Commit 19470fc8 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use wined3d_texture_gl_load_sysmem() in texture3d_load_location().

parent 578e7cd5
......@@ -3266,6 +3266,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_context *context, DWORD location)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
unsigned int row_pitch, slice_pitch;
......@@ -3282,8 +3283,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_box src_box;
data.addr += sub_resource->offset;
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture),
context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
......@@ -3294,8 +3294,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
struct wined3d_box src_box;
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture),
context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
......@@ -3317,46 +3316,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
break;
case WINED3D_LOCATION_SYSMEM:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
struct wined3d_bo_address data = {0, texture->resource.heap_memory};
data.addr += sub_resource->offset;
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, FALSE);
else
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, TRUE);
wined3d_texture_download_data(texture, sub_resource_idx, context, &data);
++texture->download_count;
}
else
{
FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
wined3d_debug_location(sub_resource->locations));
return FALSE;
}
break;
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
struct wined3d_bo_address data = {sub_resource->buffer_object, NULL};
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, FALSE);
else
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, TRUE);
wined3d_texture_download_data(texture, sub_resource_idx, context, &data);
}
else
{
FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
wined3d_debug_location(sub_resource->locations));
return FALSE;
}
break;
return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
default:
FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
......
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