d3dcompiler: Don't set the node type for return instructions.
Essentially just because it doesn't make sense to do so; a return instruction
is not an expression usable as a source to other instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment