -322,7 +322,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
if
(
wine_rb_get
(
&
font
->
glyph_tree
,
ULongToPtr
(
glyph
)))
continue
;
current_glyph
=
heap_
alloc
(
sizeof
(
*
current_glyph
));
current_glyph
=
m
alloc
(
sizeof
(
*
current_glyph
));
if
(
!
current_glyph
)
{
if
(
mapped
)
...
...
@@ -343,7 +343,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
if
(
!
size
)
continue
;
buffer
=
heap_
alloc
(
size
);
buffer
=
m
alloc
(
size
);
if
(
!
buffer
)
{
if
(
mapped
)
...
...
@@ -361,10 +361,10 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
if
(
mapped
)
IDirect3DTexture9_UnlockRect
(
current_texture
,
0
);
mapped
=
FALSE
;
new_textures
=
heap_
realloc
(
font
->
textures
,
new_texture_count
*
sizeof
(
*
new_textures
));
new_textures
=
realloc
(
font
->
textures
,
new_texture_count
*
sizeof
(
*
new_textures
));
if
(
!
new_textures
)
{
heap_
free
(
buffer
);
free
(
buffer
);
return
E_OUTOFMEMORY
;
}
font
->
textures
=
new_textures
;
...
...
@@ -373,7 +373,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
font
->
texture_size
,
0
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
font
->
textures
[
font
->
texture_count
],
NULL
)))
{
heap_
free
(
buffer
);
free
(
buffer
);
return
hr
;
}
...
...
@@ -385,7 +385,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
{
if
(
FAILED
(
hr
=
IDirect3DTexture9_LockRect
(
current_texture
,
0
,
&
lockrect
,
NULL
,
0
)))
{
heap_
free
(
buffer
);
free
(
buffer
);
return
hr
;
}
mapped
=
TRUE
;
...
...
@@ -411,7 +411,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first,
+
current_glyph
->
black_box
.
left
+
x
]
=
(
buffer
[
y
*
stride
+
x
]
*
255
/
64
<<
24
)
|
0x00ffffffu
;
heap_
free
(
buffer
);
free
(
buffer
);
++
font
->
texture_pos
;
}
if
(
mapped
)
...
...
@@ -436,7 +436,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *s
countW
=
MultiByteToWideChar
(
CP_ACP
,
0
,
string
,
count
<
0
?
-
1
:
count
,
NULL
,
0
);
wstr
=
heap_
alloc
(
countW
*
sizeof
(
*
wstr
));
wstr
=
m
alloc
(
countW
*
sizeof
(
*
wstr
));
if
(
!
wstr
)
return
E_OUTOFMEMORY
;
...
...
@@ -444,7 +444,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *s
hr
=
ID3DXFont_PreloadTextW
(
iface
,
wstr
,
count
<
0
?
countW
-
1
:
countW
);
heap_
free
(
wstr
);
free
(
wstr
);
return
hr
;
}
...
...
@@ -466,7 +466,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *
if
(
count
<
0
)
count
=
lstrlenW
(
string
);
indices
=
heap_
alloc
(
count
*
sizeof
(
*
indices
));
indices
=
m
alloc
(
count
*
sizeof
(
*
indices
));
if
(
!
indices
)
return
E_OUTOFMEMORY
;
...
...
@@ -475,7 +475,7 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *
for
(
i
=
0
;
i
<
count
;
++
i
)
ID3DXFont_PreloadGlyphs
(
iface
,
indices
[
i
],
indices
[
i
]);
heap_
free
(
indices
);
free
(
indices
);
return
D3D_OK
;
}
...
...
@@ -497,7 +497,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
if
(
!
countW
)
return
0
;
wstr
=
heap_alloc_zero
(
countW
*
sizeof
(
*
wstr
));
wstr
=
calloc
(
countW
,
sizeof
(
*
wstr
));
if
(
!
wstr
)
return
0
;
...
...
@@ -506,7 +506,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
ret
=
ID3DXFont_DrawTextW
(
iface
,
sprite
,
wstr
,
count
<
0
?
countW
-
1
:
countW
,
rect
,
format
,
color
);
heap_
free
(
wstr
);
free
(
wstr
);
return
ret
;
}
...
...
@@ -520,7 +520,7 @@ static void word_break(HDC hdc, const WCHAR *str, unsigned int *str_len,
*
chars_used
=
0
;
sla
=
heap_
alloc
(
*
str_len
*
sizeof
(
*
sla
));
sla
=
m
alloc
(
*
str_len
*
sizeof
(
*
sla
));
if
(
!
sla
)
return
;
...
...
@@ -549,7 +549,7 @@ static void word_break(HDC hdc, const WCHAR *str, unsigned int *str_len,
/* Remeasure the string */
GetTextExtentExPointW
(
hdc
,
str
,
*
str_len
,
0
,
NULL
,
NULL
,
size
);
heap_
free
(
sla
);
free
(
sla
);
}
static
const
WCHAR
*
read_line
(
HDC
hdc
,
const
WCHAR
*
str
,
unsigned
int
*
count
,
...
...
@@ -675,7 +675,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
if
(
format
&
DT_SINGLELINE
)
format
&=
~
DT_WORDBREAK
;
line
=
heap_
alloc
(
count
*
sizeof
(
*
line
));
line
=
m
alloc
(
count
*
sizeof
(
*
line
));
if
(
!
line
)
return
0
;
...
...
@@ -731,14 +731,14 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
memset
(
&
results
,
0
,
sizeof
(
results
));
results
.
nGlyphs
=
line_len
;
results
.
lpCaretPos
=
heap_
alloc
(
line_len
*
sizeof
(
*
results
.
lpCaretPos
));
results
.
lpCaretPos
=
m
alloc
(
line_len
*
sizeof
(
*
results
.
lpCaretPos
));
if
(
!
results
.
lpCaretPos
)
goto
cleanup
;
results
.
lpGlyphs
=
heap_
alloc
(
line_len
*
sizeof
(
*
results
.
lpGlyphs
));
results
.
lpGlyphs
=
m
alloc
(
line_len
*
sizeof
(
*
results
.
lpGlyphs
));
if
(
!
results
.
lpGlyphs
)
{
heap_
free
(
results
.
lpCaretPos
);
free
(
results
.
lpCaretPos
);
goto
cleanup
;
}
...
...
@@ -779,8 +779,8 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
IDirect3DTexture9_Release
(
texture
);
}
heap_
free
(
results
.
lpCaretPos
);
heap_
free
(
results
.
lpGlyphs
);
free
(
results
.
lpCaretPos
);
free
(
results
.
lpGlyphs
);
y
+=
lh
;
if
(
!
(
DT_NOCLIP
&
format
)
&&
(
y
>
rect
->
bottom
))
...
...
@@ -796,7 +796,7 @@ cleanup:
ID3DXSprite_Release
(
target
);
}
heap_
free
(
line
);
free
(
line
);
return
ret
;
}
...
...
@@ -925,7 +925,7 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
}
IDirect3D9_Release
(
d3d
);
object
=
heap_alloc_zero
(
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
{
*
font
=
NULL
;
...
...
@@ -939,7 +939,7 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
object
->
hdc
=
CreateCompatibleDC
(
NULL
);
if
(
!
object
->
hdc
)
{
heap_
free
(
object
);
free
(
object
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -948,7 +948,7 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
if
(
!
object
->
hfont
)
{
DeleteDC
(
object
->
hdc
);
heap_
free
(
object
);
free
(
object
);
return
D3DXERR_INVALIDDATA
;
}
SelectObject
(
object
->
hdc
,
object
->
hfont
);
...
...
@@ -959,7 +959,7 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_
{
DeleteObject
(
object
->
hfont
);
DeleteDC
(
object
->
hdc
);
heap_
free
(
object
);
free
(
object
);
return
D3DXERR_INVALIDDATA
;
}
...
...
dlls/d3dx9_36/line.c
View file @
17da2665
...
...
@@ -75,7 +75,7 @@ static ULONG WINAPI d3dx9_line_Release(ID3DXLine *iface)
if
(
!
refcount
)
{
IDirect3DDevice9_Release
(
line
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
line
);
free
(
line
);
}
return
refcount
;
...
...
@@ -309,7 +309,7 @@ HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine
if
(
!
device
||
!
line
)
return
D3DERR_INVALIDCALL
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
calloc
(
1
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
object
->
ID3DXLine_iface
.
lpVtbl
=
&
d3dx9_line_vtbl
;
...
...
dlls/d3dx9_36/math.c
View file @
17da2665
...
...
@@ -928,8 +928,8 @@ static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack *iface)
TRACE
(
"%p decreasing refcount to %lu.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
stack
->
stack
);
HeapFree
(
GetProcessHeap
(),
0
,
stack
);
free
(
stack
->
stack
);
free
(
stack
);
}
return
refcount
;
}
...
...
@@ -1002,7 +1002,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
D3DXMATRIX
*
new_stack
;
new_size
=
This
->
stack_size
/
2
;
new_stack
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
This
->
stack
,
new_size
*
sizeof
(
*
new_stack
));
new_stack
=
realloc
(
This
->
stack
,
new_size
*
sizeof
(
*
new_stack
));
if
(
new_stack
)
{
This
->
stack_size
=
new_size
;
...
...
@@ -1029,7 +1029,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
if
(
This
->
stack_size
>
UINT_MAX
/
2
)
return
E_OUTOFMEMORY
;
new_size
=
This
->
stack_size
*
2
;
new_stack
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
This
->
stack
,
new_size
*
sizeof
(
*
new_stack
));
new_stack
=
realloc
(
This
->
stack
,
new_size
*
sizeof
(
*
new_stack
));
if
(
!
new_stack
)
return
E_OUTOFMEMORY
;
This
->
stack_size
=
new_size
;
...
...
@@ -1174,7 +1174,7 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack)
TRACE
(
"flags %#lx, stack %p.
\n
"
,
flags
,
stack
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
calloc
(
1
,
sizeof
(
*
object
))))
{
*
stack
=
NULL
;
return
E_OUTOFMEMORY
;
...
...
@@ -1182,9 +1182,9 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack)
object
->
ID3DXMatrixStack_iface
.
lpVtbl
=
&
ID3DXMatrixStack_Vtbl
;
object
->
ref
=
1
;
if
(
!
(
object
->
stack
=
HeapAlloc
(
GetProcessHeap
(),
0
,
INITIAL_STACK_SIZE
*
sizeof
(
*
object
->
stack
))))
if
(
!
(
object
->
stack
=
malloc
(
INITIAL_STACK_SIZE
*
sizeof
(
*
object
->
stack
))))
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
*
stack
=
NULL
;
return
E_OUTOFMEMORY
;
}
...
...
dlls/d3dx9_36/mesh.c
View file @
17da2665
...
...
@@ -132,9 +132,9 @@ static ULONG WINAPI d3dx9_mesh_Release(ID3DXMesh *iface)
if
(
mesh
->
vertex_declaration
)
IDirect3DVertexDeclaration9_Release
(
mesh
->
vertex_declaration
);
IDirect3DDevice9_Release
(
mesh
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
attrib_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
attrib_table
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
);
free
(
mesh
->
attrib_buffer
);
free
(
mesh
->
attrib_table
);
free
(
mesh
);
}
return
refcount
;
...
...
@@ -755,7 +755,7 @@ static HRESULT WINAPI d3dx9_mesh_CloneMesh(struct ID3DXMesh *iface, DWORD option
if
(
This
->
attrib_table_size
)
{
cloned_this
->
attrib_table_size
=
This
->
attrib_table_size
;
cloned_this
->
attrib_table
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
attrib_table_size
*
sizeof
(
*
This
->
attrib_table
));
cloned_this
->
attrib_table
=
malloc
(
This
->
attrib_table_size
*
sizeof
(
*
This
->
attrib_table
));
if
(
!
cloned_this
->
attrib_table
)
{
hr
=
E_OUTOFMEMORY
;
goto
error
;
...
...
@@ -885,10 +885,10 @@ static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, const DWO
DWORD
face
,
edge
;
DWORD
i
;
edge_face_map
->
lists
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
num_faces
*
sizeof
(
*
edge_face_map
->
lists
));
edge_face_map
->
lists
=
malloc
(
3
*
num_faces
*
sizeof
(
*
edge_face_map
->
lists
));
if
(
!
edge_face_map
->
lists
)
return
E_OUTOFMEMORY
;
edge_face_map
->
entries
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
num_faces
*
sizeof
(
*
edge_face_map
->
entries
));
edge_face_map
->
entries
=
malloc
(
3
*
num_faces
*
sizeof
(
*
edge_face_map
->
entries
));
if
(
!
edge_face_map
->
entries
)
return
E_OUTOFMEMORY
;
...
...
@@ -938,7 +938,7 @@ static DWORD *generate_identity_point_reps(DWORD num_vertices)
DWORD
*
id_point_reps
;
DWORD
i
;
id_point_reps
=
HeapAlloc
(
GetProcessHeap
(),
0
,
num_vertices
*
sizeof
(
*
id_point_reps
));
id_point_reps
=
malloc
(
num_vertices
*
sizeof
(
*
id_point_reps
));
if
(
!
id_point_reps
)
return
NULL
;
...
...
@@ -994,7 +994,7 @@ static HRESULT WINAPI d3dx9_mesh_ConvertPointRepsToAdjacency(ID3DXMesh *iface,
/* Widen 16 bit to 32 bit */
DWORD
i
;
WORD
*
ib_16bit
=
ib_ptr
;
ib
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
num_faces
*
sizeof
(
DWORD
));
ib
=
malloc
(
3
*
num_faces
*
sizeof
(
DWORD
));
if
(
!
ib
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -1031,10 +1031,10 @@ static HRESULT WINAPI d3dx9_mesh_ConvertPointRepsToAdjacency(ID3DXMesh *iface,
hr
=
D3D_OK
;
cleanup:
HeapFree
(
GetProcessHeap
(),
0
,
id_point_reps
);
if
(
indices_are_16_bit
)
HeapFree
(
GetProcessHeap
(),
0
,
ib
);
HeapFree
(
GetProcessHeap
(),
0
,
edge_face_map
.
lists
);
HeapFree
(
GetProcessHeap
(),
0
,
edge_face_map
.
entries
);
free
(
id_point_reps
);
if
(
indices_are_16_bit
)
free
(
ib
);
free
(
edge_face_map
.
lists
);
free
(
edge_face_map
.
entries
);
if
(
ib_ptr
)
iface
->
lpVtbl
->
UnlockIndexBuffer
(
iface
);
return
hr
;
}
...
...
@@ -1131,7 +1131,7 @@ static HRESULT WINAPI d3dx9_mesh_ConvertAdjacencyToPointReps(ID3DXMesh *iface,
return
D3DERR_INVALIDCALL
;
}
if
(
!
(
new_indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
mesh
->
numfaces
*
sizeof
(
*
indices
))))
if
(
!
(
new_indices
=
malloc
(
3
*
mesh
->
numfaces
*
sizeof
(
*
indices
))))
return
E_OUTOFMEMORY
;
if
(
mesh
->
options
&
D3DXMESH_32BIT
)
...
...
@@ -1147,7 +1147,7 @@ static HRESULT WINAPI d3dx9_mesh_ConvertAdjacencyToPointReps(ID3DXMesh *iface,
if
(
FAILED
(
hr
=
iface
->
lpVtbl
->
LockIndexBuffer
(
iface
,
D3DLOCK_READONLY
,
(
void
**
)
&
indices_16bit
)))
goto
cleanup
;
if
(
!
(
indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
mesh
->
numfaces
*
sizeof
(
*
indices
))))
if
(
!
(
indices
=
malloc
(
3
*
mesh
->
numfaces
*
sizeof
(
*
indices
))))
{
hr
=
E_OUTOFMEMORY
;
goto
cleanup
;
...
...
@@ -1190,9 +1190,9 @@ static HRESULT WINAPI d3dx9_mesh_ConvertAdjacencyToPointReps(ID3DXMesh *iface,
{
if
(
indices_16bit
)
iface
->
lpVtbl
->
UnlockIndexBuffer
(
iface
);
HeapFree
(
GetProcessHeap
(),
0
,
indices
);
free
(
indices
);
}
HeapFree
(
GetProcessHeap
(),
0
,
new_indices
);
free
(
new_indices
);
return
hr
;
}
...
...
@@ -1235,7 +1235,7 @@ static HRESULT WINAPI d3dx9_mesh_GenerateAdjacency(ID3DXMesh *iface, float epsil
buffer_size
=
This
->
numfaces
*
3
*
sizeof
(
*
shared_indices
)
+
This
->
numvertices
*
sizeof
(
*
sorted_vertices
);
if
(
!
(
This
->
options
&
D3DXMESH_32BIT
))
buffer_size
+=
This
->
numfaces
*
3
*
sizeof
(
*
indices
);
shared_indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
buffer_size
);
shared_indices
=
malloc
(
buffer_size
);
if
(
!
shared_indices
)
return
E_OUTOFMEMORY
;
sorted_vertices
=
(
struct
vertex_metadata
*
)(
shared_indices
+
This
->
numfaces
*
3
);
...
...
@@ -1353,7 +1353,7 @@ static HRESULT WINAPI d3dx9_mesh_GenerateAdjacency(ID3DXMesh *iface, float epsil
cleanup:
if
(
indices
)
iface
->
lpVtbl
->
UnlockIndexBuffer
(
iface
);
if
(
vertices
)
iface
->
lpVtbl
->
UnlockVertexBuffer
(
iface
);
HeapFree
(
GetProcessHeap
(),
0
,
shared_indices
);
free
(
shared_indices
);
return
hr
;
}
...
...
@@ -1429,7 +1429,7 @@ static HRESULT WINAPI d3dx9_mesh_LockAttributeBuffer(ID3DXMesh *iface, DWORD fla
D3DXATTRIBUTERANGE
*
attrib_table
=
mesh
->
attrib_table
;
mesh
->
attrib_table_size
=
0
;
mesh
->
attrib_table
=
NULL
;
HeapFree
(
GetProcessHeap
(),
0
,
attrib_table
);
free
(
attrib_table
);
}
*
data
=
mesh
->
attrib_buffer
;
...
...
@@ -1600,14 +1600,14 @@ static HRESULT remap_faces_for_attrsort(struct d3dx9_mesh *This, const DWORD *in
DWORD
**
sorted_attrib_ptr_buffer
=
NULL
;
DWORD
i
;
sorted_attrib_ptr_buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numfaces
*
sizeof
(
*
sorted_attrib_ptr_buffer
));
sorted_attrib_ptr_buffer
=
malloc
(
This
->
numfaces
*
sizeof
(
*
sorted_attrib_ptr_buffer
));
if
(
!
sorted_attrib_ptr_buffer
)
return
E_OUTOFMEMORY
;
*
face_remap
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numfaces
*
sizeof
(
**
face_remap
));
*
face_remap
=
malloc
(
This
->
numfaces
*
sizeof
(
**
face_remap
));
if
(
!*
face_remap
)
{
HeapFree
(
GetProcessHeap
(),
0
,
sorted_attrib_ptr_buffer
);
free
(
sorted_attrib_ptr_buffer
);
return
E_OUTOFMEMORY
;
}
...
...
@@ -1674,7 +1674,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
hr
=
iface
->
lpVtbl
->
LockIndexBuffer
(
iface
,
0
,
&
indices
);
if
(
FAILED
(
hr
))
goto
cleanup
;
dword_indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numfaces
*
3
*
sizeof
(
DWORD
));
dword_indices
=
malloc
(
This
->
numfaces
*
3
*
sizeof
(
DWORD
));
if
(
!
dword_indices
)
return
E_OUTOFMEMORY
;
if
(
This
->
options
&
D3DXMESH_32BIT
)
{
memcpy
(
dword_indices
,
indices
,
This
->
numfaces
*
3
*
sizeof
(
DWORD
));
...
...
@@ -1746,7 +1746,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
DWORD
attrib_table_size
;
attrib_table_size
=
count_attributes
(
sorted_attrib_buffer
,
This
->
numfaces
);
attrib_table
=
HeapAlloc
(
GetProcessHeap
(),
0
,
attrib_table_size
*
sizeof
(
*
attrib_table
));
attrib_table
=
malloc
(
attrib_table_size
*
sizeof
(
*
attrib_table
));
if
(
!
attrib_table
)
{
hr
=
E_OUTOFMEMORY
;
goto
cleanup
;
...
...
@@ -1772,7 +1772,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
fill_attribute_table
(
attrib_buffer
,
This
->
numfaces
,
indices
,
This
->
options
&
D3DXMESH_32BIT
,
attrib_table
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
attrib_table
);
free
(
This
->
attrib_table
);
This
->
attrib_table
=
attrib_table
;
This
->
attrib_table_size
=
attrib_table_size
;
}
else
{
...
...
@@ -1821,9 +1821,9 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
hr
=
D3D_OK
;
cleanup:
HeapFree
(
GetProcessHeap
(),
0
,
sorted_attrib_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
face_remap
);
HeapFree
(
GetProcessHeap
(),
0
,
dword_indices
);
free
(
sorted_attrib_buffer
);
free
(
face_remap
);
free
(
dword_indices
);
if
(
vertex_remap
)
ID3DXBuffer_Release
(
vertex_remap
);
if
(
vertex_buffer
)
IDirect3DVertexBuffer9_Release
(
vertex_buffer
);
if
(
attrib_buffer
)
iface
->
lpVtbl
->
UnlockAttributeBuffer
(
iface
);
...
...
@@ -1842,7 +1842,7 @@ static HRESULT WINAPI d3dx9_mesh_SetAttributeTable(ID3DXMesh *iface,
if
(
attrib_table_size
)
{
size_t
size
=
attrib_table_size
*
sizeof
(
*
attrib_table
);
new_table
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
new_table
=
malloc
(
size
);
if
(
!
new_table
)
return
E_OUTOFMEMORY
;
...
...
@@ -1850,7 +1850,7 @@ static HRESULT WINAPI d3dx9_mesh_SetAttributeTable(ID3DXMesh *iface,
}
else
if
(
attrib_table
)
{
return
D3DERR_INVALIDCALL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
attrib_table
);
free
(
mesh
->
attrib_table
);
mesh
->
attrib_table
=
new_table
;
mesh
->
attrib_table_size
=
attrib_table_size
;
...
...
@@ -2536,12 +2536,12 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
return
hr
;
}
attrib_buffer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
numfaces
*
sizeof
(
*
attrib_buffer
));
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
attrib_buffer
=
calloc
(
numfaces
,
sizeof
(
*
attrib_buffer
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
object
==
NULL
||
attrib_buffer
==
NULL
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
HeapFree
(
GetProcessHeap
(),
0
,
attrib_buffer
);
free
(
object
);
free
(
attrib_buffer
);
IDirect3DIndexBuffer9_Release
(
index_buffer
);
IDirect3DVertexBuffer9_Release
(
vertex_buffer
);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
...
...
@@ -2625,14 +2625,13 @@ static HRESULT parse_texture_filename(ID3DXFileData *filedata, char **filename_o
SIZE_T
data_size
;
BYTE
*
data
;
char
*
filename_in
;
char
*
filename
=
NULL
;
/* template TextureFilename {
* STRING filename;
* }
*/
HeapFree
(
GetProcessHeap
(),
0
,
*
filename_out
);
free
(
*
filename_out
);
*
filename_out
=
NULL
;
hr
=
filedata
->
lpVtbl
->
Lock
(
filedata
,
&
data_size
,
(
const
void
**
)
&
data
);
...
...
@@ -2647,15 +2646,11 @@ static HRESULT parse_texture_filename(ID3DXFileData *filedata, char **filename_o
}
filename_in
=
*
(
char
**
)
data
;
filename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
strlen
(
filename_in
)
+
1
);
if
(
!
filename
)
{
if
(
!
(
*
filename_out
=
strdup
(
filename_in
)))
{
filedata
->
lpVtbl
->
Unlock
(
filedata
);
return
E_OUTOFMEMORY
;
}
strcpy
(
filename
,
filename_in
);
*
filename_out
=
filename
;
filedata
->
lpVtbl
->
Unlock
(
filedata
);
return
D3D_OK
;
...
...
@@ -2750,9 +2745,9 @@ static void destroy_materials(struct mesh_data *mesh)
unsigned
int
i
;
for
(
i
=
0
;
i
<
mesh
->
num_materials
;
++
i
)
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
materials
[
i
].
pTextureFilename
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
materials
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
material_indices
);
free
(
mesh
->
materials
[
i
].
pTextureFilename
);
free
(
mesh
->
materials
);
free
(
mesh
->
material_indices
);
mesh
->
num_materials
=
0
;
mesh
->
materials
=
NULL
;
mesh
->
material_indices
=
NULL
;
...
...
@@ -2826,8 +2821,8 @@ static HRESULT parse_material_list(ID3DXFileData *filedata, struct mesh_data *me
}
}
mesh
->
materials
=
HeapAlloc
(
GetProcessHeap
(),
0
,
material_count
*
sizeof
(
*
mesh
->
materials
));
mesh
->
material_indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
mesh
->
num_poly_faces
*
sizeof
(
*
mesh
->
material_indices
));
mesh
->
materials
=
malloc
(
material_count
*
sizeof
(
*
mesh
->
materials
));
mesh
->
material_indices
=
malloc
(
mesh
->
num_poly_faces
*
sizeof
(
*
mesh
->
material_indices
));
if
(
!
mesh
->
materials
||
!
mesh
->
material_indices
)
{
hr
=
E_OUTOFMEMORY
;
goto
end
;
...
...
@@ -2882,7 +2877,7 @@ static HRESULT parse_texture_coords(ID3DXFileData *filedata, struct mesh_data *m
SIZE_T
data_size
;
HRESULT
hr
;
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
tex_coords
);
free
(
mesh
->
tex_coords
);
mesh
->
tex_coords
=
NULL
;
hr
=
filedata
->
lpVtbl
->
Lock
(
filedata
,
&
data_size
,
(
const
void
**
)
&
data
);
...
...
@@ -2918,7 +2913,7 @@ static HRESULT parse_texture_coords(ID3DXFileData *filedata, struct mesh_data *m
goto
end
;
}
mesh
->
tex_coords
=
HeapAlloc
(
GetProcessHeap
(),
0
,
mesh
->
num_vertices
*
sizeof
(
*
mesh
->
tex_coords
));
mesh
->
tex_coords
=
malloc
(
mesh
->
num_vertices
*
sizeof
(
*
mesh
->
tex_coords
));
if
(
!
mesh
->
tex_coords
)
{
hr
=
E_OUTOFMEMORY
;
goto
end
;
...
...
@@ -2941,7 +2936,7 @@ static HRESULT parse_vertex_colors(ID3DXFileData *filedata, struct mesh_data *me
SIZE_T
data_size
;
HRESULT
hr
;
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
vertex_colors
);
free
(
mesh
->
vertex_colors
);
mesh
->
vertex_colors
=
NULL
;
hr
=
filedata
->
lpVtbl
->
Lock
(
filedata
,
&
data_size
,
(
const
void
**
)
&
data
);
...
...
@@ -2972,7 +2967,7 @@ static HRESULT parse_vertex_colors(ID3DXFileData *filedata, struct mesh_data *me
goto
end
;
}
mesh
->
vertex_colors
=
HeapAlloc
(
GetProcessHeap
(),
0
,
mesh
->
num_vertices
*
sizeof
(
uint32_t
));
mesh
->
vertex_colors
=
malloc
(
mesh
->
num_vertices
*
sizeof
(
uint32_t
));
if
(
!
mesh
->
vertex_colors
)
{
hr
=
E_OUTOFMEMORY
;
goto
end
;
...
...
@@ -3022,7 +3017,7 @@ static HRESULT parse_normals(ID3DXFileData *filedata, struct mesh_data *mesh, DW
unsigned
int
i
;
HRESULT
hr
;
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
normals
);
free
(
mesh
->
normals
);
mesh
->
num_normals
=
0
;
mesh
->
normals
=
NULL
;
mesh
->
normal_indices
=
NULL
;
...
...
@@ -3064,8 +3059,8 @@ static HRESULT parse_normals(ID3DXFileData *filedata, struct mesh_data *mesh, DW
goto
end
;
}
mesh
->
normals
=
HeapAlloc
(
GetProcessHeap
(),
0
,
mesh
->
num_normals
*
sizeof
(
D3DXVECTOR3
));
mesh
->
normal_indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
num_face_indices
*
sizeof
(
uint32_t
));
mesh
->
normals
=
malloc
(
mesh
->
num_normals
*
sizeof
(
D3DXVECTOR3
));
mesh
->
normal_indices
=
malloc
(
num_face_indices
*
sizeof
(
uint32_t
));
if
(
!
mesh
->
normals
||
!
mesh
->
normal_indices
)
{
hr
=
E_OUTOFMEMORY
;
goto
end
;
...
...
@@ -3317,12 +3312,9 @@ static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data *mesh_data,
mesh_data
->
fvf
=
D3DFVF_XYZ
;
mesh_data
->
vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
mesh_data
->
num_vertices
*
sizeof
(
*
mesh_data
->
vertices
));
mesh_data
->
num_tri_per_face
=
HeapAlloc
(
GetProcessHeap
(),
0
,
mesh_data
->
num_poly_faces
*
sizeof
(
*
mesh_data
->
num_tri_per_face
));
mesh_data
->
indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
mesh_data
->
num_tri_faces
+
mesh_data
->
num_poly_faces
*
2
)
*
sizeof
(
*
mesh_data
->
indices
));
mesh_data
->
vertices
=
malloc
(
mesh_data
->
num_vertices
*
sizeof
(
*
mesh_data
->
vertices
));
mesh_data
->
num_tri_per_face
=
malloc
(
mesh_data
->
num_poly_faces
*
sizeof
(
*
mesh_data
->
num_tri_per_face
));
mesh_data
->
indices
=
malloc
((
mesh_data
->
num_tri_faces
+
mesh_data
->
num_poly_faces
*
2
)
*
sizeof
(
*
mesh_data
->
indices
));
if
(
!
mesh_data
->
vertices
||
!
mesh_data
->
num_tri_per_face
||
!
mesh_data
->
indices
)
{
hr
=
E_OUTOFMEMORY
;
goto
end
;
...
...
@@ -3547,7 +3539,7 @@ HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *filedata, DWORD opt
if
(
mesh_data
.
fvf
&
D3DFVF_NORMAL
)
{
/* duplicate vertices with multiple normals */
DWORD
num_face_indices
=
mesh_data
.
num_poly_faces
*
2
+
mesh_data
.
num_tri_faces
;
duplications
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
mesh_data
.
num_vertices
+
num_face_indices
)
*
sizeof
(
*
duplications
));
duplications
=
malloc
(
(
mesh_data
.
num_vertices
+
num_face_indices
)
*
sizeof
(
*
duplications
));
if
(
!
duplications
)
{
hr
=
E_OUTOFMEMORY
;
goto
cleanup
;
...
...
@@ -3739,15 +3731,15 @@ cleanup:
if
(
mesh_data
.
skin_info
)
mesh_data
.
skin_info
->
lpVtbl
->
Release
(
mesh_data
.
skin_info
);
if
(
skin_info_out
)
*
skin_info_out
=
NULL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
num_tri_per_face
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
indices
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
normals
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
normal_indices
);
free
(
mesh_data
.
vertices
);
free
(
mesh_data
.
num_tri_per_face
);
free
(
mesh_data
.
indices
);
free
(
mesh_data
.
normals
);
free
(
mesh_data
.
normal_indices
);
destroy_materials
(
&
mesh_data
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
tex_coords
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh_data
.
vertex_colors
);
HeapFree
(
GetProcessHeap
(),
0
,
duplications
);
free
(
mesh_data
.
tex_coords
);
free
(
mesh_data
.
vertex_colors
);
free
(
duplications
);
return
hr
;
}
...
...
@@ -3768,13 +3760,13 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD options,
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filenameW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filenameW
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filenameW
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filenameW
,
len
);
hr
=
D3DXLoadMeshHierarchyFromXW
(
filenameW
,
options
,
device
,
alloc_hier
,
load_user_data
,
frame_hierarchy
,
anim_controller
);
HeapFree
(
GetProcessHeap
(),
0
,
filenameW
);
free
(
filenameW
);
return
hr
;
}
...
...
@@ -3817,12 +3809,12 @@ static HRESULT filedata_get_name(ID3DXFileData *filedata, char **name)
if
(
!
name_len
)
name_len
++
;
*
name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
name_len
);
*
name
=
malloc
(
name_len
);
if
(
!*
name
)
return
E_OUTOFMEMORY
;
hr
=
filedata
->
lpVtbl
->
GetName
(
filedata
,
*
name
,
&
name_len
);
if
(
FAILED
(
hr
))
HeapFree
(
GetProcessHeap
(),
0
,
*
name
);
free
(
*
name
);
else
if
(
!
name_len
)
(
*
name
)[
0
]
=
0
;
...
...
@@ -3894,7 +3886,7 @@ cleanup:
if
(
adjacency
)
ID3DXBuffer_Release
(
adjacency
);
if
(
skin_info
)
IUnknown_Release
(
skin_info
);
if
(
mesh_data
.
pMesh
)
IUnknown_Release
(
mesh_data
.
pMesh
);
HeapFree
(
GetProcessHeap
(),
0
,
name
);
free
(
name
);
return
hr
;
}
...
...
@@ -3945,7 +3937,7 @@ static HRESULT load_frame(struct ID3DXFileData *filedata, DWORD options, struct
if
(
FAILED
(
hr
))
return
hr
;
hr
=
alloc_hier
->
lpVtbl
->
CreateFrame
(
alloc_hier
,
name
,
frame_out
);
HeapFree
(
GetProcessHeap
(),
0
,
name
);
free
(
name
);
if
(
FAILED
(
hr
))
return
E_FAIL
;
frame
=
*
frame_out
;
...
...
@@ -4165,13 +4157,13 @@ HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD options, struct ID
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filenameW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filenameW
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filenameW
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filenameW
,
len
);
hr
=
D3DXLoadMeshFromXW
(
filenameW
,
options
,
device
,
adjacency
,
materials
,
effect_instances
,
num_materials
,
mesh
);
HeapFree
(
GetProcessHeap
(),
0
,
filenameW
);
free
(
filenameW
);
return
hr
;
}
...
...
@@ -4262,7 +4254,7 @@ static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct
goto
err
;
if
(
IsEqualGUID
(
&
type
,
&
TID_D3DRMMesh
))
{
struct
mesh_container
*
container
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
container
));
struct
mesh_container
*
container
=
calloc
(
1
,
sizeof
(
*
container
));
if
(
!
container
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -4281,7 +4273,7 @@ static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct
}
else
{
HeapFree
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
container
);
free
(
container
);
}
}
else
if
(
IsEqualGUID
(
&
type
,
&
TID_D3DRMFrameTransformMatrix
))
{
D3DXMATRIX
new_transform
;
...
...
@@ -4365,7 +4357,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size,
hr
=
filedata
->
lpVtbl
->
GetType
(
filedata
,
&
guid
);
if
(
SUCCEEDED
(
hr
))
{
if
(
IsEqualGUID
(
&
guid
,
&
TID_D3DRMMesh
))
{
container_ptr
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
container_ptr
));
container_ptr
=
calloc
(
1
,
sizeof
(
*
container_ptr
));
if
(
!
container_ptr
)
{
hr
=
E_OUTOFMEMORY
;
goto
cleanup
;
...
...
@@ -4382,7 +4374,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size,
}
else
{
HeapFree
(
GetProcessHeap
(),
0
,
container_ptr
);
free
(
container_ptr
);
}
}
else
if
(
IsEqualGUID
(
&
guid
,
&
TID_D3DRMFrame
))
{
hr
=
parse_frame
(
filedata
,
options
,
device
,
&
identity
,
&
container_list
,
provide_flags
);
...
...
@@ -4664,7 +4656,7 @@ cleanup:
if
(
container_ptr
->
adjacency
)
ID3DXBuffer_Release
(
container_ptr
->
adjacency
);
if
(
container_ptr
->
materials
)
ID3DXBuffer_Release
(
container_ptr
->
materials
);
if
(
container_ptr
->
effects
)
ID3DXBuffer_Release
(
container_ptr
->
effects
);
HeapFree
(
GetProcessHeap
(),
0
,
container_ptr
);
free
(
container_ptr
);
}
return
hr
;
}
...
...
@@ -4869,8 +4861,8 @@ struct sincos_table
static
void
free_sincos_table
(
struct
sincos_table
*
sincos_table
)
{
HeapFree
(
GetProcessHeap
(),
0
,
sincos_table
->
cos
);
HeapFree
(
GetProcessHeap
(),
0
,
sincos_table
->
sin
);
free
(
sincos_table
->
cos
);
free
(
sincos_table
->
sin
);
}
/* pre compute sine and cosine tables; caller must free */
...
...
@@ -4879,15 +4871,15 @@ static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_
float
angle
;
int
i
;
sincos_table
->
sin
=
HeapAlloc
(
GetProcessHeap
(),
0
,
n
*
sizeof
(
*
sincos_table
->
sin
));
sincos_table
->
sin
=
malloc
(
n
*
sizeof
(
*
sincos_table
->
sin
));
if
(
!
sincos_table
->
sin
)
{
return
FALSE
;
}
sincos_table
->
cos
=
HeapAlloc
(
GetProcessHeap
(),
0
,
n
*
sizeof
(
*
sincos_table
->
cos
));
sincos_table
->
cos
=
malloc
(
n
*
sizeof
(
*
sincos_table
->
cos
));
if
(
!
sincos_table
->
cos
)
{
HeapFree
(
GetProcessHeap
(),
0
,
sincos_table
->
sin
);
free
(
sincos_table
->
sin
);
return
FALSE
;
}
...
...
@@ -5303,12 +5295,12 @@ HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const c
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
text
,
-
1
,
NULL
,
0
);
textW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
textW
=
malloc
(
len
*
sizeof
(
WCHAR
));
MultiByteToWideChar
(
CP_ACP
,
0
,
text
,
-
1
,
textW
,
len
);
hr
=
D3DXCreateTextW
(
device
,
hdc
,
textW
,
deviation
,
extrusion
,
mesh
,
adjacency
,
glyphmetrics
);
HeapFree
(
GetProcessHeap
(),
0
,
textW
);
free
(
textW
);
return
hr
;
}
...
...
@@ -5508,14 +5500,8 @@ static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
{
if
(
count
>
array
->
capacity
)
{
void
*
new_buffer
;
int
new_capacity
;
if
(
array
->
items
&&
array
->
capacity
)
{
new_capacity
=
max
(
array
->
capacity
*
2
,
count
);
new_buffer
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
array
->
items
,
new_capacity
*
itemsize
);
}
else
{
new_capacity
=
max
(
16
,
count
);
new_buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
new_capacity
*
itemsize
);
}
int
new_capacity
=
max
(
array
->
capacity
?
array
->
capacity
*
2
:
16
,
count
);
new_buffer
=
realloc
(
array
->
items
,
new_capacity
*
itemsize
);
if
(
!
new_buffer
)
return
FALSE
;
array
->
items
=
new_buffer
;
...
...
@@ -5857,7 +5843,7 @@ static D3DXVECTOR2 *get_ordered_vertex(struct glyphinfo *glyph, WORD index)
static
void
remove_triangulation
(
struct
triangulation_array
*
array
,
struct
triangulation
*
item
)
{
HeapFree
(
GetProcessHeap
(),
0
,
item
->
vertex_stack
.
items
);
free
(
item
->
vertex_stack
.
items
);
MoveMemory
(
item
,
item
+
1
,
(
char
*
)
&
array
->
items
[
array
->
count
]
-
(
char
*
)(
item
+
1
));
array
->
count
--
;
}
...
...
@@ -5986,8 +5972,7 @@ static HRESULT triangulate(struct triangulation_array *triangulations)
for
(
i
=
0
;
i
<
glyph
->
outlines
.
count
;
i
++
)
nb_vertices
+=
glyph
->
outlines
.
items
[
i
].
count
;
glyph
->
ordered_vertices
.
items
=
HeapAlloc
(
GetProcessHeap
(),
0
,
nb_vertices
*
sizeof
(
*
glyph
->
ordered_vertices
.
items
));
glyph
->
ordered_vertices
.
items
=
malloc
(
nb_vertices
*
sizeof
(
*
glyph
->
ordered_vertices
.
items
));
if
(
!
glyph
->
ordered_vertices
.
items
)
return
E_OUTOFMEMORY
;
...
...
@@ -6034,8 +6019,7 @@ static HRESULT triangulate(struct triangulation_array *triangulations)
}
if
(
ccw
<=
0
)
{
glyph
->
faces
.
items
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
outline
->
count
-
2
)
*
sizeof
(
glyph
->
faces
.
items
[
0
]));
glyph
->
faces
.
items
=
malloc
((
outline
->
count
-
2
)
*
sizeof
(
glyph
->
faces
.
items
[
0
]));
if
(
!
glyph
->
faces
.
items
)
return
E_OUTOFMEMORY
;
...
...
@@ -6060,8 +6044,7 @@ static HRESULT triangulate(struct triangulation_array *triangulations)
* # faces for outer outlines = outline->count - 2
* # faces for inner outlines = outline->count + 2
* There must be at least 1 outer outline. */
glyph
->
faces
.
items
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
nb_vertices
+
glyph
->
outlines
.
count
*
2
-
4
)
*
sizeof
(
glyph
->
faces
.
items
[
0
]));
glyph
->
faces
.
items
=
malloc
((
nb_vertices
+
glyph
->
outlines
.
count
*
2
-
4
)
*
sizeof
(
glyph
->
faces
.
items
[
0
]));
if
(
!
glyph
->
faces
.
items
)
return
E_OUTOFMEMORY
;
...
...
@@ -6282,8 +6265,8 @@ HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const W
goto
error
;
}
glyphs
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
textlen
*
sizeof
(
*
glyphs
));
raw_outline
=
HeapAlloc
(
GetProcessHeap
(),
0
,
bufsize
);
glyphs
=
calloc
(
textlen
,
sizeof
(
*
glyphs
));
raw_outline
=
malloc
(
bufsize
);
if
(
!
glyphs
||
!
raw_outline
)
{
hr
=
E_OUTOFMEMORY
;
goto
error
;
...
...
@@ -6525,20 +6508,20 @@ error:
{
int
j
;
for
(
j
=
0
;
j
<
glyphs
[
i
].
outlines
.
count
;
j
++
)
HeapFree
(
GetProcessHeap
(),
0
,
glyphs
[
i
].
outlines
.
items
[
j
].
items
);
HeapFree
(
GetProcessHeap
(),
0
,
glyphs
[
i
].
outlines
.
items
);
HeapFree
(
GetProcessHeap
(),
0
,
glyphs
[
i
].
faces
.
items
);
HeapFree
(
GetProcessHeap
(),
0
,
glyphs
[
i
].
ordered_vertices
.
items
);
free
(
glyphs
[
i
].
outlines
.
items
[
j
].
items
);
free
(
glyphs
[
i
].
outlines
.
items
);
free
(
glyphs
[
i
].
faces
.
items
);
free
(
glyphs
[
i
].
ordered_vertices
.
items
);
}
HeapFree
(
GetProcessHeap
(),
0
,
glyphs
);
free
(
glyphs
);
}
if
(
triangulations
.
items
)
{
int
i
;
for
(
i
=
0
;
i
<
triangulations
.
count
;
i
++
)
HeapFree
(
GetProcessHeap
(),
0
,
triangulations
.
items
[
i
].
vertex_stack
.
items
);
HeapFree
(
GetProcessHeap
(),
0
,
triangulations
.
items
);
free
(
triangulations
.
items
[
i
].
vertex_stack
.
items
);
free
(
triangulations
.
items
);
}
HeapFree
(
GetProcessHeap
(),
0
,
raw_outline
);
free
(
raw_outline
);
if
(
oldfont
)
SelectObject
(
hdc
,
oldfont
);
if
(
font
)
DeleteObject
(
font
);
...
...
@@ -7151,7 +7134,7 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
}
else
/* Adjacency has to be generated. */
{
adjacency_generated
=
HeapAlloc
(
GetProcessHeap
(),
0
,
3
*
This
->
numfaces
*
sizeof
(
*
adjacency_generated
));
adjacency_generated
=
malloc
(
3
*
This
->
numfaces
*
sizeof
(
*
adjacency_generated
));
if
(
!
adjacency_generated
)
{
ERR
(
"Couldn't allocate memory for adjacency_generated.
\n
"
);
...
...
@@ -7168,7 +7151,7 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
}
/* Point representation says which vertices can be replaced. */
point_reps
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numvertices
*
sizeof
(
*
point_reps
));
point_reps
=
malloc
(
This
->
numvertices
*
sizeof
(
*
point_reps
));
if
(
!
point_reps
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -7195,7 +7178,7 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
ERR
(
"Couldn't lock attribute buffer.
\n
"
);
goto
cleanup
;
}
vertex_face_map
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numvertices
*
sizeof
(
*
vertex_face_map
));
vertex_face_map
=
malloc
(
This
->
numvertices
*
sizeof
(
*
vertex_face_map
));
if
(
!
vertex_face_map
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -7295,9 +7278,9 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
hr
=
D3D_OK
;
cleanup:
HeapFree
(
GetProcessHeap
(),
0
,
adjacency_generated
);
HeapFree
(
GetProcessHeap
(),
0
,
point_reps
);
HeapFree
(
GetProcessHeap
(),
0
,
vertex_face_map
);
free
(
adjacency_generated
);
free
(
point_reps
);
free
(
vertex_face_map
);
if
(
attributes
)
mesh
->
lpVtbl
->
UnlockAttributeBuffer
(
mesh
);
if
(
indices
)
mesh
->
lpVtbl
->
UnlockIndexBuffer
(
mesh
);
if
(
vertices
)
mesh
->
lpVtbl
->
UnlockVertexBuffer
(
mesh
);
...
...
@@ -7509,7 +7492,7 @@ HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_seman
vertex_stride
=
mesh
->
lpVtbl
->
GetNumBytesPerVertex
(
mesh
);
indices_are_32bit
=
mesh
->
lpVtbl
->
GetOptions
(
mesh
)
&
D3DXMESH_32BIT
;
point_reps
=
HeapAlloc
(
GetProcessHeap
(),
0
,
num_vertices
*
sizeof
(
*
point_reps
));
point_reps
=
malloc
(
num_vertices
*
sizeof
(
*
point_reps
));
if
(
!
point_reps
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -7626,7 +7609,7 @@ done:
if
(
indices
)
mesh
->
lpVtbl
->
UnlockIndexBuffer
(
mesh
);
HeapFree
(
GetProcessHeap
(),
0
,
point_reps
);
free
(
point_reps
);
return
hr
;
}
...
...
@@ -7693,7 +7676,7 @@ static BOOL queue_frame_node(struct list *queue, D3DXFRAME *frame)
if
(
!
frame
->
pFrameFirstChild
)
return
TRUE
;
node
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
node
));
node
=
malloc
(
sizeof
(
*
node
));
if
(
!
node
)
return
FALSE
;
...
...
@@ -7709,7 +7692,7 @@ static void empty_frame_queue(struct list *queue)
LIST_FOR_EACH_ENTRY_SAFE
(
cur
,
cur2
,
queue
,
struct
frame_node
,
entry
)
{
list_remove
(
&
cur
->
entry
);
HeapFree
(
GetProcessHeap
(),
0
,
cur
);
free
(
cur
);
}
}
...
...
@@ -7751,7 +7734,7 @@ D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name)
node
=
LIST_ENTRY
(
list_head
(
&
queue
),
struct
frame_node
,
entry
);
list_remove
(
&
node
->
entry
);
frame
=
node
->
frame
->
pFrameFirstChild
;
HeapFree
(
GetProcessHeap
(),
0
,
node
);
free
(
node
);
}
cleanup:
...
...
dlls/d3dx9_36/preshader.c
View file @
17da2665
...
...
@@ -308,7 +308,7 @@ static HRESULT regstore_alloc_table(struct d3dx_regstore *rs, unsigned int table
size
=
get_offset_reg
(
table
,
rs
->
table_sizes
[
table
])
*
table_info
[
table
].
component_size
;
if
(
size
)
{
rs
->
tables
[
table
]
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
rs
->
tables
[
table
]
=
calloc
(
1
,
size
);
if
(
!
rs
->
tables
[
table
])
return
E_OUTOFMEMORY
;
}
...
...
@@ -321,7 +321,7 @@ static void regstore_free_tables(struct d3dx_regstore *rs)
for
(
i
=
0
;
i
<
PRES_REGTAB_COUNT
;
++
i
)
{
HeapFree
(
GetProcessHeap
(),
0
,
rs
->
tables
[
i
]);
free
(
rs
->
tables
[
i
]);
}
}
...
...
@@ -593,7 +593,7 @@ static HRESULT append_const_set(struct d3dx_const_tab *const_tab, struct d3dx_co
if
(
!
const_tab
->
const_set_size
)
{
new_size
=
INITIAL_CONST_SET_SIZE
;
new_alloc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
const_tab
->
const_set
)
*
new_size
);
new_alloc
=
malloc
(
sizeof
(
*
const_tab
->
const_set
)
*
new_size
);
if
(
!
new_alloc
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -603,8 +603,7 @@ static HRESULT append_const_set(struct d3dx_const_tab *const_tab, struct d3dx_co
else
{
new_size
=
const_tab
->
const_set_size
*
2
;
new_alloc
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
const_tab
->
const_set
,
sizeof
(
*
const_tab
->
const_set
)
*
new_size
);
new_alloc
=
realloc
(
const_tab
->
const_set
,
sizeof
(
*
const_tab
->
const_set
)
*
new_size
);
if
(
!
new_alloc
)
{
ERR
(
"Out of memory.
\n
"
);
...
...
@@ -875,8 +874,8 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
goto
cleanup
;
}
out
->
inputs
=
cdesc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
cdesc
)
*
desc
.
Constants
);
out
->
inputs_param
=
inputs_param
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
inputs_param
)
*
desc
.
Constants
);
out
->
inputs
=
cdesc
=
malloc
(
sizeof
(
*
cdesc
)
*
desc
.
Constants
);
out
->
inputs_param
=
inputs_param
=
malloc
(
sizeof
(
*
inputs_param
)
*
desc
.
Constants
);
if
(
!
cdesc
||
!
inputs_param
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -980,8 +979,7 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
}
}
new_alloc
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
out
->
const_set
,
sizeof
(
*
out
->
const_set
)
*
out
->
const_set_count
);
new_alloc
=
realloc
(
out
->
const_set
,
sizeof
(
*
out
->
const_set
)
*
out
->
const_set_count
);
if
(
new_alloc
)
{
out
->
const_set
=
new_alloc
;
...
...
@@ -1158,7 +1156,7 @@ static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, u
return
D3DXERR_INVALIDDATA
;
}
TRACE
(
"%u instructions.
\n
"
,
pres
->
ins_count
);
pres
->
ins
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
pres
->
ins
)
*
pres
->
ins_count
);
pres
->
ins
=
calloc
(
pres
->
ins_count
,
sizeof
(
*
pres
->
ins
)
);
if
(
!
pres
->
ins
)
return
E_OUTOFMEMORY
;
for
(
i
=
0
;
i
<
pres
->
ins_count
;
++
i
)
...
...
@@ -1252,7 +1250,7 @@ HRESULT d3dx_create_param_eval(struct d3dx_parameters_store *parameters, void *b
return
D3D_OK
;
}
peval
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
peval
));
peval
=
calloc
(
1
,
sizeof
(
*
peval
));
if
(
!
peval
)
{
ret
=
E_OUTOFMEMORY
;
...
...
@@ -1343,14 +1341,14 @@ err_out:
static
void
d3dx_free_const_tab
(
struct
d3dx_const_tab
*
ctab
)
{
HeapFree
(
GetProcessHeap
(),
0
,
ctab
->
inputs
);
HeapFree
(
GetProcessHeap
(),
0
,
ctab
->
inputs_param
);
HeapFree
(
GetProcessHeap
(),
0
,
ctab
->
const_set
);
free
(
ctab
->
inputs
);
free
(
ctab
->
inputs_param
);
free
(
ctab
->
const_set
);
}
static
void
d3dx_free_preshader
(
struct
d3dx_preshader
*
pres
)
{
HeapFree
(
GetProcessHeap
(),
0
,
pres
->
ins
);
free
(
pres
->
ins
);
regstore_free_tables
(
&
pres
->
regs
);
d3dx_free_const_tab
(
&
pres
->
inputs
);
...
...
@@ -1365,7 +1363,7 @@ void d3dx_free_param_eval(struct d3dx_param_eval *peval)
d3dx_free_preshader
(
&
peval
->
pres
);
d3dx_free_const_tab
(
&
peval
->
shader_inputs
);
HeapFree
(
GetProcessHeap
(),
0
,
peval
);
free
(
peval
);
}
static
void
pres_int_from_float
(
void
*
out
,
const
void
*
in
,
unsigned
int
count
)
...
...
dlls/d3dx9_36/render.c
View file @
17da2665
...
...
@@ -40,8 +40,7 @@ static HRESULT device_state_init(IDirect3DDevice9 *device, struct device_state *
if
(
FAILED
(
hr
))
return
hr
;
state
->
num_render_targets
=
caps
.
NumSimultaneousRTs
;
state
->
render_targets
=
HeapAlloc
(
GetProcessHeap
(),
0
,
state
->
num_render_targets
*
sizeof
(
IDirect3DSurface9
*
));
state
->
render_targets
=
malloc
(
state
->
num_render_targets
*
sizeof
(
IDirect3DSurface9
*
));
if
(
!
state
->
render_targets
)
return
E_OUTOFMEMORY
;
...
...
@@ -100,7 +99,7 @@ static void device_state_release(struct device_state *state)
IDirect3DSurface9_Release
(
state
->
render_targets
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
state
->
render_targets
);
free
(
state
->
render_targets
);
if
(
state
->
depth_stencil
)
IDirect3DSurface9_Release
(
state
->
depth_stencil
);
}
...
...
@@ -174,7 +173,7 @@ static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
IDirect3DDevice9_Release
(
render
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
render
);
free
(
render
);
}
return
ref
;
...
...
@@ -386,7 +385,7 @@ HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
if
(
!
device
||
!
out
)
return
D3DERR_INVALIDCALL
;
render
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
struct
render_to_surface
));
render
=
malloc
(
sizeof
(
struct
render_to_surface
));
if
(
!
render
)
return
E_OUTOFMEMORY
;
render
->
ID3DXRenderToSurface_iface
.
lpVtbl
=
&
render_to_surface_vtbl
;
...
...
@@ -405,7 +404,7 @@ HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
hr
=
device_state_init
(
device
,
&
render
->
previous_state
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
render
);
free
(
render
);
return
hr
;
}
...
...
@@ -513,7 +512,7 @@ static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
IDirect3DDevice9_Release
(
render
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
render
);
free
(
render
);
}
return
ref
;
...
...
@@ -764,7 +763,7 @@ HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
D3DUSAGE_RENDERTARGET
,
&
format
,
D3DPOOL_DEFAULT
);
if
(
FAILED
(
hr
))
return
hr
;
render
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
struct
render_to_envmap
));
render
=
malloc
(
sizeof
(
*
render
));
if
(
!
render
)
return
E_OUTOFMEMORY
;
render
->
ID3DXRenderToEnvMap_iface
.
lpVtbl
=
&
render_to_envmap_vtbl
;
...
...
@@ -784,7 +783,7 @@ HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
hr
=
device_state_init
(
device
,
&
render
->
previous_device_state
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
render
);
free
(
render
);
return
hr
;
}
...
...
dlls/d3dx9_36/shader.c
View file @
17da2665
...
...
@@ -271,7 +271,7 @@ static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLU
++
p
;
else
p
=
parent_name
;
pathname
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
p
-
parent_name
)
+
strlen
(
filename
)
+
1
);
pathname
=
malloc
(
(
p
-
parent_name
)
+
strlen
(
filename
)
+
1
);
if
(
!
pathname
)
return
HRESULT_FROM_WIN32
(
GetLastError
());
...
...
@@ -295,7 +295,7 @@ static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLU
if
(
size
==
INVALID_FILE_SIZE
)
goto
error
;
buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
+
sizeof
(
char
*
));
buffer
=
malloc
(
size
+
sizeof
(
char
*
));
if
(
!
buffer
)
goto
error
;
*
buffer
=
pathname
;
...
...
@@ -311,15 +311,15 @@ static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLU
error:
CloseHandle
(
file
);
HeapFree
(
GetProcessHeap
(),
0
,
pathname
);
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
free
(
pathname
);
free
(
buffer
);
return
HRESULT_FROM_WIN32
(
GetLastError
());
}
static
HRESULT
WINAPI
d3dx_include_from_file_close
(
ID3DXInclude
*
iface
,
const
void
*
data
)
{
HeapFree
(
GetProcessHeap
(),
0
,
*
((
char
**
)
data
-
1
));
HeapFree
(
GetProcessHeap
(),
0
,
(
char
**
)
data
-
1
);
free
(
*
((
char
**
)
data
-
1
));
free
(
(
char
**
)
data
-
1
);
if
(
main_file_data
==
data
)
main_file_data
=
NULL
;
return
S_OK
;
...
...
@@ -344,13 +344,13 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO
if
(
!
filename
)
return
D3DXERR_INVALIDDATA
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filename_w
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename_w
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename_w
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_w
,
len
);
ret
=
D3DXAssembleShaderFromFileW
(
filename_w
,
defines
,
include
,
flags
,
shader
,
error_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_w
);
free
(
filename_w
);
return
ret
;
}
...
...
@@ -373,7 +373,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
}
len
=
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
,
NULL
,
NULL
);
filename_a
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
char
));
filename_a
=
malloc
(
len
*
sizeof
(
char
));
if
(
!
filename_a
)
return
E_OUTOFMEMORY
;
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_a
,
len
,
NULL
,
NULL
);
...
...
@@ -383,7 +383,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
if
(
FAILED
(
hr
))
{
LeaveCriticalSection
(
&
from_file_mutex
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
free
(
filename_a
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -391,7 +391,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
ID3DXInclude_Close
(
include
,
buffer
);
LeaveCriticalSection
(
&
from_file_mutex
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
free
(
filename_a
);
return
hr
;
}
...
...
@@ -477,7 +477,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO
if
(
!
filename
)
return
D3DXERR_INVALIDDATA
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filename_w
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename_w
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename_w
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_w
,
len
);
...
...
@@ -485,7 +485,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO
entrypoint
,
profile
,
flags
,
shader
,
error_messages
,
constant_table
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_w
);
free
(
filename_w
);
return
ret
;
}
...
...
@@ -512,7 +512,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
}
filename_len
=
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
,
NULL
,
NULL
);
filename_a
=
HeapAlloc
(
GetProcessHeap
(),
0
,
filename_len
*
sizeof
(
char
));
filename_a
=
malloc
(
filename_len
*
sizeof
(
char
));
if
(
!
filename_a
)
return
E_OUTOFMEMORY
;
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_a
,
filename_len
,
NULL
,
NULL
);
...
...
@@ -522,7 +522,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
if
(
FAILED
(
hr
))
{
LeaveCriticalSection
(
&
from_file_mutex
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
free
(
filename_a
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -539,7 +539,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
ID3DXInclude_Close
(
include
,
buffer
);
LeaveCriticalSection
(
&
from_file_mutex
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
free
(
filename_a
);
return
hr
;
}
...
...
@@ -609,13 +609,13 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMAC
if
(
!
filename
)
return
D3DXERR_INVALIDDATA
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filename_w
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename_w
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename_w
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_w
,
len
);
ret
=
D3DXPreprocessShaderFromFileW
(
filename_w
,
defines
,
include
,
shader
,
error_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_w
);
free
(
filename_w
);
return
ret
;
}
...
...
@@ -638,7 +638,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
}
len
=
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
,
NULL
,
NULL
);
filename_a
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
char
));
filename_a
=
malloc
(
len
*
sizeof
(
char
));
if
(
!
filename_a
)
return
E_OUTOFMEMORY
;
WideCharToMultiByte
(
CP_ACP
,
0
,
filename
,
-
1
,
filename_a
,
len
,
NULL
,
NULL
);
...
...
@@ -648,7 +648,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
if
(
FAILED
(
hr
))
{
LeaveCriticalSection
(
&
from_file_mutex
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
free
(
filename_a
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -659,7 +659,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
ID3DXInclude_Close
(
include
,
buffer
);
LeaveCriticalSection
(
&
from_file_mutex
);
HeapFree
(
GetProcessHeap
(),
0
,
filename_a
);
free
(
filename_a
);
return
hr
;
}
...
...
@@ -721,7 +721,7 @@ static void free_constant(struct ctab_constant *constant)
{
free_constant
(
&
constant
->
constants
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
constant
->
constants
);
free
(
constant
->
constants
);
}
}
...
...
@@ -735,9 +735,9 @@ static void free_constant_table(struct ID3DXConstantTableImpl *table)
{
free_constant
(
&
table
->
constants
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
table
->
constants
);
free
(
table
->
constants
);
}
HeapFree
(
GetProcessHeap
(),
0
,
table
->
ctab
);
free
(
table
->
ctab
);
}
static
inline
struct
ID3DXConstantTableImpl
*
impl_from_ID3DXConstantTable
(
ID3DXConstantTable
*
iface
)
...
...
@@ -926,7 +926,7 @@ static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
if
(
!
refcount
)
{
free_constant_table
(
table
);
HeapFree
(
GetProcessHeap
(),
0
,
table
);
free
(
table
);
}
return
refcount
;
...
...
@@ -1875,7 +1875,7 @@ static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, stru
if
(
count
)
{
constant
->
constants
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
constant
->
constants
)
*
count
);
constant
->
constants
=
calloc
(
count
,
sizeof
(
*
constant
->
constants
)
);
if
(
!
constant
->
constants
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -1967,7 +1967,7 @@ error:
{
free_constant
(
&
constant
->
constants
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
constant
->
constants
);
free
(
constant
->
constants
);
constant
->
constants
=
NULL
;
}
...
...
@@ -2024,18 +2024,18 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
return
D3DXERR_INVALIDDATA
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
object
->
ID3DXConstantTable_iface
.
lpVtbl
=
&
ID3DXConstantTable_Vtbl
;
object
->
ref
=
1
;
object
->
ctab
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
object
->
ctab
=
malloc
(
size
);
if
(
!
object
->
ctab
)
{
ERR
(
"Out of memory
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
E_OUTOFMEMORY
;
}
object
->
size
=
size
;
...
...
@@ -2049,8 +2049,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
debugstr_a
(
object
->
desc
.
Creator
),
object
->
desc
.
Version
,
object
->
desc
.
Constants
,
debugstr_a
(
ctab_header
->
Target
?
object
->
ctab
+
ctab_header
->
Target
:
NULL
));
object
->
constants
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
->
constants
)
*
object
->
desc
.
Constants
);
object
->
constants
=
calloc
(
object
->
desc
.
Constants
,
sizeof
(
*
object
->
constants
));
if
(
!
object
->
constants
)
{
ERR
(
"Out of memory
\n
"
);
...
...
@@ -2090,7 +2089,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
error:
free_constant_table
(
object
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
hr
;
}
...
...
@@ -2153,7 +2152,7 @@ static ULONG WINAPI d3dx9_fragment_linker_Release(ID3DXFragmentLinker *iface)
if
(
!
refcount
)
{
IDirect3DDevice9_Release
(
linker
->
device
);
heap_
free
(
linker
);
free
(
linker
);
}
return
refcount
;
...
...
@@ -2293,7 +2292,7 @@ HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, D
TRACE
(
"device %p, size %u, flags %#lx, linker %p.
\n
"
,
device
,
size
,
flags
,
linker
);
object
=
heap_alloc
(
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -2429,7 +2428,7 @@ static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
ID3DXBuffer_Release
(
texture_shader
->
byte_code
);
d3dx_free_param_eval
(
texture_shader
->
eval
);
d3dx_parameters_store_cleanup
(
&
texture_shader
->
parameters
);
HeapFree
(
GetProcessHeap
(),
0
,
texture_shader
);
free
(
texture_shader
);
}
return
refcount
;
...
...
@@ -2659,7 +2658,7 @@ HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader
if
(
!
(
size
=
D3DXGetShaderSize
(
function
)))
return
D3DXERR_INVALIDDATA
;
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
if
(
!
(
object
=
calloc
(
1
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
object
->
ID3DXTextureShader_iface
.
lpVtbl
=
&
d3dx9_texture_shader_vtbl
;
...
...
dlls/d3dx9_36/skin.c
View file @
17da2665
...
...
@@ -88,12 +88,12 @@ static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
for
(
i
=
0
;
i
<
skin
->
num_bones
;
++
i
)
{
HeapFree
(
GetProcessHeap
(),
0
,
skin
->
bones
[
i
].
name
);
HeapFree
(
GetProcessHeap
(),
0
,
skin
->
bones
[
i
].
vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
skin
->
bones
[
i
].
weights
);
free
(
skin
->
bones
[
i
].
name
);
free
(
skin
->
bones
[
i
].
vertices
);
free
(
skin
->
bones
[
i
].
weights
);
}
HeapFree
(
GetProcessHeap
(),
0
,
skin
->
bones
);
HeapFree
(
GetProcessHeap
(),
0
,
skin
);
free
(
skin
->
bones
);
free
(
skin
);
}
return
refcount
;
...
...
@@ -114,12 +114,12 @@ static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
return
D3DERR_INVALIDCALL
;
if
(
num_influences
)
{
new_vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
num_influences
*
sizeof
(
*
vertices
));
new_vertices
=
malloc
(
num_influences
*
sizeof
(
*
vertices
));
if
(
!
new_vertices
)
return
E_OUTOFMEMORY
;
new_weights
=
HeapAlloc
(
GetProcessHeap
(),
0
,
num_influences
*
sizeof
(
*
weights
));
new_weights
=
malloc
(
num_influences
*
sizeof
(
*
weights
));
if
(
!
new_weights
)
{
HeapFree
(
GetProcessHeap
(),
0
,
new_vertices
);
free
(
new_vertices
);
return
E_OUTOFMEMORY
;
}
memcpy
(
new_vertices
,
vertices
,
num_influences
*
sizeof
(
*
vertices
));
...
...
@@ -127,8 +127,8 @@ static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
}
bone
=
&
skin
->
bones
[
bone_num
];
bone
->
num_influences
=
num_influences
;
HeapFree
(
GetProcessHeap
(),
0
,
bone
->
vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
bone
->
weights
);
free
(
bone
->
vertices
);
free
(
bone
->
weights
);
bone
->
vertices
=
new_vertices
;
bone
->
weights
=
new_weights
;
...
...
@@ -240,19 +240,16 @@ static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bo
{
struct
d3dx9_skin_info
*
skin
=
impl_from_ID3DXSkinInfo
(
iface
);
char
*
new_name
;
size_t
size
;
TRACE
(
"iface %p, bone_idx %lu, name %s.
\n
"
,
iface
,
bone_idx
,
debugstr_a
(
name
));
if
(
bone_idx
>=
skin
->
num_bones
||
!
name
)
return
D3DERR_INVALIDCALL
;
size
=
strlen
(
name
)
+
1
;
new_name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
new_name
=
strdup
(
name
);
if
(
!
new_name
)
return
E_OUTOFMEMORY
;
memcpy
(
new_name
,
name
,
size
);
HeapFree
(
GetProcessHeap
(),
0
,
skin
->
bones
[
bone_idx
].
name
);
free
(
skin
->
bones
[
bone_idx
].
name
);
skin
->
bones
[
bone_idx
].
name
=
new_name
;
return
D3D_OK
;
...
...
@@ -476,7 +473,7 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *d
if
(
!
skin_info
||
!
declaration
)
return
D3DERR_INVALIDCALL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -487,7 +484,7 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *d
object
->
vertex_declaration
[
0
]
=
empty_declaration
;
object
->
fvf
=
0
;
object
->
bones
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
bone_count
*
sizeof
(
*
object
->
bones
));
object
->
bones
=
calloc
(
bone_count
,
sizeof
(
*
object
->
bones
));
if
(
!
object
->
bones
)
{
hr
=
E_OUTOFMEMORY
;
goto
error
;
...
...
@@ -500,8 +497,8 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *d
return
D3D_OK
;
error:
HeapFree
(
GetProcessHeap
(),
0
,
object
->
bones
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
->
bones
);
free
(
object
);
return
hr
;
}
...
...
dlls/d3dx9_36/sprite.c
View file @
17da2665
...
...
@@ -121,7 +121,7 @@ static ULONG WINAPI d3dx9_sprite_Release(ID3DXSprite *iface)
}
}
HeapFree
(
GetProcessHeap
(),
0
,
sprite
->
sprites
);
free
(
sprite
->
sprites
);
}
if
(
sprite
->
stateblock
)
...
...
@@ -130,7 +130,7 @@ static ULONG WINAPI d3dx9_sprite_Release(ID3DXSprite *iface)
IDirect3DVertexDeclaration9_Release
(
sprite
->
vdecl
);
if
(
sprite
->
device
)
IDirect3DDevice9_Release
(
sprite
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
sprite
);
free
(
sprite
);
}
return
refcount
;
...
...
@@ -344,6 +344,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
struct
d3dx9_sprite
*
This
=
impl_from_ID3DXSprite
(
iface
);
struct
sprite
*
new_sprites
;
D3DSURFACE_DESC
texdesc
;
int
new_size
;
TRACE
(
"iface %p, texture %p, rect %s, center %p, position %p, color 0x%08lx.
\n
"
,
iface
,
texture
,
wine_dbgstr_rect
(
rect
),
center
,
position
,
color
);
...
...
@@ -351,19 +352,14 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
if
(
texture
==
NULL
)
return
D3DERR_INVALIDCALL
;
if
(
!
This
->
ready
)
return
D3DERR_INVALIDCALL
;
if
(
!
This
->
allocated_sprites
)
if
(
This
->
allocated_sprites
<=
This
->
sprite_count
)
{
This
->
sprites
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
32
*
sizeof
(
*
This
->
sprites
));
This
->
allocated_sprites
=
32
;
}
else
if
(
This
->
allocated_sprites
<=
This
->
sprite_count
)
{
new_sprites
=
HeapReAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
sprites
,
This
->
allocated_sprites
*
2
*
sizeof
(
*
This
->
sprites
));
new_size
=
This
->
allocated_sprites
?
This
->
allocated_sprites
*
2
:
32
;
new_sprites
=
realloc
(
This
->
sprites
,
new_size
*
sizeof
(
*
This
->
sprites
));
if
(
!
new_sprites
)
return
E_OUTOFMEMORY
;
This
->
sprites
=
new_sprites
;
This
->
allocated_sprites
*=
2
;
This
->
allocated_sprites
=
new_size
;
}
This
->
sprites
[
This
->
sprite_count
].
texture
=
texture
;
if
(
!
(
This
->
flags
&
D3DXSPRITE_DO_NOT_ADDREF_TEXTURE
))
...
...
@@ -418,7 +414,7 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
if
(
!
This
->
sprite_count
)
return
D3D_OK
;
/* TODO: use of a vertex buffer here */
vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
vertices
)
*
6
*
This
->
sprite_count
);
vertices
=
malloc
(
sizeof
(
*
vertices
)
*
6
*
This
->
sprite_count
);
for
(
start
=
0
;
start
<
This
->
sprite_count
;
start
+=
count
,
count
=
0
)
{
i
=
start
;
...
...
@@ -467,7 +463,7 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
IDirect3DDevice9_DrawPrimitiveUP
(
This
->
device
,
D3DPT_TRIANGLELIST
,
2
*
count
,
vertices
+
6
*
start
,
sizeof
(
*
vertices
));
}
HeapFree
(
GetProcessHeap
(),
0
,
vertices
);
free
(
vertices
);
if
(
!
(
This
->
flags
&
D3DXSPRITE_DO_NOT_ADDREF_TEXTURE
))
for
(
i
=
0
;
i
<
This
->
sprite_count
;
i
++
)
...
...
@@ -571,7 +567,7 @@ HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSpr
if
(
device
==
NULL
||
sprite
==
NULL
)
return
D3DERR_INVALIDCALL
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
calloc
(
1
,
sizeof
(
*
object
))))
{
*
sprite
=
NULL
;
return
E_OUTOFMEMORY
;
...
...
dlls/d3dx9_36/surface.c
View file @
17da2665
...
...
@@ -869,7 +869,7 @@ static BOOL convert_dib_to_bmp(const void **data, unsigned int *size)
TRACE
(
"Converting DIB file to BMP
\n
"
);
new_size
=
*
size
+
sizeof
(
BITMAPFILEHEADER
);
new_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
new_size
);
new_data
=
malloc
(
new_size
);
CopyMemory
(
new_data
+
sizeof
(
BITMAPFILEHEADER
),
*
data
,
*
size
);
/* Add BMP header */
...
...
@@ -1058,7 +1058,7 @@ HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT datasize,
IWICBitmapDecoder_Release
(
decoder
);
if
(
dib
)
HeapFree
(
GetProcessHeap
(),
0
,
(
void
*
)
data
);
free
(
(
void
*
)
data
);
if
(
FAILED
(
hr
))
{
TRACE
(
"Invalid or unsupported image file
\n
"
);
...
...
@@ -1090,11 +1090,11 @@ HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info)
if
(
!
file
)
return
D3DERR_INVALIDCALL
;
strlength
=
MultiByteToWideChar
(
CP_ACP
,
0
,
file
,
-
1
,
NULL
,
0
);
widename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
strlength
*
sizeof
(
*
widename
));
widename
=
malloc
(
strlength
*
sizeof
(
*
widename
));
MultiByteToWideChar
(
CP_ACP
,
0
,
file
,
-
1
,
widename
,
strlength
);
hr
=
D3DXGetImageInfoFromFileW
(
widename
,
info
);
HeapFree
(
GetProcessHeap
(),
0
,
widename
);
free
(
widename
);
return
hr
;
}
...
...
@@ -1286,7 +1286,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface,
WICColor
*
colors
=
NULL
;
pitch
=
formatdesc
->
bytes_per_pixel
*
wicrect
.
Width
;
buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
pitch
*
wicrect
.
Height
);
buffer
=
malloc
(
pitch
*
wicrect
.
Height
);
hr
=
IWICBitmapFrameDecode_CopyPixels
(
bitmapframe
,
&
wicrect
,
pitch
,
pitch
*
wicrect
.
Height
,
buffer
);
...
...
@@ -1303,8 +1303,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface,
hr
=
IWICPalette_GetColorCount
(
wic_palette
,
&
nb_colors
);
if
(
SUCCEEDED
(
hr
))
{
colors
=
HeapAlloc
(
GetProcessHeap
(),
0
,
nb_colors
*
sizeof
(
colors
[
0
]));
palette
=
HeapAlloc
(
GetProcessHeap
(),
0
,
nb_colors
*
sizeof
(
palette
[
0
]));
colors
=
malloc
(
nb_colors
*
sizeof
(
colors
[
0
]));
palette
=
malloc
(
nb_colors
*
sizeof
(
palette
[
0
]));
if
(
!
colors
||
!
palette
)
hr
=
E_OUTOFMEMORY
;
}
...
...
@@ -1334,9 +1334,9 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface,
palette
,
&
rect
,
dwFilter
,
Colorkey
);
}
HeapFree
(
GetProcessHeap
(),
0
,
colors
);
HeapFree
(
GetProcessHeap
(),
0
,
palette
);
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
free
(
colors
);
free
(
palette
);
free
(
buffer
);
}
IWICBitmapFrameDecode_Release
(
bitmapframe
);
...
...
@@ -1349,7 +1349,7 @@ cleanup_err:
IWICImagingFactory_Release
(
factory
);
if
(
imginfo
.
ImageFileFormat
==
D3DXIFF_DIB
)
HeapFree
(
GetProcessHeap
(),
0
,
(
void
*
)
pSrcData
);
free
(
(
void
*
)
pSrcData
);
if
(
FAILED
(
hr
))
return
D3DXERR_INVALIDDATA
;
...
...
@@ -1377,12 +1377,12 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileA(IDirect3DSurface9 *dst_surface,
return
D3DERR_INVALIDCALL
;
strlength
=
MultiByteToWideChar
(
CP_ACP
,
0
,
src_file
,
-
1
,
NULL
,
0
);
src_file_w
=
HeapAlloc
(
GetProcessHeap
(),
0
,
strlength
*
sizeof
(
*
src_file_w
));
src_file_w
=
malloc
(
strlength
*
sizeof
(
*
src_file_w
));
MultiByteToWideChar
(
CP_ACP
,
0
,
src_file
,
-
1
,
src_file_w
,
strlength
);
hr
=
D3DXLoadSurfaceFromFileW
(
dst_surface
,
dst_palette
,
dst_rect
,
src_file_w
,
src_rect
,
filter
,
color_key
,
src_info
);
HeapFree
(
GetProcessHeap
(),
0
,
src_file_w
);
free
(
src_file_w
);
return
hr
;
}
...
...
@@ -2040,7 +2040,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
src_pitch
=
src_pitch
*
srcformatdesc
->
block_width
/
srcformatdesc
->
block_byte_count
;
src_uncompressed
=
heap_
alloc
(
src_size
.
width
*
src_size
.
height
*
sizeof
(
DWORD
));
src_uncompressed
=
m
alloc
(
src_size
.
width
*
src_size
.
height
*
sizeof
(
DWORD
));
if
(
!
src_uncompressed
)
{
unlock_surface
(
dst_surface
,
&
dst_rect_aligned
,
surface
,
FALSE
);
...
...
@@ -2086,15 +2086,16 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
||
dst_rect
->
top
!=
dst_rect_aligned
.
top
||
dst_rect
->
right
!=
dst_rect_aligned
.
right
||
dst_rect
->
bottom
!=
dst_rect_aligned
.
bottom
;
size_t
dst_uncompressed_size
=
dst_size_aligned
.
width
*
dst_size_aligned
.
height
*
sizeof
(
DWORD
);
dst_uncompressed
=
HeapAlloc
(
GetProcessHeap
(),
dst_misaligned
?
HEAP_ZERO_MEMORY
:
0
,
dst_size_aligned
.
width
*
dst_size_aligned
.
height
*
sizeof
(
DWORD
));
dst_uncompressed
=
malloc
(
dst_uncompressed_size
);
if
(
!
dst_uncompressed
)
{
heap_
free
(
src_uncompressed
);
free
(
src_uncompressed
);
unlock_surface
(
dst_surface
,
&
dst_rect_aligned
,
surface
,
FALSE
);
return
E_OUTOFMEMORY
;
}
if
(
dst_misaligned
)
memset
(
dst_uncompressed
,
0
,
dst_uncompressed_size
);
dst_pitch
=
dst_size_aligned
.
width
*
sizeof
(
DWORD
);
dst_format
=
get_format_info
(
D3DFMT_A8B8G8R8
);
dst_mem
=
dst_uncompressed
+
(
dst_rect
->
top
-
dst_rect_aligned
.
top
)
*
dst_pitch
...
...
@@ -2123,7 +2124,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
dst_mem
,
dst_pitch
,
0
,
&
dst_size
,
dst_format
,
color_key
,
src_palette
);
}
heap_
free
(
src_uncompressed
);
free
(
src_uncompressed
);
if
(
dst_uncompressed
)
{
...
...
@@ -2149,7 +2150,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
tx_compress_dxtn
(
4
,
dst_size_aligned
.
width
,
dst_size_aligned
.
height
,
dst_uncompressed
,
gl_format
,
lockrect
.
pBits
,
lockrect
.
Pitch
);
heap_
free
(
dst_uncompressed
);
free
(
dst_uncompressed
);
}
}
...
...
@@ -2323,7 +2324,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *dst_filename, D3DXIMAGE_FILEFO
if
(
!
dst_filename
)
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
dst_filename
,
-
1
,
NULL
,
0
);
filename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
dst_filename
,
-
1
,
filename
,
len
);
...
...
@@ -2334,7 +2335,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *dst_filename, D3DXIMAGE_FILEFO
ID3DXBuffer_Release
(
buffer
);
}
HeapFree
(
GetProcessHeap
(),
0
,
filename
);
free
(
filename
);
return
hr
;
}
...
...
@@ -2507,7 +2508,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
size
.
height
=
height
;
size
.
depth
=
1
;
dst_pitch
=
width
*
dst_format_desc
->
bytes_per_pixel
;
dst_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
dst_pitch
*
height
);
dst_data
=
malloc
(
dst_pitch
*
height
);
if
(
!
dst_data
)
{
hr
=
E_OUTOFMEMORY
;
...
...
@@ -2515,7 +2516,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
}
if
(
FAILED
(
hr
=
lock_surface
(
src_surface
,
src_rect
,
&
locked_rect
,
&
temp_surface
,
FALSE
)))
{
HeapFree
(
GetProcessHeap
(),
0
,
dst_data
);
free
(
dst_data
);
goto
cleanup
;
}
convert_argb_pixels
(
locked_rect
.
pBits
,
locked_rect
.
Pitch
,
0
,
&
size
,
src_format_desc
,
...
...
@@ -2523,7 +2524,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
unlock_surface
(
src_surface
,
src_rect
,
temp_surface
,
FALSE
);
IWICBitmapFrameEncode_WritePixels
(
frame
,
height
,
dst_pitch
,
dst_pitch
*
height
,
dst_data
);
HeapFree
(
GetProcessHeap
(),
0
,
dst_data
);
free
(
dst_data
);
}
hr
=
IWICBitmapFrameEncode_Commit
(
frame
);
...
...
dlls/d3dx9_36/texture.c
View file @
17da2665
...
...
@@ -801,14 +801,14 @@ HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, con
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
srcfile
,
-
1
,
NULL
,
0
);
widename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
*
widename
));
widename
=
malloc
(
len
*
sizeof
(
*
widename
));
MultiByteToWideChar
(
CP_ACP
,
0
,
srcfile
,
-
1
,
widename
,
len
);
hr
=
D3DXCreateTextureFromFileExW
(
device
,
widename
,
width
,
height
,
miplevels
,
usage
,
format
,
pool
,
filter
,
mipfilter
,
colorkey
,
srcinfo
,
palette
,
texture
);
HeapFree
(
GetProcessHeap
(),
0
,
widename
);
free
(
widename
);
return
hr
;
}
...
...
@@ -981,12 +981,12 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
if
(
!
filename
)
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filenameW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filenameW
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filenameW
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filenameW
,
len
);
hr
=
map_view_of_file
(
filenameW
,
&
data
,
&
data_size
);
HeapFree
(
GetProcessHeap
(),
0
,
filenameW
);
free
(
filenameW
);
if
(
FAILED
(
hr
))
return
D3DXERR_INVALIDDATA
;
hr
=
D3DXCreateVolumeTextureFromFileInMemoryEx
(
device
,
data
,
data_size
,
D3DX_DEFAULT
,
D3DX_DEFAULT
,
D3DX_DEFAULT
,
...
...
@@ -1049,12 +1049,12 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
if
(
!
filename
)
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filenameW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filenameW
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filenameW
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filenameW
,
len
);
hr
=
map_view_of_file
(
filenameW
,
&
data
,
&
data_size
);
HeapFree
(
GetProcessHeap
(),
0
,
filenameW
);
free
(
filenameW
);
if
(
FAILED
(
hr
))
return
D3DXERR_INVALIDDATA
;
hr
=
D3DXCreateVolumeTextureFromFileInMemoryEx
(
device
,
data
,
data_size
,
width
,
height
,
depth
,
...
...
@@ -1520,14 +1520,14 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
if
(
!
src_filename
)
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
src_filename
,
-
1
,
NULL
,
0
);
filename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
src_filename
,
-
1
,
filename
,
len
);
hr
=
map_view_of_file
(
filename
,
&
data
,
&
data_size
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
filename
);
free
(
filename
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -1535,7 +1535,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
0
,
D3DFMT_UNKNOWN
,
D3DPOOL_MANAGED
,
D3DX_DEFAULT
,
D3DX_DEFAULT
,
0
,
NULL
,
NULL
,
cube_texture
);
UnmapViewOfFile
(
data
);
HeapFree
(
GetProcessHeap
(),
0
,
filename
);
free
(
filename
);
return
hr
;
}
...
...
@@ -1578,14 +1578,14 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device, const
if
(
!
src_filename
)
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
src_filename
,
-
1
,
NULL
,
0
);
filename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
src_filename
,
-
1
,
filename
,
len
);
hr
=
map_view_of_file
(
filename
,
&
data
,
&
data_size
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
filename
);
free
(
filename
);
return
D3DXERR_INVALIDDATA
;
}
...
...
@@ -1593,7 +1593,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device, const
usage
,
format
,
pool
,
filter
,
mip_filter
,
color_key
,
image_info
,
palette
,
cube_texture
);
UnmapViewOfFile
(
data
);
HeapFree
(
GetProcessHeap
(),
0
,
filename
);
free
(
filename
);
return
hr
;
}
...
...
@@ -1809,7 +1809,7 @@ HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFO
if
(
!
dst_filename
)
return
D3DERR_INVALIDCALL
;
len
=
MultiByteToWideChar
(
CP_ACP
,
0
,
dst_filename
,
-
1
,
NULL
,
0
);
filename
=
HeapAlloc
(
GetProcessHeap
(),
0
,
len
*
sizeof
(
WCHAR
));
filename
=
malloc
(
len
*
sizeof
(
WCHAR
));
if
(
!
filename
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
dst_filename
,
-
1
,
filename
,
len
);
...
...
@@ -1820,7 +1820,7 @@ HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFO
ID3DXBuffer_Release
(
buffer
);
}
HeapFree
(
GetProcessHeap
(),
0
,
filename
);
free
(
filename
);
return
hr
;
}
...
...
dlls/d3dx9_36/volume.c
View file @
17da2665
...
...
@@ -36,13 +36,13 @@ HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume, const PALET
if
(
!
dst_volume
||
!
filename
)
return
D3DERR_INVALIDCALL
;
length
=
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
NULL
,
0
);
filenameW
=
HeapAlloc
(
GetProcessHeap
(),
0
,
length
*
sizeof
(
*
filenameW
));
filenameW
=
malloc
(
length
*
sizeof
(
*
filenameW
));
if
(
!
filenameW
)
return
E_OUTOFMEMORY
;
MultiByteToWideChar
(
CP_ACP
,
0
,
filename
,
-
1
,
filenameW
,
length
);
hr
=
D3DXLoadVolumeFromFileW
(
dst_volume
,
dst_palette
,
dst_box
,
filenameW
,
src_box
,
filter
,
color_key
,
info
);
HeapFree
(
GetProcessHeap
(),
0
,
filenameW
);
free
(
filenameW
);
return
hr
;
}
...
...
dlls/d3dx9_36/xfile.c
View file @
17da2665
...
...
@@ -129,9 +129,9 @@ static ULONG WINAPI d3dx9_file_data_Release(ID3DXFileData *iface)
ID3DXFileData
*
child
=
file_data
->
children
[
i
];
child
->
lpVtbl
->
Release
(
child
);
}
HeapFree
(
GetProcessHeap
(),
0
,
file_data
->
children
);
free
(
file_data
->
children
);
IDirectXFileData_Release
(
file_data
->
dxfile_data
);
HeapFree
(
GetProcessHeap
(),
0
,
file_data
);
free
(
file_data
);
}
return
refcount
;
...
...
@@ -303,7 +303,7 @@ static HRESULT d3dx9_file_data_create(IDirectXFileObject *dxfile_object, ID3DXFi
*
ret_iface
=
NULL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -322,7 +322,7 @@ static HRESULT d3dx9_file_data_create(IDirectXFileObject *dxfile_object, ID3DXFi
IUnknown_Release
(
reference
);
if
(
FAILED
(
ret
))
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
E_FAIL
;
}
object
->
reference
=
TRUE
;
...
...
@@ -330,7 +330,7 @@ static HRESULT d3dx9_file_data_create(IDirectXFileObject *dxfile_object, ID3DXFi
else
{
FIXME
(
"Don't know what to do with binary object
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
E_FAIL
;
}
}
...
...
@@ -341,17 +341,8 @@ static HRESULT d3dx9_file_data_create(IDirectXFileObject *dxfile_object, ID3DXFi
{
ID3DXFileData
**
new_children
;
if
(
object
->
children
)
{
children_array_size
*=
2
;
new_children
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
object
->
children
,
sizeof
(
*
object
->
children
)
*
children_array_size
);
}
else
{
children_array_size
=
4
;
new_children
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
object
->
children
)
*
children_array_size
);
}
children_array_size
=
object
->
children
?
children_array_size
*
2
:
4
;
new_children
=
realloc
(
object
->
children
,
sizeof
(
*
object
->
children
)
*
children_array_size
);
if
(
!
new_children
)
{
ret
=
E_OUTOFMEMORY
;
...
...
@@ -374,8 +365,7 @@ static HRESULT d3dx9_file_data_create(IDirectXFileObject *dxfile_object, ID3DXFi
{
ID3DXFileData
**
new_children
;
new_children
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
object
->
children
,
sizeof
(
*
object
->
children
)
*
object
->
child_count
);
new_children
=
realloc
(
object
->
children
,
sizeof
(
*
object
->
children
)
*
object
->
child_count
);
if
(
new_children
)
object
->
children
=
new_children
;
}
...
...
@@ -431,8 +421,8 @@ static ULONG WINAPI d3dx9_file_enum_object_Release(ID3DXFileEnumObject *iface)
ID3DXFileData
*
child
=
file_enum
->
children
[
i
];
child
->
lpVtbl
->
Release
(
child
);
}
HeapFree
(
GetProcessHeap
(),
0
,
file_enum
->
children
);
HeapFree
(
GetProcessHeap
(),
0
,
file_enum
);
free
(
file_enum
->
children
);
free
(
file_enum
);
}
return
refcount
;
...
...
@@ -540,7 +530,7 @@ static ULONG WINAPI d3dx9_file_Release(ID3DXFile *iface)
if
(
!
refcount
)
{
IDirectXFile_Release
(
file
->
dxfile
);
HeapFree
(
GetProcessHeap
(),
0
,
file
);
free
(
file
);
}
return
refcount
;
...
...
@@ -597,7 +587,7 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
return
E_NOTIMPL
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
...
...
@@ -608,7 +598,7 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
if
(
ret
!=
S_OK
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
return
ret
;
}
...
...
@@ -619,17 +609,8 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
{
ID3DXFileData
**
new_children
;
if
(
object
->
children
)
{
children_array_size
*=
2
;
new_children
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
object
->
children
,
sizeof
(
*
object
->
children
)
*
children_array_size
);
}
else
{
children_array_size
=
4
;
new_children
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
object
->
children
)
*
children_array_size
);
}
children_array_size
=
object
->
children
?
children_array_size
*
2
:
4
;
new_children
=
realloc
(
object
->
children
,
sizeof
(
*
object
->
children
)
*
children_array_size
);
if
(
!
new_children
)
{
ret
=
E_OUTOFMEMORY
;
...
...
@@ -648,8 +629,7 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
{
ID3DXFileData
**
new_children
;
new_children
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
object
->
children
,
sizeof
(
*
object
->
children
)
*
object
->
child_count
);
new_children
=
realloc
(
object
->
children
,
sizeof
(
*
object
->
children
)
*
object
->
child_count
);
if
(
new_children
)
object
->
children
=
new_children
;
}
...
...
@@ -722,14 +702,14 @@ HRESULT WINAPI D3DXFileCreate(ID3DXFile **d3dxfile)
*
d3dxfile
=
NULL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
object
));
object
=
calloc
(
1
,
sizeof
(
*
object
));
if
(
!
object
)
return
E_OUTOFMEMORY
;
ret
=
DirectXFileCreate
(
&
object
->
dxfile
);
if
(
ret
!=
S_OK
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
free
(
object
);
if
(
ret
==
E_OUTOFMEMORY
)
return
ret
;
return
E_FAIL
;
...
...
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