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wine
wine-winehq
Commits
1911adce
Commit
1911adce
authored
Jun 30, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 30, 2009
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Plain Diff
wined3d: Consolidate "color0_mov" handling a bit.
parent
02a0614a
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1 changed file
with
17 additions
and
21 deletions
+17
-21
baseshader.c
dlls/wined3d/baseshader.c
+17
-21
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dlls/wined3d/baseshader.c
View file @
1911adce
...
...
@@ -608,6 +608,8 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
fe
->
shader_read_dst_param
(
fe_data
,
&
pToken
,
&
dst_param
,
&
dst_rel_addr
);
shader_record_register_usage
(
This
,
reg_maps
,
&
dst_param
.
reg
,
shader_version
.
type
);
/* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
* is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
* shaders because TECRDOUT isn't used in them, but future register types might cause issues */
...
...
@@ -615,14 +617,24 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
reg_maps
->
texcoord_mask
[
dst_param
.
reg
.
idx
]
|=
dst_param
.
write_mask
;
}
else
if
(
pshader
&&
dst_param
.
reg
.
type
==
WINED3DSPR_COLOROUT
&&
dst_param
.
reg
.
idx
==
0
)
{
if
(
pshader
&&
dst_param
.
reg
.
type
==
WINED3DSPR_COLOROUT
&&
dst_param
.
reg
.
idx
==
0
)
/* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
* COLOROUT 0. If we know this in advance, the ARB shader backend can skip
* the mov and perform the sRGB write correction from the source register.
*
* However, if the mov is only partial, we can't do this, and if the write
* comes from an instruction other than MOV it is hard to do as well. If
* COLOROUT 0 is overwritten partially later, the marker is dropped again. */
IWineD3DPixelShaderImpl
*
ps
=
(
IWineD3DPixelShaderImpl
*
)
This
;
ps
->
color0_mov
=
FALSE
;
if
(
ins
.
handler_idx
==
WINED3DSIH_MOV
)
{
IWineD3DPixelShaderImpl
*
ps
=
(
IWineD3DPixelShaderImpl
*
)
This
;
ps
->
color0_mov
=
FALS
E
;
/* Used later when the source register is read. */
color0_mov
=
TRU
E
;
}
shader_record_register_usage
(
This
,
reg_maps
,
&
dst_param
.
reg
,
shader_version
.
type
);
}
/* Declare 1.X samplers implicitly, based on the destination reg. number */
...
...
@@ -660,22 +672,6 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
reg_maps
->
bumpmat
[
dst_param
.
reg
.
idx
]
=
TRUE
;
}
else
if
(
ins
.
handler_idx
==
WINED3DSIH_MOV
)
{
/* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
* COLOROUT 0. If we know this in advance, the ARB shader backend can skip
* the mov and perform the sRGB write correction from the source register.
*
* However, if the mov is only partial, we can't do this, and if the write
* comes from an instruction other than MOV it is hard to do as well. If
* COLOROUT 0 is overwritten partially later, the marker is dropped again
*/
if
(
dst_param
.
reg
.
type
==
WINED3DSPR_COLOROUT
&&
dst_param
.
reg
.
idx
==
0
)
{
/* Used later when the source register is read */
color0_mov
=
TRUE
;
}
}
}
if
(
ins
.
handler_idx
==
WINED3DSIH_NRM
)
...
...
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